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War of Nations
Baron Hochstib
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"History is written with the blood of fallen
heroes."
A Tale of Two Barons
Lord Cryheart Thaxin and the Order of the Silver
Gryphons
This tale begins like many other stories of legend, with two men
-- two Barons, to be exact. Baron Lerep Hochstib of Jantalar and
Baron Dunrith Malwind of Vornavis happen to share opposite ideologies
and philosophies about their baronies, though they sit adjacent
to each other.
Hochstib came to rule his barony by legitimate succession, the
rightful son and heir of the previous Baron of Jantalar. Little
is known about Malwind's background, but it appears he was also
the rightful son and heir to the Barony of Vornavis.
Situated near the northwestern boundaries of the Human Empire,
Jantalar began as an Imperial outpost built to protect the Empire's
settlers from attacks by giantmen and other "less human"
races that dwelt in the mountains, forests, and wastelands to the
north. It is a relatively large city, primarily due to the fertility
of the plains that it guards to the south and east. Jantalar has
grown as much as it can without requiring a major increase in its
resources. It is this limitation that Baron Hochstib seeks to remedy
-- with the expansion to his territory (as evidenced by his political
behavior over the last decade).
Standing to the southwest of Jantalar is the Barony of Vornavis.
This is a seaport area, with the Free Port of Solhaven standing
adjacent, and is ruled by Baron Malwind. A widower, he has a clever
young son and a daughter who bears a crush for Sir Brinn Mithrandir
of the Order of the Silver Gryphon (who was knighted by the Baron).
Baron Malwind has allied himself to the Landing for deliberate
reasons. He knows that should it fall under Hochstib's control,
Vornavis will be next.
In The Beginning
Early in history, the dwarves were mindful of the unusual regard
shown to their race by the people of Vornavis, and directed a majority
of the silver trade from the mines of Talador westward, to Vornavis
and the port of Solhaven. In an official petition to the Imperial
Throne, the ruler of Jantalar detailed the loss of revenue experienced
from the inland territories to this racially based favoritism, and
requested that the port's free status be revoked. The Emperor chose
to do nothing, since the throne was receiving
taxes from the silver trade in any case. This situation became the
first official instance of animosity between Vornavis and Jantalar.
In the last twelve years, Baron Hochstib has gone to war with his
neighbors twice, both conflicts resulting in victories for Jantalar.
The first occurred in 5087 over Talador, a small Barony that had
sprung up around a dwarven mining community that had played out
its wealth decades ago. Talador's leadership had passed to humans
several decades before it gained Hochstib's notice, but its dwarven
heritage was strongly evident in its layout and buildings. Hochstib
refused to believe that the once-rich silver mine Talador had been
built on could not produce more wealth. He also saw Talador as a
stronghold of Dwarven influence within imperial lands, and viewed
its neutralization as a secondary benefit of taking over the barony.
It was after the taking of Talador, and the Baron's realization
that the mine was worthless, that he became convinced he had been
the victim of a nonhuman plot. In his mind, he had been drawn into
expending his effort and resources on a worthless target by clever
nonhuman agents bent on denying humans their rightful power in the
area.
In 5091, a merchant power struggle in Jantalar between Dwarven
gem cutters and Human jewelers left three human citizens dead. Enraged
citizens called for the enforcement of Chaston's Edict against all
nonhumans. Through this, Baron Hochstib was able to declare hundreds
of Ordlyn (nonhumans) to be criminals, thus clearing the path for
their enslavement in accordance with Imperial policy (which is still
current to this day). A few Hathlyn (half-elves) that lived in the
human community escaped this treatment, largely due to Hochstib's
compassion for others of mixed race (like him).
Over the next several years, as the Baron set his sights on the
Barony of Mestanir, he realized he needed outside help in order
to neutralize the large number of magic users that dwelt there.
To combat the wizards and sorcerers in Talador, Hochstib employed
witch hunters -- mercenaries who specialized in countermagic and
who trained specifically to dispatch magic users. However, the magic-using
segment of Mestanir's populace was much larger than Talador's had
been, and Hochstib knew that witch hunters would not provide the
complete answer at that time. He would need something else....
Rumors were already afoot about Empress Mynal'lyanna's access to
mana disruption crystals (so-called "Mandis Crystals"),
huge "living" crystals of black stone that, once brought
to life, would absorb all mana from the surrounding area. Hochstib
saw this as the solution to his problem. Whether wholly of his own
accord or as a result of questionable counsel, Hochstib embraced
the Empress's doctrine of human supremacy in order to gain her favor
(and her Mandis Crystals).
The Baron's initial conflict with Mestanir inflicted great losses
on Jantalar's side; the witch hunters in Hochstib's employ were
simply not enough to stop the spells of mass destruction flung at
the army. Hochstib petitioned the young, new Empress for assistance,
suggesting the use of a Mandis Crystal. The Empress consented to
Hochstib's request and, with the power of the magic-dampening stone
behind them, the mages of Mestanir were easily dealt with.
The angry townsfolk openly harassed the nonhuman business owners
in the city of Jantalar, and "public outcry" demanded
enforcement of the edict that prohibited nonhumans from owning property
or holding guild positions within the city. As sentiments against
nonhumans grew, nonhumans were first invited and later forced to
leave the city. Those who would not leave of their own accord were
taken to the silver mine at Talador to labor until "their souls
were purified in labor for the good of Jantalar."
In truth, it was a death sentence for anyone sent to the mine at
Talador. Sufficient food was never provided for the numbers working
there. The only drinking water available was the water that flooded
the mines' lower levels, and nothing was done to create even a semblance
of safety in the ancient tunnels.
Dissatisfied with the rate at which the nonhumans imprisoned in
Talador's mine were dying, Baron Hochstib was dismayed to learn
that some of his soldiers assigned to guard duty there were providing
food, water, and healing herbs to the prisoners. Recognizing that
transferring them to other duty would simply spread their pro-nonhuman
sentiments elsewhere, he assigned any soldiers that evidenced pro-nonhuman
behavior to duty at Talador. Within six months he had all of his
bad apples in one basket, and after covert agents incited a riot
within the mines, he sent an entire guard contingent to quell the
disturbance, collapsing the mine head behind them. He blamed the
entire catastrophe on dwarven elements within the ranks of the prisoners,
and pointed to their collapsing of the mine as an indication that
their hatred of humans could have driven them to acts of self-destruction.
The "Crab" in the following song is a reference to Baron
Hochstib.
Deep in the mines, down in the dark
Up rose a cry from deep in the heart
"Freedom!" they cried. "Freedom!" they called.
Freedom arose from the dwarven halls.
"They must be stopped," the Crab did cry.
"They must be stopped or I'll know why!"
Down the dark maw his troops did slide
Into that horde of dwarven tide.
They fought and yelled to no avail
Nothing would stop that rising wail.
And so at impasse they did arrive
But impasse does not the Baron drive.
"Seal the caves I do command!
"Seal the mines to the last man!"
So the Crab called out, so it was done
From the dark maw the sounds there were none.
Sealed in the dark both dwarf and man
Sealed in the dark by the Crab's left hand
Sealed in the dark was one man's soul
Sealed in the dark was the Crab's true role.
The Birth of the Order of the Silver Gryphon
Early in 5096, Hochstib sent his chief knight, Sir Maldon Wellesborne,
to take command of a holding near the Landing, so that he could
lay claim to the land there when the time came for the Baron to
enact his next expansion plan. Maldon's son stayed behind, as he
was the lieutenant in charge of the army sent by Hochstib into the
mines to put down the uprising.
He was still inside the mines when the Baron ordered them sealed.
Once Maldon arrived at the Holding, he made it clear that his intention
was not to lay claim to the Landing in the Baron's name nor assist
his plan, but instead start an order of knights to help protect
the town from Hochstib -- both militarily and politically. By producing
a class of nobility here, he hoped to thwart the Baron's contention
to the Empress that the Landing was unclaimed territory free for
the taking.
There were some who assumed that Maldon was acting out of anger,
turning against Baron Hochstib over the alleged death of his son.
Regardless of his motives, twelve warriors were present when Maldon
assembled his order in an effort to stop the Baron's expansion and
racial tyranny. The Order of the Silver Gryphon was born.
The Soul arrived on Landing's water
Shorn of son, no longer father.
A dozen warriors strong and brave
Stepped up and heard the story grave.
The Holding searched and death was found
Death abed and beheaded to ground.
Assassin's badge and parchment torn
Knife in hand and armor worn.
Forge discovered, dwarves revealed
Message to Baron safely repealed.
A dozen warriors stood side by side
And swore to avenge that dwarven tide
Landing Safe and People true
The warriors pledged their strength to You
A dozen warriors a fortress small
Warriors against the Landing's fall.
Another Knight of Jantalar had previously occupied the Holding,
and discovered a a forge and a dwarven mine in the basement. He
disappeared under mysterious circumstances, his whereabouts and
final fate unknown until the Holding was rediscovered by Maldon.
Upon searching the Holding, two bodies were found in the upstairs
bedroom, revealing the knight's final fate. One corpse, a headless
skeleton, still clutched a rusted knife that had been dipped in
a sticky substance -- no doubt poison. On the skeleton's persons
was a small triangle of parchment, a sort of Imperial "permit
to kill" that Maldon claimed was often give to assassins and
the ilk.
The other body was found on the ruins of the bed. Apparently, the
assassin had managed to get his job done -- possibly nicking his
target with the poisoned blade -- before losing his head to the
dying knight's sword. Some armor was also discovered, as well as
a page from a journal in which the knight noted that he found out
something by accident during the solstice, and did not think the
Baron would be pleased to hear of it.
Baron Hochstib sent a champion to the Holding to kill Malwind.
Malwind picked his own champion, Lord Waldo2 Ptolomy, to fight him
and succeeded in vanquishing Hochstib's errand boy.
Two other attempts on his life would follow. The most noteworthy
was in 5098, when an assassin named Craban Agnarkris attacked from
the shadows at Dame Deavon Laeran's and Lord Errick Dyfedd's wedding;
an event well-attended by members of the OSG. A parchment found
on Craban read: "Craban, you are to journey to the town of
Wehnimer's Landing and seek out this group calling themselves the
Order of the Silver Gryphon. You are to remove as many of these
individuals as possible, as they have interfered in our plans too
oft {the parchment is torn here and is missing a large section,
near the bottom, you can barely make out the following} ...ron Hochsti....
{the rest of the letter is unreadable}." The second attempt
was mere months later, but that assassin was also defeated.
Early on, the Order had heard rumors about the Mandis Crystal in
the Baron's possession, supposedly obtained from the Empress by
him. According to reports given by Sir Maldon, clerical and empathic
spells were unaffected by it, but the Order discovered through intelligence
work that bane weapons might be used against this threat.
Korm Khorzanamdur, a dwarf from the first Juggernaut, indicated
that he might be able to assist them with the creation of these
types of weapons, and so he became an ally, teaching the members
of the Order how to forge.
Unfortunately, in a scouting trip to find more glyphs for forging
he was kidnapped by Jantalarian forces and imprisoned. Talenni Shadowkyn,
the Queen of Thieves in Jantalar, aided the Gryphons with their
plans for a rescue mission to Jantalar.
It was at this time that the Order decided a "spy" should
be sent to Jantalar to see if any information could be discovered
about the Mandis Crystal.
The Rescue of Korm
Lord Aonghus MacGreghor suggested that his brother of spirit be
recruited by the Order to take on the task of spying, and so it
was that Lord Errick came into the Order at first as a spy.
At the same time, opportunity manifested in the form of a nephew
of the Baron's. The young man was on orders to take a census of
the Landing's population and report his findings to his uncle. The
unspoken, ulterior motive, of course, was to check on the Landing's
readiness and ability to withstand an invasion. Lord Errick was
to accompany the nephew, Lovviestor, back to Jantalar.
However, Lovviestor became suspicious of the Landing (and Errick
as well). Finding himself suddenly alone, Errick came upon a dear
giantkin, Lady Thorissa (or something similar), who assisted him
in escaping in an apple barrel. He rode in a caravan for several
days... it seemed a long, long time indeed, packed tightly in the
barrel and sleeping for the most part, until the dull movement and
crashing had come to an end.
He climbed out of the barrel and into the capable hands of a woman
who told him she was merely "a footpad", with no other
name to know her by (she was really Talenni, the Queen of the Jantalar
Thieves). The "footpad" suggested that a trip through
the sewers might be instructive for him, and so Errick picked the
lock on a grate and crept down into the stench. Once into the sewers
he encountered no wildlife except a smell that had a life of its
own, and made him crave the stink of apples he had grown tired of
on his trip. Finally, Errick found a ladder leading up into the
local brewery. Since there were no dwarves with freedom around the
city, the local alcohol was sadly unfit for consumption, but a brewery
worker there promised him to keep information flowing to the thieves
and then by extension, the OSG. He confirmed that the Crystal was
on its way to Jantalar, and was, by all reports, very large. As
a pounding rattled the door, Errick departed down the ladder and
back into the stink.
He met again with Talenni outside the grate and she produced a
magic ring that would get him close to home. Errick returned to
the Landing with word that the crystal was en route to the Baron
from the Empress, but not yet in his possession. And that Korm was
indeed imprisoned by Hochstib.
The Knights of the Order decided that they had to rescue Korm fast,
and a plan was made. The Queen of Thieves guided them back to Jantalar,
through the fetid sewers beneath the city. Soon they came upon a
large guard working the dungeons, by the name of Gurbah Klaah. Half-ogre,
half-centaur, Gurbah was huge and powerful, as Lord Waldo2 found
out in an unsuccessful attempt to protect the rescue party.
With Waldo2 dead, Lord Cemb Chimare next challenged Gurbah to a
fight, hoping to defeat the guard, and allow the party to continue
on. They fought, but soon Cemb was defeated, too. As the two fallen
warriors were restored to health and life by the Ladies Allwra Sylverblade
and Gilwen Uilos, Lord Welan Cadwalider was next to challenge Gurbah.
Welan held out longer than his brothers in arms, but the result
was the same. The situation looked hopeless. But Gurbah was impressed
with both the honor of the group for not all attacking him at once,
and the individuals for daring to challenge him at all. He was even
more impressed that the Lady Allwra would take away his pain unconditionally,
and he decided to accompany the Order members on their journey.
Within Korm's cell, amidst the screams of the other unfortunate
men, women, and children, locked away in the prison, they found
that the dwarf was already dead, a victim of torture and deprivation.
Allwra and Gilwen healed and brought him to life again, but he was
very weak and still quite upset about having his beard removed,
as well as the Queen of Thieves's visits to him while he was captive.
Apparently to keep his anger honed and his will to survive intact,
the footpad had come by to taunt him daily. He vowed revenge, even
as the party made their cautious way back out of the dungeon, running
into the kiramon-infested tunnels of Jantalar, heading back to Wehnimer's
Landing.
Jantalar, under Baron Hochstib, declared war upon the barony of
Vornavis in 5096 and began the blockade of the bustling Free Port
of Solhaven. Prior to Jantalar's blockade of the port, ships arrived
in Solhaven daily from ports to the north and south along the seacoast,
and also from Teras Isle.
In an effort to thwart the blockade of the free port of Solhaven,
Baron Malwind ordered the completion of the caravan trade route
to Wehnimer's Landing in the year of 5098.
In the meantime, Sir Maldon had received a message about his son
-- a rumor and a possible sighting. He left the Order of the Silver
Gryphons to travel back to Jantalar. According to Baron Malwind,
Sir Maldon was last heard to be back in the employ of the Jantalarian
court, under the close scrutiny of Baron Hochstib.
Vornavis and Jantalar Today
Anyone who has visited Jantalar within the last two years has encountered
a city where any nonhumans traveling openly are publicly ostracized
and shunned. A visiting nonhuman would be refused service in all
but the most wretched dives, and would be harassed by the guards
at the city gates. They would also be warned that they had no business
within the city's walls after sundown. Any nonhumans found within
the city walls after sunset are imprisoned until they can be beaten,
en route to the barony's northern border, and then banished from
Jantalar for the remainder of their unnatural
lives.
The underlying reality is far more complex -- nonhumans are necessary
for the city's ongoing functions and continued commerce, and some
do still live and work in the city, albeit under a low profile.
They travel heavily-cloaked during daylight hours, and dart from
building to building under cover of darkness, risking the penalties
of the nonhuman curfew.
Not too surprisingly, the unique talents of each of the different
races is still utilized by the city and by the Baron; giantmen as
warriors or for heavy labor, elves for hunting and herbalist skills,
dwarves for their crafting and mining skills, but any nonhuman is
painfully aware that their position is precarious and can be destroyed
at the whim of any human in Jantalar.
The baron's castle stands on the northern side of the city, its
outer walls forming part of the city's north wall. It has expanded
outward and upward from the original imperial keep. Since the fertile
farmlands that sustain Jantalar are to the south and east, and the
outer threats always came from the north or west, the town has grown
up with the more respectable homes and businesses in the quarter
to the south and east of the castle. The less reputable or more
mundane businesses reside in the northern and western quarters.
The worst of Jantalar lies beyond the city's walls sprawled to the
northwest.
Baron Hochstib's interest in Vornavis is twofold. First, Vornavis
is practically Jantalar's ideological opposite; and second, embracing
the city of Vornavis on its western side is the Free Port of Solhaven.
Possessed of an elitist mentality of their own, the citizenry of
Vornavis are very conscious of who is and who is not a citizen of
their city. Citizens are undeniably more fortunate than their non-citizen
brethren, regardless of race. Ironically, it was Vornavis's original
location, just a bit too far from the seashore, which led to the
existence of the Free Port of Solhaven and the very clear demarcation
of Vornavis proper. Early citizens of Vornavis saw the uncivilized
and sometimes lawless conduct of the lower class elements of Solhaven
as elements to be shunned, and laws were soon enacted to clearly
enforce citizenship of Vornavis as an institution.
Isolated by distance and mountains, Wehnimer's Landing went unnoticed
until the Baron of Vornavis, learning of Jantalar's plans to establish
a naval blockade of his seaport, looked around for other means of
supplying his city. Several years ago the Baron of Vornavis established
plans for an overland trade route with the Landing in the form of
a caravan trail. The effect on the Landing has been to draw it into
the conflict as an ally of the Barony of Vornavis. There have been
rumors that Baron Hochstib will invade Wehnimer's Landing, in order
to completely cut off Vornavis. His herald, Holswort Niffelheim,
visited the Landing in an attempt to persuade the citizens to accept
Baron Hochstib as a protector.
Baron Hochstib still has plans to annex Wehnimer's Landing in an
attempt to completely surround the barony of Vornavis. Recently,
Sir Edumond Tallaway, knight of the Order of the Golvern Star, came
to speak with citizens of the Landing and the Order of the Silver
Gryphon. He proposed an assumption that Hochstib's goals are still
expansion, as he has been expanding Jantalar for years now. He also
suggested that the Baron wants to become the new Northern Sentinel.
The previous Northern Sentinel had ruled long ago that regions
protected by recognized nobility, specifically in this case -- knights,
cannot be taken by force within the Empire. Sir Edumond said he
did not think this ruling has been overturned. In order for Baron
Hochstib to claim the Landing, he would have to do either of two
things: become the new Northern Sentinel and change the ruling or
discredit the current knights. Sir Edumond stated, "If Hochstib
can discredit or remove the knights or the liege who knighted them,
or change the ruling of the former Sentinel, there would be no political
block to his outright invasion of this region. This is not a warning,
merely clear thought." Sir Edumond indicated that Hochstib's
armies are large and growing steadily. Hundreds of thousands of
foot soldiers could easily be dispatched to the Landing, though
there is doubt that he would deem such a number necessary.
Baron Hochstib still continues to order the blockade of the free
port of Solhaven in an attempt to put a stranglehold on Vornavis.
Baron Malwind has a free trade route with Wehnimer's Landing to
maintain his resistance to Jantalar. How will history unfold to
tell the tale of both baronies and the fate of Wehnimer's Landing?
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