Your cookie preferences wants to deliver the best experience to you. This website uses cookies. By clicking 'I agree' you agree to the terms of service and settings below. We process your personal data in accordance with the Privacy policy.

Your privacy and cookie settingsEdit >> Forging Guide: Page One SIGN UP FOR FREE! | MEMBER LOGIN · LOGIN HELP 

, News
, Forums
, Platinum
, Premium
, Shattered
, Box Office
, Downloads

Forging Guide: Page One

  Page 1.......... Forging Overview
  Page 2.......... The Glyphs
  Page 3.......... The Grinder
  Page 4.......... The Forge
  Page 5.......... The Polisher
    The Vise

The Forging System enables a character to craft weapon parts from raw materials and then assemble the parts into combat-ready weapons. Every weapon is constructed of two parts, a head or blade part and a handle, hilt or haft part. Forging hammers, which are not functional weapons but which have to be constructed in order for a character to work metals in the forges, also adhere to this two part design.

The Forging Skill is actually comprised of six separate skills.

Crafting Basic Weapon Creation
OHE-forging Creating One Handed Edged Weapons
OHB-forging Creating One Handed Blunt Weapons
2H-forging Creating Two Handed Weapons
Polearm-forging Creating Pole Arm Weapons
Brawling-forging Creating Brawling Weapons

Crafting skill determines how well a character can fashion weapon parts by shaping them on the grinder and also impacts the quality of each completed item which is assembled using the vise. The weapon forging skills determine how well a character shapes a weapon part at the forge.

Successful production of parts and assembly of parts into complete items is dependent upon a character's development of one or more of these skills within the Forging System. Characters may only master two skills from among all Artisan Skills which are available. However, mastery of three forging system skills (Crafting, and two weapon forging skills) will count as one skill within the Artisan Skill system. This is because, in order to "master forging", a character must first develop their Crafting skill and then also develop one or two of the five weapon-group-specific forging skills. Because the production of some weapons, such as the bastard sword, will average two weapon-group forging skills, the Forging System allows mastery of two forging skills in addition to the Crafting skill.

There are multiple machines within forging workshops which allow a character to progress through the weapon creation process. These machines are:

  • The Glyphs
  • The Grinder
  • The Forge
  • The Polisher
  • The Vise

Public forging workshops will be present in every town. The number of workshops in a particular town will depend primarily on the history, culture and geography of the town.

Access to the workshops will be via a central supply shop. The verb used to gain access to a public workshop is GO WORKSHOP, at which point the clerk will charge 1,000 silver coins as a rental fee for one hour of workshop time. If characters enter a workshop in a group, only the leader is charged the rental fee. Supply shops sell bronze bars as a practice material, tempering oil and magical tempering oil, a type of wood block for hilts or hafts, and glyphs for the parts of three weapons in each weapon-skill group. Glyphs for forging-hammer heads and handles are not sold in the shops, because these glyphs are permanently affixed to the workbench in each workshop and are available free of charge. Each town's supply shop sells one pair of glyphs for a weapon that is unique to that supply shop.


Simutronics Corporation

Go Play!