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Gemstone IV News

Updates, Bug Fixes, and Clean Up
Posted on 08/15/2024 08:09 AM CDT by Webstaff

Here in Gemstone IV, we've been busy closing out bug reports, adjusting spells with the Spell Disabler review, and doing some general clean-up on a variety of areas.

They are:

  • Rapid Fire (515) will no longer trigger a channel cast for casts of Tremors (909).
  • CMAN KNEEBASH, SWEEP, TACKLE, and TRIP will now partially work against targets that are immune to knock downs. Specifically, all other components of the attack will trigger except for the knock down.
  • Warcry has been converted to use staggered for various creatures, including Gigas Berserkers, Ithzir, and Grimswarm.
  • An issue with some forms of crit padding has been resolved. In rare cases, crit padding was applying a penalty rather than a benefit. These cases were relatively rare, and they should now be resolved.
  • All of the variable mana cost spells were reviewed to ensure they were draining the correct amount of mana. In addition, when applicable, they were updated to not drain mana for an invalid cast (object, dead creature). Thanks to everyone who submitted bug reports for affected spells.
  • Armored Stealth has been updated to properly handle use while hidden or invisible. If a player is hidden or invisible, it will no longer message the room when adjusting one's own armor. It will also now pull a player out of hidden or invisible when adjusting the armor of others.
  • The Adventurer's Guild will now offer 10% bonus rewards for bounties in Moonsedge and the Hive. This bonus was already active in the Hinterwilds and remains so. Characters under level 95 are not eligible for this bonus.
  • Flaming Aura (1706) will now work properly when stolen via Spell Thieve.
  • Gift of Oleani from the Gift of the Gods login boost has been updated to instantly migrate up to 60 training points instead of clearing up to 60 training points from a character's 30-day skill migration period.
  • Holy Weapon (1625) will now use the single target cost (5 mana) for Web (118) when infusing, allowing for more charges.
  • The HEALTH verb will now display enhancive information!
  • This update has itself received an update. Health recovery will now be shown, and an issue with monster-bolded backgrounds should be fixed.
  • Profession guildmasters are no longer required to CHECKIN to their guild. Guildmasters may still choose to CHECKIN if they wish to have their name continue to appear on the local guild plaque and have REGISTERed to have their name appear on the plaque. Non-guildmasters are still required to CHECKIN.
  • An issue has been resolved where certain creatures could not be TARGETed, and behaved in other strange ways related to targeting.  Vvrael warlocks were affected by this issue.
  • Casting floating disk at items you are carrying (Other than Gems) should no longer cause them to turn to Ash.
  • Players can now see summary views of their enhancive inventory information! For a rollup, see INVENTORY ENHANCIVE TOTALS. For a detailed rollup, see INVENTORY ENHANCIVE TOTALS DETAIL. SK and MK items will also be shown in these views!
  • Dhe'nar Lexicon - In a similar vein to the other lexicons, the Dhe'nar Lexicon has been added to the wiki.  This pulls together all words in Dhe'narsi released in official documentation. 
  • CMAN MUG should now always report the correct value of silvers mugged. There were certain situations that the wrong value was being reported. This should now be resolved. 
  • Doubled Experience Boosts should no longer be able to be activated while under the effect of an Enlightened buff (they were not doing anything). 
  • Spells will no longer remain prepped if a cast fails due to the Blinded debuff blocking the spell cast. (Spell: Blinded)
  • Cheapshots that require a weapon but can be used unarmed after a certain skill threshold will no longer suddenly stop being usable unarmed when the player's guild rank reaches 60. Previously this would only resolve once the player reached mastery (rank 63) at the guild. (Cheapshot & Throatchop)
  • The presence of Firewheel flares should now be a bit more obvious when loresinging or recalling an item with them.
  • EXP output has been updated to include the expiration time on enlightened exp boosts.
  •       You currently are enlightened, earning +50% base experience until 4/18/2024 at 16:07 elven time standard.
  • Players with 1720 active should no longer be prevented from casting "open" spells via magic item use. Examples of such spells include but are not limited to: 410, 912 and 1718.
  • The wording on the REDEEM verb has been updated slightly as to not think you were in the wrong place vs the item being something not redeemable.
  • Also, you can now redeem player targets, self targets, and creature targets.
  • >redeem vanahYou begin to list off your many redeeming qualities.
  • The messaging for rank 0-6 disintegrate crits to the right hand is no longer missing for the player receiving the crit.
  • Fixed an issue where wizards could no longer CAST {SELF} to create a plain-jane ordinary "the Yusri disk".  This functionality now also works for any non-Wizards who are able to cast the spell somehow (e.g. off a scroll) to suppress whatever their custom disk is currently set to.
  • Casting the spell with no target (rather than targeting yourself) still functions to create either a fancy Wizard disk or a custom disk (if you have one set under custom 511).  Creating a disk any other way (e.g. rubbing a black crystal) also produces a custom disk if you have one. 
  • Players can now see summary views of their enhancive inventory information! For a rollup, see INVENTORY ENHANCIVE TOTALS. For a detailed rollup, see INVENTORY ENHANCIVE TOTALS DETAIL. SK and MK items will also be shown in these views!
  • The SPIN verb now has some self and player-targeted roleplay messaging.
  • [Bugfix: Armored Casting Improvements] Using mana pulse/spellup in combination with Armored Casting now behaves as expected. Additionally, Armored Casting is now capped at incurring 30 seconds of RT (expected use should never reach this cap).
  • [Bugfix: STOP TIME uses per day error message]Sometimes when using the command STOP TIME (spell 550) you would get the wrong error message when you were out of charges for the day.  You will now correctly see you're out of charges before most other error messages
  • [Bugfix: Unexpected Large Roundtime when Casting]A bug randomly causing casters to experience large (greater than 3 seconds) of hard roundtime unexpectedly has been resolved.  Please feel free to tag me (Meraki) and include logs if you continue to encounter sudden large roundtimes when casting for no apparent reason, especially with no obvious way to reproduce the issue.
  • [Minor Fix: Rogue Gambit Task Clarification]The instructions given by Rogue Guild trainers to describe rgambit stealth get repetitions were a bit unclear/misleading.  These have now been updated to hopefully be clearer.
  • [Minor Improvement: Collectibles and Gemshop Bulk Container Sales]Collectibles are no longer able to be sold via bulk container sales at the Gemshop.  These rare items may still be individually sold but no longer are lumped together in bulk appraisals/sales, similar to how jewelry items are handled. Appraise will accurately reflect this status and indicate the presence of one or more pieces that they 'do not buy in container deals.'

Profession Updates, Changes/Fixes

Bard

Some fixes and necessary changes have been put into the Bard service Luck system.

  • To bring the service more in line with the rest, the Lucky item process will now be:
    • CAST to check the difficulty on an item
      • CHANNEL to perform the actual service on the item
        • EVOKE to recharge a Lucky item
  • The COMBAT verb should no longer cause a Lucky item to react.
  • The confusing " might crumble " message has been fine-tuned and should now stop showing on so many items.
  • And last but likely the best, tier 6 "Fated Fortune" should now be kicked into gaining charges once again.
  • A lucky item worn by the Bard who last made it will no longer lose charges for tiers 1 - 5.

Monk

  • A Mystic Tattoo on the Monk who last upgraded it will no longer lose charges.

Ranger

  • As previously announced at ?gamemaster-endnotes?Moonbeam (611) has been updated to use the new Spell Power calculation and its lore bonus progression has been revised, both which reduce the gap between minimally and maximally trained characters.
  • Mass Calm (619) will now reveal targets from hiding.

Sorceror

Mana Disruption (702) has a new trick! Previously, if its dispel effect triggered but the target had no spells to dispel, the effect would be nullified.  Now, in that same situation, the target will suffer a flare similar to what dispel flare items cause when they flare and find nothing to dispel. 

The formula determining the chance for the dispel effect in Mana Disruption (based on mana control ranks) has not changed. (There have been no changes to dispel flares on items).

This update is part of the sorcerer review (design proposal) We will roll out additional updates as we complete them.  As always, everything in the linked document is subject to change.

  • Good news for sorcerer animates! The sigil staff rooted effect should now be removed on death.

Disintegrate (705) now grants 2 bonus damage cycles for non-corporeal undead and any creature under any status conditions (up from the previous 1 bonus damage cycle).  This is another change within the sorcerer review.

I also made some other minor updates while I was in there:

  • The bonus damage cycles do the same amount of damage as before, on average, but there's a wider range of possible outcomes now.
  • The "various bits melt away" message will no longer have a chance to show up after a creature is already declared dead, which isn't entirely wrong but never seemed to flow quite right to me, either.
  • Bonus cycles will now apply to non-corporeal players (via symbol of transcendence).

Mana disruption (702) will now only strip positive effects with its dispel, with "positive" defined in same way as other dispel attacks. Thank you to the players who brought this to our attention.

Pestilence Dispel Bugfix - Triggering a dispel (such as from casting 702) will no longer remove your Pestilence (716) buff when the creature target is under the influence of Pestilence (716).  The dispel had been inappropriately removing Pestilence from you instead of the creature you were targeting.  This has been fixed.

Wizard

  • Duplicate (918) has been updated to fizzle on all ineligible items. Previously, casting at certain items would destroy the item in a puff of smoke.
  • Channeling 909 should no longer cause hard RT in the case where spell hindrance occurs.

 

Item Updates, Fixes, Changes

Iasha Weapons

  • Iasha flares are now firing at the expected rate
  • Iasha weapons are now compatible with the holy fire flares provided by tier 6 sanctification
  • Iasha weapons are now compatible with 304's holy water flares

Somnis

  • Somnis flares now affect undead, matching Symbol of Sleep in it's ability to knock undead unconscious.
  • Somnis flares will now indicate through messaging that it was ineffective when triggering against sleep immune creatures.

Rage Armor

  • Rage Armor should no longer trigger on missed bolt attacks. This would cause no AS to be gained and the cooldown to be triggered.

Mechanical Vambraces Several issues have been resolved with this script:

  • MSTRIKE will now work with ranged weapons.
  • FIRE with no target (or a dead target) will no longer eject the weapon to the player's hands.
  • WEAPON FURY ATTACK will now work correctly, i.e. UCS will not be used. This also applies to other WEAPON skills where the ATTACK suffix is passed as an override.
  • Previously some weapons with "long" names could not be used with cartridges. These weapons should now be compatible with cartridges.

Mechanical Vambraces

 Several issues have been resolved with this script:

  • MSTRIKE will now work with ranged weapons.
  • FIRE with no target (or a dead target) will no longer eject the weapon to the player's hands.
  • WEAPON FURY ATTACK will now work correctly, i.e. UCS will not be used. This also applies to other WEAPON skills where the ATTACK suffix is passed as an override.
  • Previously some weapons with "long" names could not be used with cartridges.  These weapons should now be compatible with cartridges.

Twin Weapons

  • An issue has been resolved where an OTS twin weapon could be combined with a T1 twin weapon with GRIP, causing the OTS twin weapon to become unrecoverable without an ASSIST.
  • If you were previously affected this issue and have not been able to recover your weapon, please ASSIST.

Two Weapon Displayers

  • I broka the two weapon displaying baldrics.  I fixa the two weapon displaying baldrics.

Eonak Arms

  • Updates were rolled out to Eonak Arms.  Previously, when attempting to GET items that had special behavior (such as rats or snow from snowbanks), the arms would have strange results.  The arm should now properly tell you that it is unable to perform the action.  Additionally, all actions with the arms will remove the user from stealth.

Curved Cuts

  • The Curved Cuts Chakram has been fixed to properly accumulate charges, as well as to display its custom parry messaging.

Magical Pie Box

  • The magical pie box (from the 2023 auction) should now understand parsing "MY" instead of trying to pie Myharl, especially when he's offline.  
  • The attunement has been reduced from 30 days to 24 hours.
  • The long distance pie cooldown has been reduced to 20 minutes.  
  • You can now pie someone in the same room even if you have the long distance cooldown active.

Gnomish Repair Belt

  • The messaging when they are used with shields has been fixed. You will now see it correctly contoured.

Rune Tattoos

  • Rune Tattoos should now be better behaved when a spell is depleted (it will now say '0 of 2 charges' instead of '0 of 0 charges').
  • Rune tattoos have been updated to be more intelligent when INVOKEd without a target. For example, INVOKE 1212 will now search your character's rune tattoos until a tattoo with 1212 is found, whereas previously this command would only succeed if the first rune tattoo contained 1212. INVOKE 1212 <target> may still be used to ensure that a specific rune tattoo is used as the target.

Crafter's Tomes & Monocles

  • Crafter's Tomes and Monocles had a couple of spacing and pronoun issues fixed.

Fancy Stance Flourish

  • The Fancy Stance Flourish will now properly message the player when they're being moved guarded instead of defensive due to cast RT.

Knitting Needles & Yarn & Bowls & Creations

  • Aneula, bamboo, chainsil, gossamer, and jute are now acceptable yarn materials for knitting needles.
  • Knitted Snoods - Will no longer remove your hair quirk when being removed.
  • Yarn Bowl - Permified Yarns should no longer poof.

Shadows of the Sparrow Fans

  • Shadows of the Sparrow fans should no longer truncate whispers. Fan fans, please feel free to resume your normal level of loquaciousness.

Cat's Bell

  • The Cat's Bell (health recovery world item) and Wizard's Bracelet (mana recovery world item) have both been updated to have some better messaging when moving through a portal on the 3rd person arrival messaging.

One Hundred Second Weapons

  • One Hundred Seconds have been updated to have some messaging before an attack that has you fading in and out in front of your foe.  This messaging will only work in you're visible.
  • MSTRIKE will only display it at the first strike.  It may look weird with some FEATs which I can clean up if it's too jarring.
  • It also has movement messaging for you and your group if you're holding the weapon, depicting afterimages.
  • It will weigh less than a pound on next use if it wasn't already (CLENCH, WAVE, or RAISE).

Rings of Lumnis Brooches

The Rings of Lumnis brooch chaos orb has been updated to provide more benefit when used in conjunction with other orbs. Previously it was possible for the chaos orb to reduce the active benefit received from the following orbs: planar, elemental, and order. On activation, the lesser of the two bonuses was being applied between chaos and the sibling orb. The greater of the two bonuses will now be applied going forward.

For example, imagine the player has activated a +500 planar orb, granting them +500 max field experience. Imagine that this player then activates a +200 chaos orb and a planar effect is triggered. Previously this player would see their +500 field experience reduced to around +200 to +220. Going forward, this reduction will not occur. Instead, the +500 field experience bonus will be extended by 30 minutes.

We hope that this makes the chaos orb play a little more nicely with its siblings. Please let me know if there are any questions or concerns!

Alcohol Still

  • There were some rare instances where certain lumps of charcoal were not being accepted by alcohol-creating stills; this has been addressed and all charcoal should be okay to add now.
  • Some food-type versions of corn on the cob were not being properly accepted as ingredients for corn-based alcohol recipes in the stills (moonshine, etc.); this has been fixed and you can now use those types of corn as ingredients as long as the noun is "corn".
  • You can now analyze them if they have been added permanently to your private property/bungalow

Look at Me Jewelry

  • There was an oddity with Look at Me Jewelry wrist-worn messaging where the 'cuff'/tight-fit messaging was showing up despite the ANALYZE indicating 'loose'; this has been fixed so the proper 'loose' messaging shows up.

Sausage Maker

  • Warg shanks (meat category: canine) and hinterboar shanks (meat category: pork) can now be used in meat grinders to make sausages.

Mount Fixes

  • Worn items that you have purchased for your mounts can now be changed on the fly by you so that they might be able to be worn by other mounts!  Simply TURN the item to see if it is eligible for other mounts at its current worn location.  Please note that in some cases, worn areas have different names even though they might be the same location (ie: foot vs paw). And, in other cases, it might seem like they're the same but they are not (ie: horn vs. horns).  And finally, it's possible that not all items will be able to be morphed to a different mount shape.
  • Blood loss from briar script should no longer cause players to dismount.
  • An issue has been resolved that would cause mounts to be targetable by creatures.

Loft items

  • Rugs now have analyze.
  • Hay bale bedding CLEAN verb now works.
  • The issue of the basin showing up instead of the window should now be resolved.

Laceable Ribbon/Clothing

  • Space between "attachment words" and "ribbons" is now gone.  Any out there with a leading space should see it cleaned up when adding a new one.
  • This includes the ones made by the ribbonator

Foraged Item Props at Rumor Woods, Veythorne, Rings of Lumnis

  • If you can't use a pair of snips on one of these flowers, then try eating it.
  • If you can't eat it and it still won't work with the snips, then it is a bug.
  • If it is edible, then the snips won't work on it.This is intended use

Flypaper Tattoos

  • Showing the tattoo without a target will no longer give odd messaging.

Basketifier

  • Will no longer tell you that they are allowing you to put food into the basket because you are a GM when you are not a GM

Mount Weaving Trimmers

  • Flip works now.

Smelter & I Dream of Geology

  • PONDER and GLANCE now message the appropriate TURN/SPIN
  • Whisper Smelter NOUN no longer asks you to whisper again despite accepting your first whisper
  • All commands to make a back pendant are now updated to reflect back pendant. Note on the Back Pendant:  Since the messaging for the metal is hard coded to the ADJECTIVE field, the SHORT of your back pendant will always be Article/metal/pendant.  However, it will always have a LONG description that includes back before pendant.
  • Those who have jeweler's pliers that add Look at Me Jewelry to items - a bug was fixed in which the pliers were eating long descriptions or shows of jewelry you applied the script to.  This should no longer happen, though if you had the pliers eat a long description before this change you will have to ASSIST to hopefully get it restored to the item by a GM.
  • In addition, there was a brief window where Look at Me Jewelry items with long descriptions that were made by the pliers looked funny when you wore them, but this has been resolved.
  • Whispering the Noun will now work (Just use Whisper My Smelter (whatever the jewelry noun is).
  • Was having an issue sometimes with PUSH, this is resolved.
  • Bands will no longer erroneously have a worn-location of waist.
  • Analyzing a ring or band will no longer return a blank response.
  • Found the error creating an extra space between the gemstone description and the base item.  This was an issue on armbands, bangle, chatelaines, chokers, crowns, necklaces, pectorals, and torcs.
  • The bug that was causing Sea Critters & Insects to not properly display as a plural setting in jewelry has been resolved.

Papermaker

  • Whisper to 105 now fixed
  • Naefira can now be used to make natural paper
  • Natural Paper's article should have been defaulting to "a sheaf of" and I've adjusted it to properly handle that.Naevela can now be made with taerethil and naefira
  • Frond(s) now work with the papermaker.

Binder

  • Updated w. new nouns
  • Postcard was previously blocked as its storage is too large.  This block is remaining.

Spring-loaded Bracers

  • Spring-Loaded Bracers now have an analyze, and will note if they are a special release only "unlocked" version.

Veola/Deck the Halls/Creative Couture

  • There was a bug with the Veola/Deck the Halls/Creative Couture items where <a/an><adj> or <a/an><noun> wasn't pulling an.  This is now corrected.  Enjoy your vowel-y items!

Mechanical Goggles

  • INSPECT should now work properly on Mechanical Goggles

Mana-Infused Armor

  • Users of Mana-Infused Armor that is empty of mana will no longer receive erroneous messaging when removing their armor.

Weavable Trimmers

  • These should correctly trim woven items into mount wearables again.
  • LOOK will show information about the woven item.

Weaving Belt

  • Weaving Tool Belt has been updated to recognize the lathe update

Weaving Lathe

Fixes

  • If you FLIP, TURN, or SPIN your lathe to the appropriate settings, you will turn your base gemstone into a base weaving item.  Remember, it will not make  a long description.Funkiness with Sea Glass has been resolved
  • Tier 2 - Noun Unlocks should be cycling correctly now.

New

  • Shells and mother-of-pearl can now be turned into weaving items with the lathe.
  • Unlocked Lathes will additionally allow you to turn shells or mother-or-pearl into spacers or bars.
  • Customizations for Articles have been increased from 2 to 5.
  • New option to create customized Nouns

Frying Pan

  • Some issues with Ta'Vaalor wines have been resolved.  If you find others that cause issues, please bug them.
  • Some flavor drops in messaging have been found and replaced.

WoodChopper Box

  • There was a bug where foraged items wouldn't come out properly and would instead create "a forage stick/bark".  This has been fixed and should now properly create a stick or some bark for the wood that was sacrified.

Briarflare Weapons and Accessories

  • These now have a one-liner in RECALL stating what script it is and whether not it is a weapon or accessory item. 

Pocketwatch

  • You can no longer put your reins or harness or any scripted item inside the pocketwatch, you can also now see what you put into the pocketwatch as it holds a single item.
  • PONDER issues are resolved, TOUCH having a weird ending if worn is resolved.
  • Analyze should display the pocketwatch worn w. VEST data correctly now.
  • a cage-shaped filigree pewter pocketwatch was sold off the shelf with a typo in one of its fields.  ANALYZING this will resolve the typo.

Specimen Board & Analyzed Bugs

  • Unfortunately, when you analyze a paper bug before putting it into the specimen board you set it up to start transferring its design onto a piece of paper.  That fundamentally changes it under the hood, which is why it won't stack anymore.  This isn't a bug but a quirk that I can't really find a resolution for.
  • Ornath Butterfly - There was an article issue with one of the bugs on Ornath, thats been fixed.

Mandrakes

  • Eating a bloom will not let him wear blooms (instead of bloomes).  This is also true of the bluebells.

Dwarven Stomping Boots & Garlic Amulets

  • If you are in possession of dwarven stompin' boots or garlic amulets, these two older scripts have recently been updated.  The ANALYZE should explain it all!  More information on these two scripts will be upcoming as part of Ale Festival teasers.

Kindred Garb Vests

  • Allowed Deepening w. Notes

Piercing Kits

  • A small bug was identified with piercing kits in that a custom setting for acantha loops/rings would not show up in the hard-coded LOOK description.  This has been fixed and custom settings should show up now.

Dhu Kittens

  • Dhu Kittens have an analyze now

Donkey Seigery Minis

  • All messaging was created incorrectly for the recent run of Rumor Woods.  I placed a fix in the script.  Analyze your item and it will update it.

Little Ticker

  • Missing Noun in Long - This should, hopefully be resolved.  It occurred very rarely but I put in a failsafe just in case.
  • The bug that was causing LONG descriptions on the ticket to remove the noun and double create the adjective has been resolved.Extra space before "sponsored by" on a ticket is now gone.
  • Missing name of who the ticket is for is fixed.
  • Proper hyperlinking on long description tickets is corrected.

Monster-headed Pauldrons

  • Feeding gemstones to them will now correctly message the appropriate head type.
  • POKE - This will no longer messaging YOU with your NAME.

Naidem Masks

  • Added INSPECT feature, this will allow you to preview your customization materials without consuming them.
  • Adjusted so that hair features do not show up for those that are bald.
  • Please view Discussion in the Discord Forums:  ?Naidem Mask - Update & Fixes

Ale Festival Drinking Horn

  • Due to the nature of this item, it doesn't play nice with some of the really old drinking scripts (Demon Death Rum) and as such, they had to be restricted from use with the horn.  We are hoping to find a better work around in the near future.

Dye-n-ator

  • If you requested 1 dose, you were given more than 1 dose but only charged the 1 dose from your contraption.  This has been fixed.

Ribbonator

  • Any dye that had an article of "a small vial of" was not playing nice with the ribbonator.  I've fixed that.

Magic Sling

  • The missing "to" in the TOUCH messaging for elementalists has been fixed.

Halfling Slatted Runes

  • The analyze was not correctly displaying the last slat drawn.  It will going forward.


Xojium Robes have had their acceptable noun list expanded, and the GAZE verb messaging updated.

Hunting Area Fixes, Changes, Updates

  • The lightning strikes in Stormpeak should no longer strike while indoors.
  • The damage from critical failure for lightning strikes in Stormpeak has been reduced
  • Atoll Grotto Gets an Expansion - The four grotto rooms have each had an expansion added to it, putting 4 more rooms of similar terrain and climate in the atoll.  This should help with your foraging and such.
  • Massive troll kings and Sheruvian harbingers should be causing havoc in properly defending their respective areas of Darkstone Castle once more (in Prime). 

World Fixes

  • Pin Cushion Protea in KF has been updated so that there's only one variety of pin cushion.  This should keep the system from stopping you to forage for the other types.
  • Mermaid's-Scale Rose in KF - the 2nd one was changed to "Blue Mermaid".
  • Bay Rose in the Landing can now be snipped with weaving tools.
  • The Solhaven Bog had some terrain issues that noted it as "scrub" despite its room descriptions not matching that type of terrain.  All scrub rooms have been updated to reflect bog/wetlands.
  • Kraken's Fall Hibiscus - Periwinkle is now spelled correctly.
  • Landing Bay Rose - You should be able to snip them now.
  • Water Lily on the pool in Oleani's Garden is no longer hidden.
  • Petting Zoo Gate in Solindango Zoo will now return you from wence you came.
  • Solhaven New Foraged Item Props - You can now TURN and PLUCK them.
  • You can now bundle a garland of sovyn cloves with each other as well as some sovyn clove. Standard bundling rules apply. 
  • Solhaven - Arissa Crafyien's features are fixed.
  • The aelotoi toddler in Cysaegir no longer "brushes" when the ambient calls for "brushing" to be grammatically correct.
  • The cylinder of Wraithmist cinnamon in Waste Not has been corrected to Wraithenmist cinnamon.
  • The Cysaegir, Brook has been updated to reflect that the surrounding terrain is coniferous, not tropical.
  • Some minor changes have been made to [Company Store, Jewelry Sales], and [Company Store, Dry Goods] to bring them in line with current QC standards.
  • Hog's Pen and Icehouse Tavern - Some minor updates were made to properly fight with your fists (or else!) in these locations.



Go Play!