|
|
Attribute |
Quality |
TDP
Cost |
Strength
Reflex
Agility
Charisma
Discipline
Wisdom
Intelligence
Stamina
Height
Lifespan (Avg) |
Good
Normal
Normal
Good
Normal
Poor
Poor
Normal
6.5-8 ft.
135 (100) |
-1
-1
+1
+1
|
Other |
n/a |
|
Physically identical to the Gorbesh, the Kaldar are as much
a political party as a race. Desiring a purer and more natural
way of life where individual heroism and honor can be valued
-- as opposed to the regimented army-camp existence of the
Gorbesh Empire -- they followed the Gnomic prophet Trimbolt
in a mass migration to the Dragon's Realms.
Terrible to behold in a melée, the Kaldar laugh at
the storm and sneer at those who would shiver behind civilized
walls during the winter. Within the Kaldar society the path
of magic is frowned upon since, to their minds, it is better
to go the path the gods intended for their naturally tall,
strong peoples.
Kaldar take offense to the proposal that they are little
more than glorified Humans. Kaldar consider Humans to be over-civilized
and under-exercised -- in a word, "soft". The Kaldar
society co-existed peacefully with the Gnomes, the stronger,
taller species acting as much-needed defenders and protectors.
Kaldar like the cold, and enjoy taking icy-cold baths in the
middle of winter.
See the race charts for answers
to all of your biological questions!
Some famous Kaldar in history:
None (the Kaldar are recent exiles from the Gorbesh Empire,
and consider themselves a new race entirely).
Did you know?
To the Kaldar, there is no problem that a good fist-fight
can't fix.
|