Overview • Training
• Stamina • List
Stamina System provides a limiter on CML skill use much like
the Mana System does for magic. Most maneuvers will have a
set of stamina costs (available through CMAN HELP
or this document) that will drain the user's stamina pool
when activated. The stamina system has been designed with
the intent of having players burn through stamina rapidly,
but also regenerate rapidly.
The formula for your maximum stamina level is:
CON + ((STR + AGL + DIS)/3) + (Physical Fitness
Skill Bonus / 3) [All fractions are dropped]
Stamina regeneration rates are based primarily on your Constitution
(CON) bonus, with base rates (determined by CON) ranging from
20% regeneration per minute to 30% per minute. An additional
bonus to stamina regeneration is applied to players resting
in sitting/kneeling/prone positions without a weapon in their
hand. Nodes have no effect on stamina regeneration. Additional
bonuses to maximum stamina or stamina regeneration may be
applied through the Enhancive Item system. You may view your
current and maximum stamina levels through the STAMINA
or HEALTH verbs.
If, during the course of maneuver activation, a player drops
below zero stamina, they will suffer a temporary bout of stamina
weakness (ten minutes). During this time period, the player
will be unable to activate any maneuvers that require stamina.
This weakness may be prematurely alleviated by a cast of Adrenal
Surge (Empath spell 1107). Players at or below zero stamina
will be unable to activate stamina draining maneuvers, regardless.
Some maneuvers have flat stamina costs, certain maneuvers
have no stamina costs, but most have a somewhat variable cost.
The most common basis on which stamina costs vary is CML rank
of the user (i.e. a Rank 3 attack may cost 15 stamina, whereas
a Rank 1 attack may only cost 10 stamina). The reason for
this is to offset the lower success rates of a Rank 1 attack
versus a higher CML rank attack. Stamina costs for each maneuver
are available through CMAN HELP or below.