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Missile Weapons

< previousweaponsnext >

Missile weapons in Elanthia include bows, cross bows, and a few variations of the sling.  The advantage of missile weapons is obvious.  A practiced missile user may easily avoid contact with the sharp end of a foe's weapon without sacrificing accuracy.  Additionally, due to the disposable nature of ammunition, missile weapon users have less to fear from weapon degradation and breakage.

Ranged vs. Melee attacks: When used in the left hand, missile weapons and ammunition function normally as ranged weapons, however, in a pinch the user may switch the weapon or ammunition to his or her right hand and use it as a melee weapon. Ranged weapons are not susceptible to weapon degradation and breakage unless they are used as melee weapons. Ammunition types, however, are susceptible.

Missile weapons are not commonly used in Elanthia, however, they have a devout group of enthusiasts. The five categories of missile weapons are:

Composite Bow Long Bow
Heavy Crossbow Short Bow
Light Crossbow  

There are three ammunition types:

Arrow Heavy Bolt
Light Bolt  

Missile Weapons:

Composite Bow
 
Ammunition: Arrow
Melee attacks: When used in melee to attack or parry, a composite bow acts as a quarterstaff (including AvD stats.) Two handed weapon skill is recommended for using the weapon in this manner.
Ranged damage type: pierce
Description: Unlike the simple bow, a composite bow is made from multiple layers of dissimilar materials (for instance wood, bone and sinew).  This construction provides for strength.
Melee base DU/ST: 225/50
Ranged base speed: +6
         
Ranged Attack vs. Defense:
None Leather Scale
ASG 1 5 6 7 8 9 10 11 12
25 35 34 33 32 30 28 26 24
 
Chain Plate
13 14 15 16 17 18 19 20
42 38 34 30 36 30 24 18
 
Heavy Crossbow

 
Projectile:

Heavy Cross Bolt

Melee attacks: When used in melee to attack or parry, a heavy crossbow acts as a cudgel (including AvD stats.) Blunt weapon skill is recommended for using the weapon in this manner.
Ranged damage type: pierce
Description: A crossbow is a bow attached to a stock, so that it can be kept in the loaded state without effort from the user.  In general, a crossbow is much easier to wield than it's cousin, the bow.  Thus, archers using crossbows may kneel in order to improve their aim.
Melee base DU/ST: 315/60
Ranged base speed: Crossbows have a flat roundtime of 2 seconds for firing.
       
Ranged Attack vs. Defense:
None Leather Scale
ASG 1 5 6 7 8 9 10 11 12
30 36 35 34 33 31 29 27 25
 
Chain Plate
13 14 15 16 17 18 19 20
46 42 38 34 40 34 28 22

Light Crossbow
 
Projectile: Light Cross Bolt
Melee attacks: When used in melee to attack or parry, the light crossbow acts as a cudgel (including AvD stats.) Blunt weapon skill is recommended for using the weapon in this manner.
Ranged damage type: pierce

Description:

A crossbow is a bow attached to a stock, so that it can be kept in the loaded state without effort from the user.  In general, a crossbow is much easier to wield than it's cousin, the bow.  Thus, archers using crossbows may kneel in order to improve their aim.
Melee Base DU/ST: 285/50
Range base Speed: Crossbows have a flat roundtime of 2 seconds for firing.
       
Ranged Attack vs. Defense:
None Leather Scale
ASG 1 5 6 7 8 9 10 11 12
25 31 30 29 28 25 23 21 19
 
Chain Plate
13 14 15 16 17 18 19 20
39 35 31 27 32 26 20 14

Long Bow
Other Names: yumi
Projectile: Arrow
Melee attacks: When used in melee to attack or parry, the long bow acts as a quarterstaff (including AvD stats.) Two handed weapon skill is recommended for using the weapon in this manner.
Ranged damage type: pierce
Description: A long bow is particularly large, often about the height of an archer.
Melee base DU/ST: 140/45
Ranged base Speed: +7
       
Ranged Attack vs. Defense:
None Leather Scale
ASG 1 5 6 7 8 9 10 11 12
25 33 32 31 30 29 27 25 23
 
Chain Plate
13 14 15 16 17 18 19 20
42 38 34 30 38 32 26 20

Short Bow
 
Projectile: Arrow
Melee attacks: When used in melee to attack or parry, the short bow acts as a quarterstaff (including AvD stats.) Two handed weapon skill is recommended for using the weapon in this manner.
Ranged damage type: pierce
Description: Simple bows are primarily constructed of one material (usually wood). They consist of a single length of the material to which a bowstring is attached at each end and pulled tight.
Melee base DU/ST: 180/35
Ranged base speed:

+5

       
Attack vs. Defense:
None Leather Scale
ASG 1 5 6 7 8 9 10 11 12
20 27 26 25 24 20 18 16 14
 
Chain Plate
13 14 15 16 17 18 19 20
31 27 23 19 27 21 15 9

Ammunition:

Arrow
 
Melee and Ranged attacks:

When used as a ranged weapon, the arrow uses the statistics provided by the missile weapon which launches it. When used as a melee weapon in the right hand, the arrow makes use of edged weapon skill to attack and brawling skill to parry. Unlike the missile weapon, it depends on its own statistics while in melee rather than working as another weapon type.

Melee damage type: pierce, slash
Base DU/ST: 40/20
Melee base speed: +5
        
Melee Attack vs. Defense:
None Leather Scale
ASG 1 5 6 7 8 9 10 11 12
20 18 17 16 15 10 8 6 4
 
Chain Plate
13 14 15 16 17 18 19 20
5 1 -3 -7 -5 -11 -17

-23


Heavy Cross Bolt
 
Melee and Ranged attacks:

When used as a ranged weapon, the bolt uses the statistics provided by the missile weapon which launches it. When used as a melee weapon in the right hand, the arrow makes use of edged weapon skill to attack and brawling skill to parry. Unlike the missile weapon, it depends on its own statistics while in melee rather than working as another weapon type.

Melee damage type: pierce, slash
Base DU/ST: 25/35
Melee base speed: +5
       
Melee Attack vs. Defense:
None Leather Scale
ASG 1 5 6 7 8 9 10 11 12
20 18 17 16 15 10 8 6 4
 
Chain Plate
13 14 15 16 17 18 19 20
5 1 -3 -7 -5 -11 -17 -23

Light Cross Bolt
   
Melee and Ranged attacks:

When used as a ranged weapon, the bolt uses the statistics provided by the missile weapon which launches it. When used as a melee weapon in the right hand, the arrow makes use of edged weapon skill to attack and brawling skill to parry. Unlike the missile weapon, it depends on its own statistics while in melee rather than working as another weapon type.

Melee damage type: pierce, slash
Base DU/ST: 16/35
Melee base speed: +5
         
Melee Attack vs. Defense:
None Leather Scale
ASG 1 5 6 7 8 9 10 11 12
20 18 17 16 15 10 8 6 4
 
Chain Plate
13 14 15 16 17 18 19 20
5 1 -3 -7 -5 -11 -17 -23

 



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