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new waters of the ocean being explored, it is natural that
things will be discovered. Islands, treasure, a cursed
ghost ship doomed to sail the sea for eternity...
enough to set foot on its bloodstained decks to put
it to rest?
ship loses its name, by magical means or otherwise,
it is doomed to an eternity
the seas. The ship, along with its passengers, can never
rest until its name has been restored. Particularly strong
magic can cause the ship to remain cursed even after
the name has been restored."
Elanthian Sea Legend
Legends have been an important part of the seafaring
culture for practically as long as it has existed,
and many of
the legends are riddled with superstitions. One of
these legends is that of a nameless ship. It is said among
sailors that if a ship’s name is removed from
its bow, it will be unable to rest, as will any passengers
on the ship. The only way to allow the ship, and those
aboard it, to rest is to return its name.
One such ship has been recently discovered by
the Drogor's Bite, a fleet based in Ratha. It shows
life or being anchored, yet it stays in the same spot.
Its canvas sails are tattered, and the board carved with
its name is missing from its bow. The sailors were too
superstitious to enter this nameless ship for fear that
their souls will be taken forever. They fired cannons at
the ship attempting to force it to sink. To their shock,
the ship didn’t even move when fired upon. This confirmed
to the entire fleet that the ship is indeed a cursed ghost
ship. After much deliberation, it was decided that a select
few brave adventurers will be brought in because, in the
fleet’s experience, adventurers will do anything
at the hint of treasure.
The time for action is now. Do you
have what it takes to brave furious seas and tame a cursed
where blood was spilt and lives lost? Then take up the
challenge and come aboard! Sail to a place of curses and
ancient magic. A place where riches beyond your wildest
dreams or death beyond your most horrible nightmares await.
Where a sharp sword and a sharper wit will be necessary
to survive. If you have the courage, take your place by
the Drogor's Bite and set sail to the ship which is
What can you expect?
Cursed! follows in the great tradition of quests in DragonRealms.
You'll find that like our past quests there are puzzles,
treasures, dangers, and secrets galore. But unlike our
past quests, this quest is non-linear. Stuck on one puzzle?
That's okay, go do another one and return to the harder
Like all quests, you can die in this quest and you can
lose items in this quest. Bring plenty of favors but do
not bring any items you cannot bear to lose. The quest
is expected to run about five hours but can run longer.
Everyone must show up one half hour before the start of
the quest. If you show up late, you will be starting behind
and will have to catch up. Since teamwork is essential
to complete the quest, failure to show up in time could
prove disastrous to you or your fellow adventurers. Failure
is possible, but the rewards for success are great. Please
read QUEST POLICY in game for further information before
you start your quest.
Oh, and about the sailor's superstition that their souls
would be cursed forever to roam the ship if they fail?
Well... just make sure you don't fail...