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The Fallen
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Thief Guild

"What 'Thief Guild?' " - Kalag the Black, fine upstanding citizen.


Beyond skulking in shadows and relieving the careless of their burden of coin, Thieves' superior stealth, hyper-aware senses, and familiarity with locks and traps make them valuable additions to any adventuring party.

A life in the shadows is like no other -- never above the law, but always one step in front of it.

Guild Locations
That is a secret -- think of gaining entry to the guild as your first test.
Requirements to Advance

You must demonstrate major progress in the Survival skill set, particularly Hiding, Lockpicking, Disarming Traps, and Stalking.

Stealing and Mechanical Lore skills are also important.

You need to be competent in the use of at least two weapon types.

Other incidental skills may be required by your guild leader.

Special Abilities
Secrets such as these will be revealed to you only after you demonstrate your skill and trustworthiness.


Primary Skill Set

Secondary Skill Sets

Stat Requirements


Thief Guild Titles

Thieves tend to be
Elven 26%
Human 20%
Halfling 15%
Prydaen 11%
S'Kra Mur 10%
Rakash 6%
Gor'Tog 4%
Gnomish 1%
Elothean 1%
Kaldar 1%
Dwarven <1%

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Rated E: Everyone Interactive -- The content of this site may change due to interactive exchanges.  Mild Violence.
Simutronics Corporation

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