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A Guide to the Centers of Civilization &
Surrounding Wilderness
Legend:
New Player Starting Cities
Major Centers of Civilization
The great continent of Elanith is fraught with
dangers known and unknown. Wild beasts, ferocious monsters
and terrors unnamed wander the lands. However, many strongholds
and safehavens have made a stand against the chaos and have
prospered. Most young adventurers get their start within the
harbor town of Wehnimer's Landing,
the Halfling town of Icemule
Trace or the Elven city of Ta'Vaalor.
Many other towns exist for travel, trade and exploration,
including the mining town of Kharam
Dzu on Teras Isle, the free port of Solhaven,
the town of River's Rest,
and the Pinefar Trading Post
far to the north. For those that dare to cross the great Dragonspine
mountain range, the Dwarven city of Zul
Logoth provides an unlikely resting spot along the Locksmehr
Trail which leads to the great city of Ta'Illistim
and the hamlet of Sylvarraend,
each part of the magical Elven Nations.