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Elanthian Gems

Value: Regular beryl is uncommon, but Kezmonian honey beryl is very rare.

Like "agate," "beryl" is a Common word that annoys many dwarves. According to dwarven jewelers, emerald, aquamarine, morganite, helidor, and beryl are all essentially the same kind of stone, varying only in hue, location, and available quality. The dwarven language differentiates them accordingly; for example, "zhaljar greosh" is the dwarven term for emerald, and it translates simply as "green beryl." In the imprecision of Common, however, "beryl" normally refers only to the golden-orange form that is most common for the stone. Some jewelers do differentiate it as "golden beryl," particularly if they deal routinely with dwarves.

One noteworthy beryl variant is Kezmonian honey beryl, which is a translucent golden stone with an intense, beautiful luster. When the stone is turned in strong sunlight, the hues within seem to shift and flow in a fashion similar to clover honey flowing across a surface of glass.


The only known source of Kezmonian honey beryl was, unsurprisingly, a mine on the lost island of Kezmon. Deposits of ordinary golden beryl exist all over Elanthia.


Magically, golden beryl shows a weak predisposition toward spiritual spells, but it is really useful for little more than channeling power for minor cantrips. Similarly, beryl is not used over-much in divination, as it is not considered a sufficiently sensitive stone. However, Kezmonian honey beryl is the exception to both rules, being quite sensitive in discovering and moderating the influences of water spirits.

In Common, the words “bear” and “beryl” spring from the same root. Human woodsmen from Kragsfell claim that bears are spiritually linked to beryl, and they caution against wearing beryl outdoors as a result. If someone is mauled by a bear, then the mayor or a priest of the village will leave a piece of beryl in the woods to appease the bear and encourage it to go away.

Value: Extraordinarily rare.

Blazestar occurs in a number of hues, including blue, green, gold, and the distinctive crimson color that is most often recognized. Instead of displaying its fire only when turned to the light, blazestar responds to natural flows of mana, causing its fire to wax and wane as the pulses of mana run through Elanith. It waxes and wanes no more strongly upon an earthnode than in any other location, but it continues to sense the ambient mana even when the source is so faint that mages cannot cast their spells. With each waxing, tiny, brilliant specks of light will trace their way through blazestar, and then they will die again as they reach the edge. Due to its distinctive appearance, it is impossible to fake blazestar.


The magnificent blazestar mines near Ta'Vaalor are without parallel, although lesser mines may be found near the ruins of Old Ta'Faendryl and in Nalfein lands. All are on the eastern side of the DragonSpine Mountains.


The crimson blazestar is the official heraldic jewel of House Vaalor. As well as bestowing the heraldic honor upon their own people, monarchs of Ta'Vaalor will often bestow blazestar jewelry upon those who particularly please them. While the monarchs of the other elven houses have all found occasion in one situation or another to bestow such royal favor outside the race of elves, no monarch of Ta'Vaalor has ever granted such an honor to one of the lesser races. Many Vaalorian elves dislike seeing blazestar jewelry worn by non-elves, and, since Ta'Vaalor opened its gates to the lesser races, several petitions have been made to King Tyrnian to make it illegal to sell blazestar jewelry to non-elves. Thus far, King Tyrnian's thoughts have lain more with the economic merit of selling blazestar jewelry than with the worries of the nobility, and he has denied all such requests.

Blazestar is distinctly elemental in its alignment. The hue of the blazestar reveals its element – blue for air, green for water, gold for earth, and crimson for fire. To indicate their preferred element, traditional elven mages wear circlets or ferronieres set with appropriate blazestars when attending meetings of the Wizard Guild.

Blazestar is not useful in enhancing divination magics, but it is used as a divination tool to determine which of many paths to choose in order to make the best of a situation. Seers who use blazestar will set the stone in the center of a specially prepared circle, designate one of the compass points for each alternative, and then, after reciting an incantation to Jastev, watch to see which side of the blazestar burns most brightly in the next pulse of mana. The direction of North is traditionally left undesignated, and it represents any option that the seer has not yet considered for solving the dilemma.

Value: Extremely rare.

Bloodjewel is a translucent red stone with little to no fire. A piece of bloodjewel normally appears so dark that it is almost black at the center, and then lightens to an intense scarlet hue around the edges. It is normally cut in smooth, rounded shapes, cabochons or teardrops, rather than being faceted.


Bloodjewel can be mined within the hills and mountains of the southern Empire.


In 4273, the elven bandit-lord Terilithian laid siege to the human city of Elstreth, and Lord Jestril of Elstreth sent word to Overlord Selantha Anodheles of Tamzyrr asking for her help. Two days before Selantha's arrival, an assassin killed Lord Jestril in his sleep. When Selantha's investigators located the killer, they found that he was an elf who had been paid off with a pouch of Southron garnets for the crime. When the city of Elstreth declared Selantha to be Jestril's successor, Selantha gave a stirring speech to those gathered about how the garnets had been drops of Jestril's blood and about how she would never forget the sacrifice that he had made for his city. At the end, she donned a bracelet that had been made from the assassin's garnets and swore to everyone assembled that she would never cast off the "blood jewels" as long as she lived. A brief attempt was made by the city of Elstreth to rename Southron garnets as "jestrilase," but it never caught on. People began to refer to the bracelet as "Selantha's bloodjewels," and then, when people came to jewelers asking for "something like those bloodjewels," the name came to encompass all examples of the stone.

V'tull, the Berserker God, has never shown a predilection for sending jewelry to his followers. However, scimitar talismans crafted of black steel and capped with bloodjewels have become popular in the last hundred years among the various followers of this cruel, bloodthirsty champion. One prayer to V'tull exhorts him, "Send your blessing to me, and the rivers will be as bloodjewel!" in reference to the dark red color of the precious stone. This horrifies most humans, as a gift of bloodjewel in the Turamzzyrian Empire is a high honor that symbolically compares the recipient to Selantha herself. Several followers of V’tull have overestimated their skill (or the willingness of V’tull to inspire them) and then died in duels when the knights of Tamzyrr rose to defend the honor of the stone.

Magically, bloodjewel is affiliated with the element of earth.

Value: Common.

Bloodstone is an opaque, sea green stone that is liberally speckled with reddish-orange spots. The contrast between the green and the red causes the stone to look as though it has been splashed with blood.


Bloodstone can be found worldwide.


According to dwarves, jewelers, and most alchemists, bloodstone, by rights, should be nothing but chalcedony and jasper. No matter how much skeptics may protest, however, the undeniable fact remains that bloodstone does not act magically like chalcedony, jasper, or anything expected from a combination of the two. Bloodstone possesses powerful warding magic that, when properly keyed, will protect the spirit of one who wears bloodstone from a direct attack.

Among the odder legends attached to bloodstone is one dating from a cult of Mularos in Mestanir. These servants of Mularos claimed that bloodstone redirected spiritual attack, rather than absorbing it. Supposedly, the stone is sacred to Mularos because it channels spiritual pain from the person expecting it to an innocent party who is unaware of its arrival. No outside experimentation ever confirmed this claim in a satisfactory fashion, and the cult itself was destroyed when Jantalar occupied Mestanir.

During the war between Baron Hochstib of Jantalar and Baron Malwind of Vornavis, one of the greatest weapons in Baron Hochstib's power was the legendary Mandis Crystal. The Mandis Crystal was an artifact of the Turamzzyrian Empire that had the power to prevent spellcasting of all kinds and to drain the very mana away from those attuned to its flows. In close proximity, the Mandis Crystal would drain not only the mana but also the very spirit away from those in its vicinity, resulting in hideous death. Jantalar successfully occupied Wehnimer's Landing, but the tide of the occupation turned when a group of local militants snuck into Mestanir and destroyed the Mandis Crystal. During the onslaught, the militants protected themselves from the crystal's ravaging effects by wearing bloodstone jewelry.

A gift of bloodstone warns the recipient of spiritual danger. If given to a priest, it suggests that the priest's faith is ailing -- under most circumstances, a grievous insult.


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