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Ebon Gate, 5111
Posted on 09/29/2011 04:35 PM CDT by Webstaff

Feywrot Mire was once called Liabo's Cradle, but that was long ago, well before the many wars of mortals, well before the Miasmic Verge spread out to encompass the Mire in her death grip.  All that marks the area's origins are the limestone cliffs at its northern edge.

Situated northeast of New Ta'Faendryl and southeast of the base of the southern edge of the Dragonspine, a massive maze of muck and mire stretches out toward the sea.  The Miasmic Verge.  Here, the swamps and the bogs have taken over, covering the land with inky black waters and filling the air with roiling mist.  Here, sludge can turn into a pit of death, swamp goblins boldly steal newborn babes, spirits of the long-dead creep past in every other shadow, and the trees from a soiled land trap you in their spindly limbs and boughs so that they might devour you.  Here, the land, what little there is, seems to constantly move, and many a soul has lost his way, never to be seen again.

The Merchant Consortium opens the Feywrot Mire once a year for an Eve of the Reunion celebration.  It is here, on an old mining stake, that a carnival troupe sets its flashy charms to work, bringing but a speck of light to the dim murk of the Mire.  All around, abandoned buildings and mining equipment plague the land, which is riddled with old tunnels and watery graves and beasts -- poisonous serpents, gators, bog wights, swamp trolls, witches, and goblins -- that plague such places, each its own fodder for stories that parents might terrorize their children with.

Whether you come to see the wonders of a carnival, spend your silvers on wares from all corners of Elanthia, search out the spirits of the long-dead legends of the swamp, play a game or two to win a prize or two, drink a bit of swamp water, dig-dig-dig up putrid corpses, or quite simply explore, be warned:  the Mire is dangerous, the Verge even more-so.  The Merchant Consortium cannot possibly promise to keep you safe, but for your risk, they offer entertainment, treasure, and adventure!

Events EG 2011

Eve of the Reunion Celebration, 5111

The Merchant Consortium of Greater Elanith invites you to join in celebrating this year's Ebon Gate event in the Feywrot Mire, located within the Miasmic Verge, an area with a long history couched in legend and lore, where there is much to discover and explore.  To avoid the many "mishaps" that occur in travel through the Verge, the Merchant Consortium has built portals around Elanthia that will allow for safe passage directly into the Mire.

Event Dates and Ticket Prices (all times Eastern)

Platinum:  October 21st, 9pm  - October 28th, 9pm (grounds open through November 4th) -- $44 (full account access)

Prime:  October 28th, 9pm - November 4th -- $44 (one character)

$55 (two characters)

$66 (three characters)

$77 (four characters)

Shattered:  November 4th, 9pm - November 11th (grounds only) -- $22 (full account access)


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Spooks A-Plenty

Some stories say that the spirits of miners and warriors roam the swamp, and that they are trapped in the Verge, doomed to an existence somewhere between life and death.  The Merchant Consortium has been especially careful to assure the carnival workers and the festival-goers that no danger from these spirits and their stomping grounds exists... but are they to be believed?

Mining the Graveyards

Many a miner passed through the true Ebon Gate whilst in the Feywrot Mire.  Some considerate soul thought it proper to give their bones and prized possessions -- everything from weapons and rings to oil-stained rags and strange flasks -- a home in the graveyard, 'neath the spreading limbs of the willows.  The perfect spot for burial.  The perfect spot for grave-robbing.

"It's All Fun and Games Until Somebody Loses..."

Carnival workers and swamp denizens alike dare never pass up a good game of Dismember Me Fondly and Entrails Toss.  Several of the hosted games might be familiar, like Bubbling Brews and Sing Me An Epitaph, though there are new devilish diversions to play at, like Avoid the Noose and Swamp Scatter.  Play at your own risk!  Game times will be noted in the FESTIVAL listing.

Feywrot Favorites

Try your hand at tugging your team to victory on a field of rotting ooze.  Drink the night away at the Rumrunners' Tavern to win a few silvers.  There's that bull's eye -- try, try, try again to hit it with a knife or an arrow!  Carnival workers might beckon you to play these and other games, some for the thrill of the win, others for a pretty prize.  Or maybe you can try your hand at Swamp Grab, where you may end up with a treat... or a trick!

A Gala to Behold

Be certain to bring your finest garb and polish your dancing shoes -- for a gala awaits you!  Come and dance, behold the beauties all around you, trade little secrets, swing your skirts, and make your bows and curtsies.  Dancing isn't for everyone, but this is an event you best not miss!  Gala time will be noted in the FESTIVAL listing.


Events EG 2011 Map


Explore What Came Before

Though many of the buildings in the Mire are old and abandoned, there is one deserted cottage that is especially... odd.  And what about the tunnels that run below your feet?  Some are flooded, some completely collapsed, but some may hold stories of the past.  Just 'ware that you don't lose your way when you wander out toward the Verge.


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Merchants from near and far (mostly far) have taken up temporary residence in the swamp to sell their wares during the Eve of the Reunion celebration.  The wares inside range from weaponry to fusion arms to special daggers to enhancive items to fancy clothing for both men and women.  Several shops will be open only to indidivuals who frequent the Isle of the Four Winds. Some of the shops you might find include:

  • A Bright Orange Tent
  • A Camouflaged Tent
  • A Pocket Full
  • A Putrid Yellow Tent
  • A Ragged Canvas Tent
  • A Spring In Your Step
  • A Stony Cottage
  • A Vision of Beauty
  • Abandoned Church
  • Abandoned Hut
  • Abandoned Stronghold
  • Abandoned Tavern
  • After Thoughts
  • Baked up a Treat
  • Belly of the Burghal
  • Belted My Way
  • Beyond Words
  • Bog Smithy
  • Bracchium
  • Brumas Wagon, Dark Embrace
  • Brush With Death
  • Burning Down the House
  • Caementicium
  • Calantha's Caravan
  • Canvas Closet
  • Close Yer Robe
  • Divine Delights
  • Enchant It Yourself! and Bring Your Own Magic
  • Foxfire Manor
  • Frippery in the Fen
  • From Hair to There
  • Frosted Landings
  • Gurm's
  • Hag's Hovel
  • Hair Apparent
  • Hang'em High
  • Hodgepodge Hole
  • Holly, Wood, And Vine
  • House of Ebon and Ivory
  • Illustrated Tent
  • Immortally Preserved
  • Instrumental Interlude
  • Kiosk
  • Lovely Lacings
  • Lovely Livery
  • Magically Delicious
  • Masca
  • Ornate Wagon
  • Rod's Springs N' Blades
  • Round 'em Up
  • Secure Storage
  • Small Canvas Tent
  • Smithery
  • Swamp Sparkles
  • Swamp Stamen
  • Take a Dip
  • Take a Swig
  • Talisman Tent
  • The Affluent
  • The Bearded Dome
  • The Frilly Filly
  • The Hair Appeal
  • The Last Breath Halted
  • The Loot Cellar
  • The Pious Panoply
  • The Skeptic
  • The Witch's Light
  • Tip Top Shape
  • To the Hilt
  • Totally Runed
  • Trolling the Swamp
  • Turn it Around
  • Wasp Your Back
  • Weave-n-Wear
  • Whatever Will Be
  • Wooden Works
  • Wrought From Rot



Although most services will be performed by merchants, several carnival workers and swamp denizens might also offer a thing or two.  Some may even offer limited special services, such as adding runestaff or weapon flares, offering mastery quality instruments, bow sighting services, and something to do with zelnorn. You might expect to see...

  • Asael
  • Balbaroy
  • Belopo
  • Bilkie
  • Blodau
  • Bovidae
  • Buzzly
  • Calantha
  • Callely
  • Caranto
  • Deveck
  • Duplicity
  • Dyhne
  • Eilucia
  • Grefuls
  • Gurm
  • Gweedetta
  • Johlias
  • Joola
  • Lahke
  • Linni
  • Mriwyn
  • Nexel
  • Rakot
  • Rashiva
  • Skjegg
  • Soshanne
  • Zanthie
  • Zieschka

...and many more!


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