Your cookie preferences

Play.net wants to deliver the best experience to you. This website uses cookies. By clicking 'I agree' you agree to the terms of service and settings below. We process your personal data in accordance with the Privacy policy.


Your privacy and cookie settingsEdit





play.net >> GemStone IV
play.net SIGN UP FOR FREE! | MEMBER LOGIN · LOGIN HELP 
HOME MY ACCOUNT GAMES STORE WIKI HELP

, News
, Forums
, Platinum
, Premium
, Shattered
, Box Office
, Downloads
Policies

A History of Dwarves
Northern and Western Clans

<< PREVIOUS History of DwarvesNEXT >>

Not all dwarves built cities underground after the emigration. Zhindel's Post, on the east side of the DragonSpine, was the town of dwarven lumberjacks, specifically the Krenlumtrek Clan. Zhindel's Post is often called, "The Gateway to the DragonSpine", by the many Elves who dare not travel underground. The Krenlumtrek dwarves did a lot of trade with the mining dwarves to the west, and a fair trade as well with some of the Elven travelers passing through the renowned Whistler's Pass. These dwarves also made a living by creating and repairing wooden hafts and hilts, and attaching them to metal weaponry. (One Krenlumtrek was overheard joking that only a dwarf could make silvers from the fact that Elves had soft hands.)

Several Clans, embittered by the plague and their losses at the hand of Despana's minions, headed far north into the peaks of the DragonSpine Mountains, some as far north as modern day Aenatumgana, but mostly to the lands east of there. These clans were also specialized, developing new aspects of their skills in the new environment. Winter months in the North made mining too treacherous; frozen caverns near to the surface would collapse without notice from the weight of the snow and ice above - avalanches above would be followed by collapses deep beneath the earth.

A couple clans ventured south or west to lands populated with Humans and other Races, seeking underground Mines and smaller mountain chains to make their living. Betting on the desire of the other races to be as eager as the Elves to trade ore and gems for food and clothing, these Clans flourished but were also involved in more disputes and battles than all the other Clans combined.

Zherarkal Gulroten became the first "flying dwarf" one winter day. According to tale, he had been working in Bortrazo's Canyon, smoothing out a great flat piece of veniom. This was the method used before rolling it up and selling it to the stitchers, who paid a great amount of silvers for the magic metal. As he picked up this sheet of veniom, a great wind blew from the North, and lifted Zherarkal off the ground and high above the city. He screamed to the dwarves below, who could do nothing but gawk at this dwarf who was easily fifty feet above their heads.

Not to be bested by some piece of metal, Zherarkal tugged and pulled at the sheet, causing him to dip and roll in the air currents. The other dwarves believed this was the intention, and started cheering for the frustrated flying dwarf. A few unintentional maneuvers later, the wind subsided and the weight of the dwarf was too much for the veniom. Zherarkal plummeted to the ground with a ker-plop. As the other dwarves ran over to make sure he was unharmed and to offer him ale, the dwarf sat there, dazed, with a silly grin upon his face. He quickly took to his new nickname of the Soaring Gulroten.

This strange incident became the keynote event for the creation of the great flying balloons, which are now the trademark of the Gulroten dwarves.

Around this time an elder dwarven lady, Korliandra Mirvorlin of the Krethuum Clan, created "Gwartilpo," the first wheel for spinning metal thread. It was this ingenuity that made silver, gold, and veniom threading as workable as it is in modern day.

The Egrentek Clan built the city of Zul Zybrano, the location of one of the largest coin mints in modern day Elanthia.

The Parkshnuum Clan, the largest of the western clans, built two cities. The clan leader resided in Eregendu Dzu, near the northern iron mines. In Parshillam Dzu, the iron miners taught the secret of the forge to any who could afford the lesson. Thus some, but not all, secrets of the forge came to be learned by members of all races. Although this is still the largest public iron forge, there are many smaller forges in modern Elanthia, where the Parkshnuum dwarves teach the forging process to all who share their interest in the craft.

The Krethuum Clan of Vaslavia Meadows became herders of roltons, goats, caribou, gaks, and more, using their hides to create clothes for the other local clans. Of course, the meat from these beasts makes many a fine meal for the isolated locale.

During the winter months, the Gulroten Clan abandoned their mine near Zul Golorot and lived in the small town of Bortrazo's Canyon. There they studied the fierce winds of the northeastern peaks and experimented with the unusual metal they had traded for with the elves. This metal, called veniom, was exceptionally malleable, and in the right hands it could be rolled into a thread and stitched into the leather of armor or mining packs to make the items lighter. Although the elves maintained control of most of the veniom finds in the northeast, occasionally the Gulroten find some of their own. Mostly, however, they traded with the Elves of the north for the metal.

Near to Bortrazo's Canyon was Lake Jostallim, the home of the Kikthuum Clan. Using the resources near to them, the Kikthuum dwarves crafted all types of watercraft. The passage of time and the discovery of veniom by the neighboring Gulroten Clan eventually led the Kikthuum Clan to create the first of many submersibles. Unfortunately the secrets of these designs are held closely to this day. Rumor suggests that a few renegades of the Kikthuum Clan became pirates in the seas to the west, but none would speak more of this.

 

 



Simutronics Corporation

Go Play!