Your cookie preferences wants to deliver the best experience to you. This website uses cookies. By clicking 'I agree' you agree to the terms of service and settings below. We process your personal data in accordance with the Privacy policy.

Your privacy and cookie settingsEdit >> GemStone IV SIGN UP FOR FREE! | MEMBER LOGIN · LOGIN HELP 

, News
, Forums
, Platinum
, Premium
, Shattered
, Box Office
, Downloads


< previousarmornext >

Shields are a must for most adventurers. Unlike armor accessories such as helm and arm graves, they add an independent and invaluable bonus to an adventurers defense.

Shields are made out of a wide variety of metals, hides and woods and an equally wide variety of shapes and sizes. Depending on the material used, the strength and abilities of a shield may differ. The purpose of a shield is simple: a shield provides a physical barrier between an adventurer and his opponent's physical attacks. Shields may be enchanted to provide further defensive capability, however, all shields provided a standard +20 defensive bonus (the enchant of the shield+20 is added directly to DS, regardless of stance). This bonus, may, of course, be reduced if a particularly poor material is used.

Shields are used extensively during the Evade/Block/Parry portion of combat. If an Evade attempt fails, the next step is the opportunity to block the attack. In order to block, the character must have a shield in their left hand. Shields provide more benefit when blocking missile and bolt spell attacks than they do against melee attacks. It is not possible, however, to block a bolt outright without using a specially enhanced shield.

There are four types of shields in GemStone IV. Shields have various names, but can be broken down into four categories:

Small Shields
Medium Shields
Large Shields
Tower Shields

Shield Defense Strength (DS) bonus:

(Shield Ranks + (STR bonus/4) + (DEX Bonus/4))/(1.5) = Base Value

Base Value * Stance Modifier * (100% + Shield Size Modifier) = DS bonus

Stance Modifier: 50% + Stance/2.

Example: In Stance Guarded (Stance = 80), the Shield DS stance modifier would be 50% + (80/2) = 90%

The odds for an outright Block are based on the defender's Shield Use ranks compared to the attacker's level. It is affected by stats, shield size, and stance.

A character with 1x shield training and a medium shield will block a like-level foe roughly 5% of the time in stance offensive. A character with 3x shield training and all other factors the same would have roughly a 15% chance to block that same attack.

For Bolt DS, which includes all ranged attacks (arrows, hurled weapons, and bolt spells), the size modifier of your shield is increased by 50%. For example, a wall shield would have a 60% size modifier versus ranged attacks rather than the 40% versus melee attacks. Five DS is added for each size greater than medium, while small shields have a reduction of 5 DS. Normally, it is not possible to block bolt spells.

Small Shields

Shield Size Modifier: - 15%
Other Names: buckler, kidney shield, targe
Medium Shields

Shield Size Modifier: 0%
Other Names: heater shield, heater, knight's shield, lantern shield, parma, target shield
Large Shields

Shield Size Modifier: 15%
Other Names: aegis, kite shield, pageant shield, round shield, scutum
Tower Shields

Shield Size Modifier: 30%
Other Names: greatshield, mantlet, pavis, wall shield





Simutronics Corporation

Go Play!