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The Five Common Tiers of Holy Receptacle
Silver to Gold
Tier 1

This spell enables a player to transform a solid silver object to a gold object upon a successful attempt. The primary target for this ability is the silver slabs created from vaporizing a treasure box full of coins. Players may also use this gem on silver wands to create golden wands. This gem is useable by everyone and has 1 to 3 charges max.

Requirements: Blessing Lore 25 skill/5 ranks, Religion Lore 50 skill/10 ranks, Gem Value >= 1.

Tier 2

Once thrown or tossed in a room, a gem imbued with this spell will attempt to strike creatures in the room. After the initial crit strike, the target will be subject to an immolation effect.

Spiritual Lore, Spirit Summoning determines the chance of hitting the target, while the value of the gem determines the crit damage level. The level of the target vs. the level of the user is also a factor. The gem is useable by everyone and has 1 charge.

Requirements: Summoning Lore 25 skill/5 ranks, Blessing Lore 25 skill/5 ranks, Religion Lore 70 skill/15 ranks, and Gem Value >=1001.

Tier 3

This spell imbues a gem with the power of transporting the Cleric and companions to a preset location. The Cleric will set a bind location with a TAP of the gem in the desired destination room, and then activates the gem with a RUB. This form of transportation must adhere to the same area restrictions as a gold ring would with the exception that a Cleric may set a bind location in a realm adjacent to her current realm, giving her the ability to travel longer distances by this magic than with a simple gold ring. The gem is only usable by Clerics.

The chance to successfully Nexus teleport is based on the Cleric's Spiritual Lore, Spirit Summoning skill, whether or not the destination room is a shrine and to whom its dedicated, the presence of hostile creatures in the area, as well as the value of the gem. Upon each successful Nexus use, the gem loses some of its power until it can no longer hold any power or it fails to activate. This decrease depends upon the number of people transported by the Nexus. LOOK at the gem to determine the power of the blessing.

Requirements: Summoning Lore 50 skill/10 ranks, Blessing Lore 25 skill/5 ranks, Religion Lore 90 skill/20 ranks, and Gem Value >=2001.

Tier 4

This spell imbues a gem with two different abilities:

First, when used as a pre-resurrection ritual, the gem must be waved over the body of the corpse by a Cleric. This will allow the corpse to mitigate some of the statistic recovery weakness (10% reduction) and a portion of the temporary Constitution loss (-1 reduction to Con) upon resurrection. The value of the gem can provide a bonus to further the reduction in both of these areas. In addition, the corpse will be able to retain a portion of its recently-earned experience, which would normally be lost upon returning to life. The base amount of experience retained is 50%, and is increasable by training in Spiritual Lore, Blessings at the rate of a seed 1 summation * 5, to a maximum of 100%. The lore benefit requires additional training past the initial 10 ranks which enables the Cleric to create Chrism gems.

Second, when used upon the living, the gem has the power to bestow the ability for other players to enter a state of meditation like Clerics, Empaths and Savants. They will receive an enhanced rate of recovery to their health, mana and spirit pools as well. This only lasts for a set amount of time, determined by ranks in Spiritual Lore, Religion and gem value, and will only work in rooms where one can meditate.

The gem is only usable by Clerics and has 1 charge.

Requirements: Summoning Lore 70 skill/15 ranks, Blessing Lore 50 skill/10 ranks, Religion Lore 105 skill/25 ranks, and Gem Value >=3001.

Tier 5

This spell imbues a gem with the ability to convert another player to the Cleric's deity. Once created, the Cleric WAVEs the gem at the person they wish to convert while chanting an intercession on their behalf. That player becomes attuned to the gem. The player then needs to be given the gem so they may continue the ritual. Once the player feels they are worthy to begin making sacrifices to the deity, the player RUBs the gem. The gem will shatter and a coffer should appear, ready to accept silver offerings (via the PUT # SILVERS/COINS IN MY COFFER command). Once a sufficient (and substantial) offering has been placed within the coffer, the player should then bring the coffer to a shrine of the deity and OFFER the coffer to the deity to complete the ritual.

Players may convert to deities within the same pantheon (Liabo, Lornon and Neutral) as the deity of the Cleric if the player has two other sufficiently powerful Clerics of the same pantheon cast Holy Receptacle at the gem.

Requirements: Bless Lore 50 skill/10 ranks, Religion Lore 120 skill/30 ranks, and Gem Value >=4001.

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