Hollow Eve Approaches!
Plagued by years of competing magics, reality-warping corruptions, disasters and conflicting Immortal whims, the Giant Mechanical Spider is like nothing else recorded in Elanthian history. Is it alive? Is it merely a construct? Does Kurmin appreciate the magnitude of what The Spider has become, and can he continue having it arrive for future festivities?
Hollow Eve approaches, and the closing chapters of the Spider are upon us. Take part in the events leading up to the year's biggest festival as they unfold, and learn more of the Spider's ultimate fate!
Hollow Eve opens Thursday, October 31st!
Corn Maze opens Friday, November 8th!
[We aim for around 9PM Eastern, depending on events and final reviews!]
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What is Hollow Eve?
Hollow Eve is our biggest festival, and it happens every year! It all started in 2008, and every year since we've added MORE to make it even bigger and better!
This year is no exception! Join us on the Spider for:
- New and returning merchants!
- New and returning games!
- An exclusive gift only available to attendees!
- Live merchants and alteration sessions!
- TONS of raffles with Kentikatili!
- An auction!
- ...and much more!
How do I get a ticket?
We've changed how this works from previous years! Access is handled in game via SimuCoins now rather than through the Box Office! Tickets will be available opening night. Just take one of the blade spiders to the festival area, and you'll find a table selling an invitation for Simucoins.
The invitation is considered the 'Admit 1' ticket from previous years. You cannot enter the festival without buying one of these and REDEEMing it. These do not bond, so you can absolutely sell/gift/trade them to other players, too!
Note: If you purchase SimuCoins while logged in, you may need to log out and back in for the relevant info to be updated properly!
Great! How about my other characters?
In Platinum and The Fallen, the invitation is considered 'Admit All' -- every character on your account is eligible to attend once you redeem an invitation!
In Prime, however, additional characters will each require a Hollow Eve authorization. These will also be on the same table the invitation was! When you REDEEM an authorization, it adds an additional slot to your Hollow Eve access. The next character you take (who hasn't already claimed a slot) will consume that slot and have access to the festival. You cannot purchase or redeem an authorization for your account unless you have redeemed an invitation first! Once you have redeemed 4 authorizations (puts you at 'Admit 5'), your account is considered Admit All, and all characters on your account can attend without any additional authorizations!
Like the invitations, the authorizations do not bond, either! You can sell, trade, or gift to fellow players as you like!
What's all this noise about spiders?
Kurmin made a deal with Harawep years ago, and as a result, both Kurmin AND the Massive Arachnid were changed forever! Kurmin looks more like a spider than a Gnome, and the giant, once-metal spider that housed the Hollow Eve festivities is changing at an alarming pace to be more biological than mechanical.
This transformation has come at a cost, however! The Spider is sick, according to leading arachnologists around the realms, and is need of your help! Terrifyingly powerful tomiek-iguji broodlings and countless other metal-augmented spiders have begun plaguing the cities and trade routes! Their webs are clogging major travel ways, closing businesses and disrupting life everywhere! Worse, still, the broodlings strike from below and drag their victims to deep burrows and inject them with powerful toxins!
The arachnologists claim all of this is being done in service to the Massive Arachnid, that the webs are somehow transporting something vital back to the Arachnid to help it heal as it continues its transformation.
But some don't believe it! Angered by the disruptions to their own business empires, agitated businessmen are decrying the skittering land octopuses and vowing to see every last spider in the realms obliterated!
How do I join in?
It's not too late! These events will run throughout the duration of the festival, so there's still time to earn special titles and more! Just check the common portal locations (NEWS 4 1 lists them in-game!) and seek out either the agitated businessman or the concerned arachnologist! Both have TASKs needing to be done!
That's right! There are two sides this year! Will you aid the arachnologists in their efforts to learn more of what's affecting the Spider and how they can help it? Or are you fed up with the too-many-legged sacs of goo and ready to join the businessmen's crusade to slaughter them all and be done with it?
The decision is yours, and whichever side prevails may have lasting ramifications for years to come...
[Rewards will be available once the event opens, depending on your participation level!]
What merchants are coming back?
GREAT question! We have a list on the forums of what's planned right now! Keep in mind, Hollow Eve is a living, breathing event that grows and changes as it goes on! If your favorite shop isn't in the list, don't fret just yet, it may make an appearance before things wrap up! Likewise, due to real life or QC complications for the staff involved, it's possible something we have planned may not make it, but we'll do everything we can to avoid that!
Ok ok, here's the list: Shops!
Where can I learn more?
- Elanthipedia's Hollow Eve tracking is handy!
- Connect with other players via the Hollow Eve forums!
- Check out the FESTIVAL verb in game!
- Follow us on Twitter for notifications of updates/live events!
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Be sure to watch this news item for updates and previews of some of what you can expect to see at this year's event! Don't forget to follow our Twitter so you don't miss out on announced events and merchants, and the FESTIVAL verb in game will list special events to look forward to!
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Corn Maze News!
That's right, we've added TWO new exciting versions to Corn Maze, but don't worry, the old favorite is still there, too, for those who want to squeeze out the most from their run! These new flavors are for those who want an overall faster experience! For the sake of reference, we'll refer to these new versions as "short form" and "single task", respectively.
Some details about the short form version of the Corn Maze:
- The short version takes place in a separate area from the original version.
- The short version has a time limit of 4 minutes.
- The short version tasks are similar to the original version tasks, but typically require only one verb to complete.
- -- The exception is the task to disarm traps, as it requires you to search and find the trap before disarming it.
- Verbs have random length, with a maximum of 10s.
- There are no combat tasks.
- Task success chance does not scale with skill like the original version, but success is guaranteed.
- Tasks grant experience, just like in the original version.
- You enter the short version via a harried Halfling at the maze exit.
- You use the same Corn Maze pass to enter the short version as the original version.
Some info on the single task version:
The single task version is almost identical to the short form version with the following exceptions:
- You enter the single task version one room south of the corn maze exit, via a tired Halfling.
- You use a corn maze ticket to enter the single task version. These are sold in game next to the tired Halfling, for 100 simucoins.
- You do a single task worth 10 kernels, and one incidental.
- Multipliers do not work with the single task version.
- The single task version has a time limit of 30 seconds.
Note: Corn maze PASSES will not work on the single task version. Corn maze TICKETS will not work on the short version or the original version. Be sure you're getting the right access for the version you intend to participate in!
In the original (one hour) version of Corn Maze, you'll be able to complete as many tasks as you can in an hour, earning 10 kernels for the first 10 tasks, and 2 kernels per task afterwards. You will be able to search each landmark in the maze for incidentals once per hour.
In the new short (four minute) version, you will be able to complete up to 10 tasks for 10 kernels each. Upon leaving this version of the corn maze, you will be given a sack containing one random incidental per task completed.
In the new single task version, you will be able to complete one task for 10 kernels. Upon completion you will be given one random incidental.