Giantmen developed a tribal society in the northern
lands. These semi-nomadic tribes followed their herds'
migrations, spending all but the winter season in warfare
with each other. For there is nothing a Giantman likes
more than battle. These were, fortunately, limited wars.
The tribes sought to best each other, seeking glory
and joy, not to destroy other tribes.
Some Giantmen have always traveled the world, generally
in search of a good fight. Many have made a life as
a mercenary, and they can be found wherever there is
the clash of steel and the cry of the battle-horn.
T'Kirem (Bear) Clan
Strong, enduring, and proud, the Bear Clan produces
only the finest warriors. It is rumored their rites
of initiation are almost inhumane. They typically offer
only warrior as a life pursuit, but a few others have
been known to slip through the ranks for training to
become rangers. Only warriors, with the occasional rogue
or ranger, will be acknowledged as Bear Clan members.
Grot'karesh (Hammer) Clan
It is widely believed that this band was formed shortly
after the Battle of Maelshyve, in reaction to the dark
events wrought there. The Hammer clan is a small clan
is made up of primarily of Giantmen who manipulate the
energies, as well as a few magic-using rogues and warriors.
Their outlook on life is mostly grim, believing Despana
and her horrors will once again plunge Elanthia into
a second Age of Chaos. Several of the clan's members
are plagued by horrific visions, while others believe
they are cursed in one manner or another.
Araime (Sun) Clan
The Sun Clan is one mostly of elemental worship. They
do not particularly have one class more than another...
they all simply come together to revere the elements
and celestial bodies. Many prefer sun worship, and hold
sunrise rituals to this effect. Others in the clan,
though, often follow the elements of fire, water, or
earth. A few even call to the moons and stars for guidance
and support. The members of this clan realize it takes
all kinds of people to make the world go around, and
are therefore extremely tolerant.
Maeramil (Wind Runner) Clan
The Wind Runner Clan really only worship one thing
- the freedom a person has to do something. This clan,
mostly rangers, places that gift above all else. Obviously,
this leads to certain problems with people like the
Krolvin and the Dhe'nar. They have always been at the
forefront of any slaving activity, mercilessly punishing
any that attempt to follow those ways.
Vaikalimara Clan, an all-female clan, doesn't associate
much with other people, including other Giantmen. It
is believed that they are the handmaidens to one of
the Arkati, to one of the remaining drakes, and to other
various unseen powers. It's also believed that they
are very likely all insane.
The Artic Clan is likely the most secluded of the known
Clans. They reside up in the center of the DragonSpine
Mountains, northeast of Icemule Trace by roughly a month's
travel. Not much is known about this clan, save that
the members are very in tune with nature, some to the
point of being able to alter it. Many of the members
choose not to speak, but if they do it is in quiet,
Grishknel (Wolf) Clan
This somewhat broody clan is most well known for its
scouts and rogues. The mental image of a Giantman sneaking
anywhere may be difficult, but you probably wouldn't
be able to see a hiding member of this clan in an open
field until they tapped you on the shoulder. This clan
is most often employed in the quiet garnering of information
and setting ambushes.
Issimir (Ogre) Clan
For the most part, this clan has become sedentary,
passing over their need to roam for a pouch full of
silver and a warm hearth at night. They are the merchants
of the clans, and are well known for their shrewd practices
(and strong-arm tactics, in the case of loan repayment).
When the taking of a city or the building of one involves
Giantmen, the run of the place is often assisted by
an Issimir upon completion. Issimir who still feel the
need to roam often become mercenaries of one kind or
See also: Giantman