The following eight attributes measure your character's general
physical and mental prowess. The higher the number, the better.
Your character's attributes are determined when you choose
a race in the Hall of the Eleven Races. But by spending
Time Development Points as your character
advances, you can increase them.
We recommend a balanced approach to training. A character
with 60 Strength but 7 Stamina would make a great weightlifter,
but won't last long in a battle.
The maximum potential force a character can generate during
physical activity. Strength factors into damage caused during
combat, as well as the amount of weight one can carry without
The character's ability to quickly respond to actions and
events going on around them. Essential for defense in combat,
as evasion, shield use and parry all depend on reflexes.
The character's physical dexterity, working with fine motor
skills. Examples of agility include picking locks, carving
talismans, playing musical instruments, or working a weapon.
A combination of the character's persuasiveness, leadership
ability, and other factors when dealing with other characters,
NPCs (Non-Player Characters), creatures and spirits.
The character's ability to use their mind to control their
body. Determines the character's maximum Concentration stat,
endurance when performing strenuous activities, and improves
offensive and defensive capability with will-based spells.
The character's worldly knowledge, intuition and personal
ability to apply life experience to various situations. Primarily
affects will-based spells, strength of spirit, and the rate
one learns from one's experiences.
The character's ability to remember and reason; ingenuity,
cleverness and quick thinking. Primarily affects the maximum
amount of experience one can hold in one's mind, and is of
some benefit in spellcasting.
The character's ability to perform strenuous activities (such
as fighting) over a long period of time. Affects physical
toughness and resiliency, strength of spirit, endurance, and
ability to carry (not just lift) weight.