Keep Your Eye On The Enemy and Blast
A new player usually has the greatest difficulty, and experiences
the greatest frustration, learning to keep your opponent
in your sights. Your enemies are not fools. They will weave
and jump to avoid you, get behind you, or hover into the
sky while blasting away at your shields and armor. They
can be tough. And when they do something stupid? Well, do
what they do to you, blast them to cinders and ashes.
Your first goal, after learning to maneuver your CyberPod,
is to learn how to get more of your shots to hit your target.
The first step in this process is learning how to keep your
nose pointed at your opponent. If you have mastered maneuvering
in your CyberPod, this should already be under your belt.
So, the question remains that when you take that shot, how
do you know it is going to hit?
If the enemy is running away from you, toward you, or is
stationary, this isn't a problem. Simply point your nose
at them and fire. To see if you are actually doing damage,
you will need to have targeted the enemy using the "E"
or "T" keys. When your opponent is targeted, a
display in the lower right corner of your screen will show
your enemy's shield and hull status. The status display
is broken into four quadrants. The top one is their nose,
and the bottom one is their rear. So, if your opponent is
facing you and your blasting away at them, the top quadrant
on your enemy's shield and/or armor will start wearing away.
If this isn't happening, then you aren't hitting them.
Of course, only a fool would sit around and allow you to
blast away at them. Your enemy is going to be running, weaving
and jumping to avoid your shots. This usually means they
will be running at or away from you, at an angle most of
the time. And that means you are going to have to learn
how to "lead" your target.
Leading your Target
When a target is moving, if you shoot directly at it, by
the time the shot gets to where they were standing, they
will have already moved and the shot will miss them. That
means you have to fire ahead of your target, leading it
so that your shot and their pod will arrive at the same
place at the same time, hopefully with devastating effect.
How much you lead your target depends on three things. How
fast they are going, which direction they are going, and
how far away they are.
There are no simple tricks to master this one. Experience
is the best teacher. As you practice leading your target,
you will get much better at predicting where to aim. Here
are some guidelines to help get you started.
The further away the target is the more you need
to lead your target.
The faster your target is running, the more you
need to lead your target.
If a target is running away or toward you, you
don't have to lead them as far as if they were running
perpendicular to you.
If they are running away from you, then you have
to lead them a bit more than if they were running toward
The hardest targets to hit are the ones that are
furthest away. If you are having trouble hitting them,
try getting closer.
Gang Up On Them
A very basic and effective strategy is to gang up on an
enemy. In missions where you are in control, use the Communications
link (the "C" key) to tell your squad to attack
your target. Concentrating your firepower on one target
at a time quickly diminishes their power and ability to
Facing Superior Numbers
When out gunned and outnumbered, use explosives. Explosives
have limited uses. Once depleted you have to reorder them.
However, they are powerful. They are the great equalizers
in the game. They can quickly reduce the number of opponents
you face. Rockeyes, Grenades, Rollers and a well place
Mortar can really ruin your enemy's day. To use them most
effectively, you need to keep two things in mind.
First, you need to place them accurately. Squandering
your explosive weapons is simply a waste. If you can't
hit using them, don't use them. It's usually better to
wait for a good shot rather than letting loose and hoping
it hits. Second, use enough of them to destroy your opponent.
There's no point in using explosives if you don't intend
to damage their hull and probably destroy your opponent.
So, when using explosives, keep up the pressure till your
Sniping is hitting your opponent from cover or from distances
beyond their range (or nearly so). You can use the ridge
of a hill or mountain, the corner of a building or the top
of a roof when snipping. In this way you can dish out a considerable amount
of damage while avoiding a great deal of damage. It takes
a while to learn how to do this well, but done effectively
there are times when it's the only way to go. Be aware,
however, that it usually takes extra time to snipe rather
than rushing ahead and blasting away. The best time to snipe,
usually, is when you brute force isn't much of an option.
In CyberStrike 2 you won't find many times when sniping
is the best option.
A sneak attack is laying into the opponent before they can
lay into you. If you can dish out massive damage at the
start, you can quickly take out your opponents with a mad
rush. Sneak attacks are usually started by a bombardment
of rockeyes, grenades or mortars. When done right it is
a truly satisfying experience.
This is a tough one to master. Use a hoverjet to fly above
your opponent, then lob explosives down on them. Hover jets
don't last long, but used effectively they can help to deal
a lot of damage while avoiding enemy fire. A flying, moving
object is probably the hardest to hit, which is the reason
why a Hover Attack is sometimes an appropriate response
to a very difficult situation. When used against the game
opponents, you will want to keep moving, since they are
very good shots and a stationary pod hovering overhead is
a ripe target.
This may not sound glamorous but it's a solid strategy.
In a firefight, you are going to get hurt, and you are going
to need to get out of the area to regenerate shields and
repair armor. However, that doesn't mean you need to leave
the battlefield quietly. Take out some enemy power relay
towers on the way, and help your squad by dropping your
own power relay towers into the gaps in your power grid.
Even if you are not hurt, it often makes sense to take the
time to destroy enemy towers and lay a few of your own in
strategic areas. Battles are often lost because of inadequate
When an CyberPod blows up, it ejects the modules it was
carrying. You or your enemy can pick up those modules and
use them. If you have space in your bays, you should try
to pick up the loose modules. Modules on the ground have
distinctive shapes, and you can target the module to see
what it is. If you pick up a module you don't want, remember
that you can eject it using the SHIFT key and the number
of the module bay containing the module you want to eject.
When to Cut your Losses and Move On
You are going to lose pilots and CyberPods during missions.
Don't worry, if the losses aren't too great, move on, buy
a new CyberPod or hire a new pilot. In the really difficult
missions, don't expect to come away unscathed. However,
if you lose more than one pilot or CyberPod (except on the
harder missions) consider replaying the mission. You could
still survive and buy what you need, but losses have a way
of piling up. If playing through the mission two or three
times results in a more acceptable loss ratio, then it is
worth doing. Besides, you could probably use the practice.