"We lead, not by shouting orders
or commanding from afar, but rather by our example."
- guild leader Darius
Paladin is a Holy Warrior, touched and graced by the
gods themselves. Through a path of righteous dedication
to the guild's teachings and through service to the
Immortals, the worthy are rewarded for their valor and
honor with abilities blessed from the deities and emerge
into an extreme force to reckon with. Woe to the villain
who stands before the Paladin submerged in deceit and
Founded originally by Beren, the Guild Hall in the
Crossing is where most new members receive their training.
Beren took on the guild in a fatherly fashion and is
still thought of highly by many senior guild members.
However, the Paladin council believed the guild members
had grown too slack in their trainings and that the
morality had deteriorated over time. Beren was subsequently
removed, replaced by a more strict and harsh leader,
Darius. Though the youngest guild leader in recorded
history, Darius has maintained a stringent hold on not
only the provincial guild, but the path of the Paladin
Minimal skills in survival
(with emphasis on First Aid) and magic
Code of Honor
Paladins must strictly adhere to their vows. A Paladin
who steals, resorts to cowardly or devious tactics in
battle, or otherwise behaves in an unchivalric manner,
may find himself out of favor with the Gods as well
as the Guild.
A Paladin who LEADs his party in battle inspires
them to great acts of courage that transcends their
usual fighting ability.
As a reward for fulfilling holy quests, Paladins are
given the ability to trace divine glyphs of blessing.
These glyphs do not require the use of mana as spells
do. Currently the Paladin is able to quest for the glyphs
of Warding, Bonding, Mana, Light,
Ease and Holy Weapon.
Paladins can harness Holy mana, and can learn spells
from the Justice,
Sacrifice and Inspiration
spellbooks, which provide powerful tools to smite the
wicked, aid the just, and maintain the peace.