"The biggest advantage is that our teams -- which are spread across the
world -- can work collaboratively together and simultaneously watch the
results. This leads to faster and more effective pipelines."
Guido Lüttgens, TRIANIT |
HeroBlade
- All-in-One-Development-Tool
Nearly every aspect of any object, particle, emitter, character, or asset
in the world can be changed directly from the Properties Sheet Panel.
HeroBlade features an unprecedented toolset fully integrated into a massive,
collaborative, real-time development environment. World building, particle
effects, lighting, audio, animation wiring, and even game mechanics and core
systems can all be collaboratively worked on within the robust HeroBlade client.
Imagine entire teams from many geographical locations with the ability to
simultaneously work on nearly any aspect of your game's development. Built
from the ground up with collaborative development as its goal, HeroBlade makes
this dream a reality. This revolutionary paradigm makes building huge
MMO worlds lightning fast!
Work from any geographic location.
Outsource any aspect of the project and remotely
monitor its progress in real-time.
Easily localize the project working in tandem
with regional partners and offsite teams.
Integrated project management and whiteboarding
linked to 3D environment and game scripts.
World-Class Terrain Editing
Tool
Intelligent Asset Library
Environmental Schemes
Dynamic Lighting
Dynamic Audio
Sophisticated Dynamic Characters
Sequence-based Animation
System
Animation Monitor
Motion Paths and
Trigger Volumes
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Custom HeroScript MMO Scripting
Script Debugging and Profiling
Dynamic Data Object Model
Performance and Metrics
Scene and Resource Analysis
DreamManager Project Management
Project Management and
Organization
Graphical User Interface
Editor
Designer Notes and
Collaborative Whiteboarding
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HeroScript is engineered as the perfect language
for MMO development. Combining object-oriented and procedural features with
swift execution, rapid debugging and performance tools, HeroScript gives the
game design and scripting teams the ultimate tools for building and growing
a large scale MMO.
Complete control over your 3D assets. Build characters intelligently and control each part's appearance and animation dynamically. Add rules governing how items are layered together.
Manage your development process with our HeroEngine Notes tool a real-time whiteboard tool. Mark up areas and send notes to your team connecting
them to the area that needs work. Keep track of your team's completed tasks
and continue to delegate, streamlining the process. Tasks are linked to the
3D world and game scripts so your team knows where to work.
The Asset Library contains and organizes all the tools you need to build quickly.
Create an asset in 3D Studio Max or Maya, then import to the HeroEngine Asset
Library. Any change to the original asset can be immediately reflected to any
or all parts of the game world. Assets are organized both globally and individually,
so members of the team can choose the view that works best for them.
HeroEngine's server architecture is highly adaptable, allowing
you to configure it to take advantage of the balancing solution most appropriate
for your game. Use HeroScript to dynamically control distribution of
engine components across an entire server-cluster on the fly. Combine these
features with our Master Control Console monitoring system and HeroEngine delivers
a powerful, fast server solution.
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