Play.net wants to deliver the best experience to you. This website uses cookies. By clicking 'I agree' you agree to the Terms of Service and settings below. We process your personal data in accordance with the Privacy policy.
Cookies are small text files with information stored on your device, i.e. your computer, mobile phone, tablet, etc., when you visit a website. A cookie will typically contain the name of the site that the cookie came from, how long the cookie will be stored and a number (usually a randomly generated unique number). Cookies are used to make websites work more effectively but also to provide certain information to the owner of a website. Cookies make it possible to distinguish different users from each other, which can give each user a more personalized and positive experience of the website.
We can't believe it’s been three months since our last recap of exciting news, updates, and releases in Elanthia! Here's a recap of what has happened during those three months:
Sleeping Drake Harbor on the Isle of Ornath
After almost a year of Mana Storms slowly receding in the area, the Isle of Ornath became available for adventurers to visit regularly. Sleeping Drake Harbor was also introduced and the festival of Bericsaba Market was opened for all to visit, compete in contests, and enjoy. The famed Needle of Pentas became available for adventures to enter and participate in the Trials of Lumnis if they still possessed scholar cards. Not only can adventurers travel to the island via the updates to the Chronomage System, Mount Travel System, and Portmaster System, but this is a brand new Open Sea Adventurer’s port.
Along with this release came many new documents surrounding the lore, culture, and history of Ornath.
The WEALTH / SILVER command has been updated to have quiet mode as the default. You can use the new LOUD option to generate room messaging for RP purposes. Enjoy silently checking the amount of platinum you have!
Weaving System – New nouns available for weaving - armband, armbands, corsage (pinworn), corsage (wristworn), collar, choker, chain, strand, girdle, boutonniere, veil, headdress, crown, basket, bouquet, and wreath.
Shrines – Ta’Illistim Cleric’s Guild had a shrine added to it in honor of Lumnis, with unique messaging for elves offering homage to a patron. Brisker’s Cove’s Shrine of the Fates was also updated with special prayer and offering messaging.
Whisper Ignore - This update will use the same list as ESP IGNORE (ESP IGNORE and WHISPER IGNORE are interchangeable) and will block all incoming whispers from the character on the list. This includes Whispering Willow. WARN has been updated as well to include some messaging about this feature in the usage as another optional avenue to block unwanted private communication. This is not a replacement for getting situations of harassment or various POLICY violations documented. This is just another tool in your arsenal to handle communication.
MANA SPELLUP and Paladin Auras - MANA SPELLUP will now only cast an aura spell if the paladin does not already have one running. This prevents auras from being inadvertantly overridden.
Platinum Updates
You can now check your ACCOUNT status for a much more updated result. You will be able to see if you have a Platinum account, if you have Shattered added on, and if you're on a promo now.
Platinum now comes with an additional +50 locker capacity (per town locker). If you have the extra space purchased from the SimuCoin Store for 30 days, this is the same amount and you won't be able to have both. Like the multi-realm SimuCoin item, this is something you can purchase if you don't want to fully upgrade but want the space. The max locker capacity is now 200 per town before expansions.
Winners of the Tourney (with at least 1 joust more for bee than bear and with at least 100 jousts for bee) have access to the title Green Knight of the Honeycomb.
Losers of the Tourney (with at least 1 joust more for bear than bee and with at least 100 jousts for ber) have acess to the title Harbinger of the Poisoned Hive.
Premium Updates
With the introduction of new festival grounds for the Annual Premium Festival, a slew of new documents were released. These documents introduced adventurers to the hitherto elusive Acqsael, denizens of the waterways of Mist Harbor.
Instead of greater binding all gemstones when equipped or unequipped, the system has been updated to only applying lesser binding on equip. However, artificer cost for removal of lesser binding on that specific gemstone will now double each time the service is used. This cost never resets. This is intended to allow for some testing and passing around, but should eventually lead to removing the gemstone from circulation due to the escalating costs. LOOKing at a gemstone will reveal how many times lesser binding has been removed from it. Somewhat related, GEM LIST will now include details regarding if a gemstone has lesser or greater binding.
In addition, it was discovered that GEM EQUIP was not restricting a character to 3 Rare properties (similar to the restriction of 1 Legendary property) as intended. This has been resolved.
Shattering gemstones will now refund 80% of dust spent upgrading the gemstone. This is raised from the previous refund of 2 dust per upgrade.
Flare Resonance and Acuity - The "Flare Resonance" Gemstone Property should now properly apply the Flare Affinity boost to Acuity flares, i.e. +25 AS / +15 CS in addition to the expected Acuity boost.
· Spirit Slayer (240) and Acuity - Acuity flares should now work better in conjunction with Spirit Slayer (240). If an Acuity flare is triggered on the initial cast, the Acuity effect will be also be applied to the subsequent Spirit Slayer recast(s).
· Lost Arcanum and Forbidden Arcanum - Descriptions Clarified - The description text on these properties has been clarified to indicate that these two properties cannot be equipped alongside one another.
Chameleon Shroud will now properly hide the player when it triggers. Additionally, the description has been updated to clarify that it works with spell attacks.
Chameleon Shroud will now properly hide the player when it triggers via a PSM skill, e.g. Mug.
Gemstone - Blood Boil - Bug Fixes
The standard flare chance should be working again.
The first tick should apply immediately.
The damage should be properly capped at 100.
Gemstone - Ephemera's Extension - Bug Fix
Ephemera's Extension should now apply properly to the caster for EVOKED Barkskin (605).
Gemstone - Defensive Duelist - Bug Fix
Defensive Duelist should now properly disarm the attacker, rather than the defender.
Gemstone Property - One Shot One Kill - Bug Fix
This gemstone property was previously not functioning. It should now be functioning.
Gemstone Property - Hinterwilds: Warden of the Damned - Bug Fix
An issue has been resolved where the messaging on this gemstone property would sometimes be incomplete.
Force of Will – Sympathy - The Force of Will gemstone property should now properly remove the Sympathy effect.
Gemstone Property Bug Fix - Imaera's Balm - The cooldown on this gemstone property should now properly apply, and it should no longer be activatable while dead. In other words, this gemstone property will no longer grant immortality.
Hunter's Afterimage Interactions - A bug has been fixed where the Hunter's Afterimage gemstone property would prevent proper functioning of various other flares, including but not limited to Blood Boil and Mirror Image.
Gemstone Property - Adaptive Resistance
An activation message has been added to clarify when this property triggers.
The "damage mitigated" resistance message has been adjusted to be more distinct.
The description has been updated to indicate that the resistance expires after 5 minutes.
The damage mitigation will now persist until the resistance expires or the resistance activates for another damage type. Previously it would only persist until the next "roll", which might fail.
Ardor of the Scourge - Bug Fix - An issue has been resolved where Ardor of the Scourge would fail to prevent assault cooldown in the case where the assault ends prior to cooldown application time (e.g. if the creature is killed).
Force of Will - Gemstone Property - Bug Fix - Force of Will should now remove additional types of Slow effects. If you encounter additional issues, please BUGITEM the gemstone, citing the origin of the specific effect that is being retained. For example, if the slow effect originates from a certain creature, please specify the name of the creature in your BUGITEM submission. Thanks!
Adventurer’s Guild
It is now possible to get Adventurer's Guild bounties for kiramon broodtenders in the Hive.
Cooldown Updates
A number of scripted items from past events have been updated to show cooldowns under the Cooldowns window and SPELL ACTIVE. The full list includes:
New Player Tutorial was released on the Test Server
Bloodsmith (1135) and Bloodstone Jewelry is now live on the Test Server!
Paladins - FEAT Chastise on Test
The Chastise FEAT and the Righteous Rebuke Boon are now available for testing on the test server!
Paladin FEAT Excoriate
The new paladin FEAT Excoriate is now available for trial on the test server.
SaferSpells Flag
A new flag has been added! The SaferSpells will prevent you from casting a spell of war in town while justice is active. This flag will default to on, so if you have an urgent desire to be arrested, you will need to SET SAFERSPELLS OFF prior to casting your next war spell in town while justice is active!
An issue has been resolved where SaferSpells would prevent a cast while in town.
Paladin Review
The GSIV Development Team is interested in making a few changes to the Paladin class. But first, we need your feedback! If you're interested in reviewing the proposed changes, please see the document. You can provide feedback in the new mechanics thread found here: ?Paladin Updates 2025 - Request…. While we may not always engage directly when feedback is given, you can be assured that all feedback is being considered behind the scenes.
Paladins may now learn the following PSM Skills:
Shield Specialization - Shield Throw
Shield Specialization - Shield Trample
Combat Maneuver - Shield Sunder
Swift Justice will apply to Shield Throw and Shield Trample by reducing their RT by half, rounded down, e.g. 6 becomes 3, 5 becomes 2, and so on and so forth.
Paladins Learn 3x Shield Use (sort of)
Paladins can now train the Shield Use skill 3 times per level, and the base cost is reduced from 3/0 to 2/0. However, training is currently restricted to CHECK IN at an inn. In a future update this will be made available via GOALS.
·Higher Vision (1610) - DS Changes
The Defensive Strength benefit from 1610 has been raised to +1 for every Paladin Spell ranks above level 10, up to the player's level. This means that the rank bonus has been doubled. Higher Vision's total possible DS bonus (before lore training) is now +100 at level 100.
You will need to STOP 1610 and recast 1610 in order to see the updated benefit.
Paladins - Block Specialization
Paladins (and paladins only) may now learn Block Specialization as a Shield Specialization.
Faith's Clarity (1612) - Redux Benefit
Faith's Clarity has gained the following benefit for paladins (and paladins only): The redux penalty for training in spells is significantly reduced, such that redux has no penalty up to 1.4x spell ranks and is penalized at a maximum of 50% at 2x spell ranks. For example, a level 100 paladin with 140 ranks of spell training will have their redux calculated with 0 ranks, and a level 100 paladin with 202 ranks of spell training will have their redux calculated with 101 ranks.
Incarnate (1650) cast RT has been reduced to 0. Additionally, this spell will now automatically be cast when using the INCARNATE verb if it is not already active.
Single Target Aura of the Arkati (1614) Changes
The single target version of Aura of the Arkati (1614) will now cost 2 mana and carry a 2 second roundtime. This new mana cost will also be used for the purposes of determining charges when the spell is INFUSED via 1625.
Paladins and COMBAT OFFENSE
COMBAT OFFENSE will now show "Paladin" instead of "Unknown" next to Paladin CS.
Paladin INCARNATE and Assaults
Using INCARNATE will now end assaults.
Paladin Swift Justice
The emergency mode of INCARNATE ARMOR should now function properly, even when wounded.
Aid the Fallen (1613) was checking for teleportation limits, providing the appropriate error message, but not halting the spell's execution. This bug has been resolved. T1 Battle Standard (1620) is unaffected by this update.
Paladins - INCARNATE ARMOR [again]
Let's try that again. The emergency version of INCARNATE ARMOR should now be functioning normally. Probably. Most likely. We'll see.
Paladins - FEAT Chastise Released
Holy Weapon (1625) - Quality of Life Updates - Paladin bonded weapons have received the following quality of life updates:
BESEECH, BESEECH IGNITE, and BESEECH CONSERVE will now show up as Buffs in the FE and in SPELL ACTIVE.,
Sheathed weapons will maintain their BESEECHed state. This should help prevent the need to BESEECH again when stowing/retrieving, e.g. when looting.
Righteous Rebuke Update
Righteous Rebuke's mana reduction has been capped at 20. The cast RT reduction is unchanged.,
Righteous Rebuke's description is now shown in FEAT HELP CHASTISE.
Consecrate (1604) Updates
Consecrate’s Guiding Light flares may now be added to non-holy armaments. Holy armaments will now receive an additional 25% bonus to the number of attacks granted by the spell. Guiding Light flares now require that the spell be EVOKEd, while the existing extended bless and purification versions of Consecrate remain in the standard CAST.
New Paladin Boons
Two new boons have been introduced for Paladins:
Devout Guardian: after taking damage, the Paladin has a 20% chance to gain Devout Guardian, which lasts for 30 seconds. While Devout Guardian is active, Rejuvenation (1607) may be cast with 0 seconds of cast roundtime and as if the Paladin is unhindered by wounds. Prerequisites: level 15, at least 7 Paladin spell ranks, incoming damage from a non-player source, Devout Resolve boon not active.
Devout Resolve: after casting Rejuvenation with Devout Guardian active, the boon is consumed and the Paladin receives Devout Resolve for 30 seconds. Devout Resolve allows the Paladin to ignore most wound penalties. Prerequisites: a cast of Rejuvenation while Devout Guardian is active.
Battle Standard - Zul Logoth PRAY Return Location
The PRAY ability of battle standard will now move your body to u13006016 instead of u13006020, as folks rest in the former and not the latter.
New Paladin FEAT – Excoriate
New Paladin Boon - Glorious Momentum
Paladin Aura Updates
The cooldown on switching auras is now shown in SPELL ACTIVE and in Wraythe as a Cooldown.
The cooldown on switching auras is reduced from 60 seconds to 30 seconds.
Aura spell cast RT reduced from 3 seconds to 1 second when switching auras.
Aura spell mana cost reduced to static cost of 5 mana when switching auras.
Attempting to switch an aura during cooldown costs no mana but still imposes 1 second cast RT. Casting an aura when no other aura is active still incurs 3 second cast RT.
SPELL AURA # allows the default aura to be specified for the purposes of MANA SPELLUP
Auras affecting group members are no longer as spammy to third parties.
Switching auras is defined as casting a new aura when an existing aura is already active. If no other aura is active, normal mana cost and cast RT apply.
Fervor (1618) - Bug Fix - An issue has been resolved that prevented Fervor flares from triggering. Please note that you will need to restart 1618 in order for this fix to take effect.
Resurrection Updates
The following updates have been implemented for resurrections:
Raise Dead (318) and Divine Word (1640) will provide the newly resurrected character with a spell up and restore up to 20 non-native spells that were active at the time of death. This benefit is only triggered when a cleric or paladin character performs the resurrection.
Divine Word (1640) previously did this, but would then remove the spells after 10 minutes. The spells are no longer removed when the battle resurrection effect ends.
Due to Divine Word (1640) no longer being unique with a spell up, it will now offer a new buff to the target called Sacred Purpose. Sacred Purpose grants +25 AS, +25 DS, +15 CS, and +15 TD for 3 minutes.
Symbol of Recall remains unchanged and still has similar functionality. It will continue to be a net benefit for when a corpse decays.
The Long-Term Experience (LTE) reward daily limit for receiving healing and resurrections from another character has been increased from 250 to 1,000.
In addition, a bug was fixed for resurrection LTE which was causing it to be incorrectly attributed to the lockpicking pool daily limit.
The experience awarded to clerics and paladins for resurrections has doubled, with the typical range going from 250-700 to 500-1400 experience.
Characters that are resurrected by a cleric or paladin character may receive a Resurrection Experience Multiplier:
The REM is a new type of RPA that is tracked differently than normal RPAs, but does not stack. If a character has a normal RPA, it will always apply first.
The REM is a 2x multiplier for 1,000 experience points.
Multiple applications of the REM do not stack, but can reset the total to 1,000.
A REM is only applied if the character has had less than 5 recent deaths. This is the same "Recent Deaths" that shows up in EXP and is used for Death's Sting calculations. A recent death is any death within the last 30 days and 50k earned experience (including Ascension).
REM will show up with the same messaging as a RPA under the EXP verb.
DEPART will now cause a character to return to life with 1 health and no stamina or mana.
A word of caution: please do not try to abuse the Resurrection Experience Multiplier bonus. This is intended to reward players waiting for a resurrection and interacting with other players. Every death and resurrection is logged in great detail and we will be monitoring it for abuse. We do not need to catch you in the act to discover it. Intentionally killing or letting characters die so they can be resurrected to earn the REM is Game Mechanics Abuse and a violation of POLICY.
Miracle (350) - Miracle (350) has been updated to always restore lost spells upon activation (previously, it was a chance to activate based upon Spiritual Lore - Blessings lore), to match the baseline benefit from the recently updated Raise Dead (318).
General Bug Fixes
Torment (718) Room Messaging - Torment's room-wide messaging should no longer display in rooms that it shouldn't.
Minor Ensorcell Fix - The Consummate Professional gemstone should now properly apply to Ensorcell (735).
Minor Ensorcell Fix - A failed ensorcell attempt will now properly charge 10% resource (up from 5%), as per the Sorcerer Review Doc and standard across professions.
The reported block chance in COMBAT DEFENSE will now account for Tortoise Stance.
Evade, Block, and Parry are now capped at 75% each. This is still a very high value, but allows you pick and choose which skills/abilities to use to get there while also ensuring reasonable game balance. This affects both characters and creatures.
A number of Stormpeak creatures were missing from Adventurer's Guild bounties. This has been resolved and includes: storm hounds, vapor hounds, water hounds, swirling spectres, crackling lightning fiends, stooped titan stormcallers, and titan tempest tyrants.
MK Item Bug Fix - An issue has been resolved where MK items would cause the PSM system to become confused about training point calculations, leading to various incorrect messaging.
[Betrayer (briar) weapons]When blessed, they will now indicate that when looked at.
A couple notes on these: 1) they interrupt Symbol of Dreams because of the damage they cause when the thorns are engaged and drawing blood. To avoid this, TAP the weapon to disengage the thorns beforehand. 2) The Betrayer panel in Wrayth can be turned on and off with TELL {item} to START/STOP. If the panel is turned on and is not showing, look in Options->Advanced Options and make sure that the "Display Dialog Boxes" box is checked.
Artistic Expression
Easels were being sold w. ownership already set. This has been resolved in the shop (we aren't sure how it happened) but if you are one of the four that purchased one, please ASSIST so that your attunement can be changed.
Autoflarer
Ethereal Armor
Morphing Armor
Fusion Items
Books
SHOW will no longer cause blank returns (or issues on the back end).
Analyze has been cleaned up.
TURN now allows you to turn TO a page.
Culture & Race language allowances for Khanshael, Winedotter, and Aelotoi now work.
Breads for Dipping
There appears to be some confusion on the dipping bread. You must TEAR it in order to dip it. If the article does not say "a piece of" or "a chunk of" then it can't be dipped.
Analyze your chutney, sauce, marmalades, etc. because both FINISHING TOUCHES and DIPS were sold. Make sure you utilizing the correct one.
[Bugward Bound!]
Spell Books have been updated with a few fixes/changes. These are now live in all instances:
The third person view of POINT had a missing pronoun.
POINT'ing the book at yourself should no longer cause funky messaging.
When the last spell is transferred off of a scroll, the scroll will be destroyed rather than leaving a blank/empty scroll.
Transferring a spell off of a scroll no longer locks the scroll. Rather, it will reduce the value similar to how Sigil Staves operate (Thanks to Estild for this one!).
TURN <book> to # now actually works!
Busker case
There was an issue making it nearly impossible to take coins from someone else's busker case. It has been fixed.
Candy Jar
There was a bug report about a candy not going into the jar. This is because the candy didn't have a flavor message in it. I've tried numerous times to figure out how it managed to not have a flavor message assigned to it and failed. As a result, I put in a failsafe on the creation process that if, for whatever reason, it doesn't have an assigned flavor message the candy maker will randomly assign one.
There was some shenanigans with stacking that is resolved
There were some whisper hiccups, but the end result is that you can now do the following:
Whisper now works with any combination of: whisper my jar #, whisper jar #, whisper my jar candy #, whisper jar candy #
Gaze, Glance, and Look will now return all the same output.
CHE - Paupers' Icemule Annex
A small bug was leading characters to being ported to the River's Rest Cooper's Shack when logging into the Ice Vault in Paupers' Icemule Annex. This has now been fixed.
Chronomage Travel to Ornath
You have to ask the travel agent about Ornath
I removed Isle of Ornath to remove confusion with the NPC
Cigar Cutter
The issue with them not transforming has been resolved.
Cobbling Pattern Book
Analyze was added.
There was a bug with the books when attempting to get the 50th pattern. Unfortunately, that resulted in the book being reduced to 49 allowed patterns and the analyze will now tell you how many you currently have stored in it.
Container Yourself Bags
Minor issue where the bee jumped into the item it was searching for instead of the container. This is resolved.
As requested, rummage is no longer a verb-trap on this item. It has been replaced with GLANCE.
Cosmetic Case
Whisper selecting the same number over and over has been resolved.
Dermal Piercers for Bears
It is intended that they not work on bears.
Dye-n-ator
Complications with storage are requiring that the Dye-n-ator be reduced to house 25 unique dyes.
A new line in analyze lets you know how close you are to that.
There was some wonkiness with alchemy dyes that has been resolved.
Earthtones at Rumor Woods
Kora was erroneously listed as a "stringed" instrument instead of a "necked" instrument. This has been resolved. If you purchased one and would like it changed, please assist.
[Endnotes: The Gaunt Masked Artificer]
A brief service disruption occurred today where the Gemstone NPC, a gaunt masked artificer, was not available for a short period of time in the Hinterwilds. This has been fixed, and the artificer is now back in Rawknuckle's for all of your Gemstone-related needs. Happy hunting and dusting!
Ferryman's Lantern
It's in some of the messaging has been corrected to its.
Frosting Bucket
Due to some technical issues, the Frosting Buckets have been reduced to a 25 frosting per bucket capacity.
There was a small issue where the bucket thought it had more than it could hold. This has been resolved.
While I was under the hood, I made the following adjustments:
Whisper now works with any combination of: whisper my bucket #, whisper bucket #, whisper my bucket frosting #, whisper bucket frosting #
Gaze, Glance, and Look will now return all the same output.
Gem-in-ators
Whisper was reporting that you couldn't whisper the adj. of the base item to target one in-hand, at-feet, or elsewhere. This has been resolved.
Whisper can now be used with the following syntax: whisp my {noun} #, whisp {adj.} {noun} #, whisp {adj.} {noun} gem #, whisp {noun} #.
Glance, Look, and Gaze will all provide the same output.
When only 1 gem is stored inside (#) will now appear next to the gem description so you know how many of it you have.
Giant Boot
Auction quality boot wasn't correctly cycling to new location. It is now.
Gosaena Cloak
Midnight Air was changed to "dark hours of the night" air.
Missing noun after "White feathers upon {person's} " has been resolved.
If you are whispering to the cloak and it is telling you to assist, please do so. The bug report doesn't help me.
Teleportation Errors are resolved.
Ta'Illistim Gosaena Niche was added.
Ta'Illistim, Kaerinar Wey has been added as a Shrine
Tholos of Silence, Alcove on Ornath has been added as a Shrine
Headbands w. Secateurs' Script
The hairstyle that was showing "several" or "a pair of" has been fixed to drop those articles.
Bugs/Birds/Critters defaulting to "blossom" was resolved.
The Glow Up
The jewelry items from The Glow Up (or previously released versions dating back to the Spitfire) have been updated to have an ANALYZE. This will provide the verbs of the jewelry, as well as alteration guidelines.
Additionally, if you use the Point and Click menus, this update now includes one for the jewelry item and its verbs. The menu will display as the noun of the jewelry item, and will appear as a menu one below the roleplay menu.
You analyze the glass sea slug amulet and sense that the creator has provided the following information:
This item can be altered but must remain water-filled and made from clear glass or crystal.
The verbs LOOK, RUB, TAP, TILT, and TURN can be used on your glass sea slug amulet.
Lyceum Gwerthaen
Lotus bloom typo fixed
Firevine typo fixed
Airy white flowers typo fixed
Phlox typo fixed
White and blue flower GAZE is fixed
[Mage's Gauntlet Fixes]
Mage's Gauntlets have had a number of fixes made live. They are:
PULL will no longer give double messaging when you are at full mana.
BESEECH will properly indicate its in cooldown in the ANALYZE.
An issue with the WEAR messaging has been fixed.
LOOK'ing at the glove will now indicate which crystal (blue, white, black) is currently selected.
Market Stall Update
Just in time for the Wisteria Market opening this Sunday, Market Stalls have received a handy new feature: SEARCH. You can now ask stalls to search the room for exactly what you're looking for. If the item is found, you’ll see which stall has it—and the item itself. Happy Browse!
ask stall about search wand
You casually stroll through the area, inquiring with the each shopkeeper about their wares...
A wooden stall has something that looks quite similar...
Item 1: 1 of a wand with a really long description priced at 100 silvers.
Item 2: 1 of an imbeddable wand priced at 1,000 silvers.
A wooden kiosk has something that looks quite similar...
Item 1: 1 of a twisted wand priced at 123 silvers.
Item 2: 1 of an aquamarine wand priced at 1,234 silvers.
Moon Pendant (Duskruin)
405 typo is resolved
Orcs n Orcswold
Dropped food has been converted to real food.
Origami Update
We will update the max number of folds you can do in a day from 300 to 500, and you can do 150 in a row without the need for a break (increased from 30). This should go live sometime on Friday.
Paper Birds
Missing Words for Ta'Illistim POINT were returned to description.
Paper Bugs
Plural whisper bug is resolved
These got the same whisper treatment as the boards (with or without my, with or without adj. etc.)
Paper Fish
coral typo fixed
Perfuminator
When you analyze your perfuminator now, the perfume that is ready to be PULLED will provide a small description of its scent.
This has also been given the same treatment of Glance and Gaze providing the same data as LOOK.
Whisper could not be updated for this item given its dual purpose of holding jewelry and perfume.
Plague Doctor Cowl
Flirt will no longer have a missing word in the sentence.
Frown, grin, pout, pucker, smile, smirk, sneeze, wince, and yawn no longer have a first or third person hard return.
Postcards
Can now accept stamps
Can now be mailed without an envelope.
Ribbon-ator
Blank FLIP responses resolved
Blank Tinker Responses resolved
Roller Bugs
There were a couple of rollers that had either a typo or an error in their candy display. If you are seeing any of the following, analyze the roller, and then check again. If it persists, but the roller so that can be adjusted:
candy created w. double a/an
typo in cut or shape
examine string housing candy shaped
I updated this case to match the output for whisper, gaze, glance, and look that the other two cases had.
[Rumor Woods - Spell Book Fix]
In what many mathematicians are calling the biggest "whoopsie oopsie" so far in 2025, Spell Books sold in the Tomeward Bound shop have had their algorithm adjusted to no longer transfer charges past the maximum of 40.
Saddlebags
These were erroneously stating the wrong location or some animals. (Example, carapace for ram instead of back, carapace for turtle instead of shell, etc) this has been resolved.
Secauteurs
Headband/Circlet Hair altering for woven items that had "a pair or" in their LOOK will no long treat the "a plethora" hair line as "a plethora of a pair of" and will just be "a plethora of"
Sleeping Drake Harbor on Ornath
Storax Fruit - Missing word in taste messaging is resolved.
Couple of rooms were bugged but, yes, it is intentional that you can't forage here.
Snowshoes for Bears
Please ANALYZE these so that they can update to the paws. Thank you.
Solhaven Announcements
Kraken's Run in South Haven has had a bit of a facelift. Many of the items in the room descriptions can be LOOKED at now. Additionally, there is a boardwalk there that has had some rumors circulating about it. You can rest on the footbridge in front of the butcher's shop now. Some sunken items are visible in the water that surrounds the plank-covered street near Jer's Fyne Fouds. There's more Tehir presence around Pasha's and the building itself got a facelift. At the corner of Kraken and Plover, the bench and tree were updated.
All rooms now have brief messaging, which was missing before.
Solhaven Grocer - Now offers 10-12 servings of his food, bringing him in-line with other towns
Specimen Board
Gemstone Bugs were not going back into the Specimen properly once plucked out. This was thought to have involved a Veola, but it honestly was any gemstone bug that was removed. This problem was resolved.
While under the hood, I also updated GLANCE to work like GAZE.
While under the hood, I also updated WHISPER to be able to be used with or without my, with or without BUG, and to allow for adj. before board usage.
Twisted Armaments and Transmutes
Going forward, Twisted Armor, Shield, and Weapon scripts will no longer function if they are transmuted to a material that changes the Ability Slot (known as the Category-B slot to most players) on that item. This includes materials such as kroderine, zelnorn, firewheel, and a few others. If the material has its own native flares that do not utilize the Ability Slot then adding the appropriate flare will still allow these scripts to be utilized as normal.
For those who have already had their armaments transmuted in this way, we are not going to be retroactively changing anyone's armaments, and are offering a window of time in which you can simply ANALYZE your armament to lock it in. Between now and the next run of Duskruin (in August 2025) using ANALYZE will update any such armaments to allow them to continue to function as is.
Additionally, all of the Ebon Gate released versions of Twisted Weapons have had their ANALYZE updated to align with the changes already done to that of Acid Edition.
For any questions, concerns, or oddities that need to be addressed please feel free to ping me here: Twisted Armaments
Weaving
Baskets can be inspected now
Baskets can now be looked IN
TURN to {type} now works
Armbands missing an article in their long is now fixed.
LOOKing at a chain will tell you what it has been TURNED to.
ANALYZing a chain will tell you what it has been turned to.
Weaving Trimmers for Mounts
There was an issue with looking at the trimmers, but that has been resolved.
Undated General Fixes/Updates:
Ascension Gemstones have been added as viable items to place in the gemstone side of a Veola, Creative Couture, Fisherman Hat, or Deck the Halls item.
A bug was squashed in Animalistic Totems where, in rare cases, Shifting Strike could apply to more than one strike per charge expended.
Meat Grinders (both OTS versions and God Auction versions) have been updated to use the new Flavor Additive system.
Several bugs have been fixed and more safeguards have been put into the new New Player Tutorial on the Test server. Thank you to everyone who has tested so far! The tutorial is still available for testing/feedback in the Test Server.