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Gemstone IV News

Updates, Bugs, and Fixes
Posted on 01/01/2025 08:20 AM CST by Webstaff

We've been working hard to create updates, bug fixes and changes within the Game.  Here's a few of the fixes, changes, and adjustments that have been made since November!

  • Active Spells will now properly refresh when an Armor Specialization is applied to others.
  • Tangleweed (610) can now be set to OPEN cast via INCANT.

Resistance Bug Fix

An issue has been resolved where resistance would be incorrectly calculated in some rare situations. This issue was most prominent in cases where the player was affected by Wild Entropy, e.g. with Triton Wardens in the Atoll.

Keen Eye

Those with training in Keen Eye should no longer spot additional children to rescue before turning in the bounty.

Doubles on the Atoll Log Ride

Some players were experience double damage and messaging when JUMPing on the Atoll Log Ride. This issue should now be resolved.

504 (Slow) - Excessive Roundtime

An issue has been resolved where 504 (Slow) was applying an excessive amount of roundtime on initial application.

Buff Spells Update

The following changes have been made to self-cast buff spells which previously had a minimum duration of 20 minutes:

  • Minimum duration has been increased to 2 hours. Spell ranks will continue to increase this duration at 60 seconds per rank.
  • Dynamic mana costs have been removed. As an example, 307 may have previously cost 50 or more mana, depending on spell training, and will now always cost 7 mana.
  • All characters will receive one free use of MANA SPELLUP per day, regardless of Mana Control training.
  • 1209, 1212, 1612 - These spells should now have the expected 2 hour minimum duration.
  • 1109 should now cost 9 mana in all cases.  Previously the cost would scale with spell training.

Please note that 707 and 716 are still in progress, but updates for all other spells should be live now.

RT on Successful Corpse Evasion


This attack will no longer cause RT if the player successfully avoids the corpse:

A greater moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
A greater fetid corpse emerges from the stinking mire, moaning evilly!
[SMR result: -32 (Open d100: -26, Penalty: 22)]
The fetid corpse claws at your legs, attempting to drag you into the bog!
You skillfully avoid the corpse.
Roundtime: 4 sec.

RT on Construct Slam Attack
This attack will no longer cause RT if the player successfully avoids the maneuver:

[SMR result: 36 (Open d100: 58, Bonus: 3)] 
A greater construct slams against you sending you reeling away. 
Roundtime: 4 sec.

Kroderine Soul Magic Redux Bug Fix

During the implementation of Resilience, it was discovered that Kroderine Soul’s magic redux was erroneously applying to all sources of damage instead of just magic damage. This has now been corrected, but the impacted is lessened due to Resilience now covering those excluded sources of damage.

Kraken's Fall Urchin Guides

The loveable directional scamps in Kraken's Fall are now set to correctly recognize our town cleric's updated location.  Use the TEMPLE option from URCHIN PLACES.

Stormbrow Gift Shop is now more easily accessed, with a short glaes archway providing direct entry from the Stormbrow Gallery, Lobby (3013001).  Usual passage through a pair of glass doors in the Gallery, Children's Room (3013015), is still available.  This update is in both Prime and Shattered.

An issue where players could not cast spells in the room now hosting our town cleric in Kraken's Fall (7118392) has been resolved.




Go Play!