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Clerics |
Spheres: |
Spiritual |
Prime stats: |
Wisdom,
Intuition |
Mana stat: |
Wisdom |
Spell Circles: |
Minor
Spiritual, Major
Spiritual, Cleric
Base |
|
|
Clerics
tap their power from the spiritual realm, a source
of power rooted within the deities of Elanthia.
As masters of this spiritual power, Clerics follow
many paths; some as simple priests, others as crusaders
devoted to preserving life whether by use of their
spells or by dint of arms. Through their spell mastery,
Clerics may commune with deities, resurrect the
dead, protect themselves and their comrades and
banish the undead. Clerics can gain skill at arms,
but they must devote more time and energy to it
than non-spell users. Heavier armor may adversely
affect their ability to cast spells. |
Special commands
MEDITATE
Allows you to meditate on the day's events,
aiding in mana and spirit recovery. Meditation
requires one's full attention; speaking or taking
actions will interrupt your deep thoughts.
APPRAISE <person>
In addition to a quick appraisal of physical health,
Clerics can quickly determine the spirit levels and
preservation of a person's spirit.
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Skill Training Costs
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