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The Gladiatorial Games

· The Arena
· Rules of Battle (No Magic)
· Rules of Battle (Magic)
· Betting
· General Rules & Regulations
· Prizes

The Arena
It was late fall one year in the Landing when one of the locals approached the city council with an idea. His dream was to build an arena where the inhabitants for miles around could come and compete in Gladiatorial Games which could be held every few months. The idea struck a chord with everyone who heard about it and in just over a month a new structure stood a short way northwest from the city gates.

In addition to the local labor that went into its being built, the arena's construction was also aided by the Gods themselves. It was realized early on that no one would wish to compete in any competition in which they might actually die, not to mention many of the locals' disdain for the idea of attacking one of their friends and causing fatal harm. It was with this in mind that many of our local clerics enlisted the aid of the Gods and arranged for the Gods to interdict the death of any person in the Arena, and simply make them unconscious. No one need fear death while standing within any of the rooms of the Arena. (A side effect of this constant influence from the Gods of Goodness, is that many of those who serve the Undead may find some of their additional powers unusable within the confines of the Arena).

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Rules of Battle (No Magic)
NO MAGIC matches are contests of might and battle tactics. No magic is allowed whether by a known spell or activated with an item. Only "normal" weapons, shields and armor are allowed; no magical metals nor enchanted items. The spells Elemental Blade (411) and Minor Elemental Edging (902) are not permitted. Weapons with "flares" or any other special ability are not permitted. Normal claidhmores will be allowed, but combatants must use only ones provided by the Master of Games, hereafter referred to as MoG.

Combatants must be prepared for battle when their match is called. As soon as the betting window closes, the MoG will announce the following:

  1. COMBATANTS, GET READY.
  2. BEWARE OF FALSE DEATH MESSAGES DURING COMBAT. THE MATCH IS ONLY OVER WHEN ONE OF THE COMBATANTS IS DRAGGED FROM THE ARENA.
  3. ATTACK AS SOON AS YOU HEAR A MESSENGER BELLOW:
    "COMBAT IN THE ARENA HAS BEEN OPENED. ATTACK AT WILL!"

Combat will then start a few seconds after the third and final notice.

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Rules of Battle (Magic)
Magic games allow most spells known by the combatants. They also allow the use of magic items, with limitations as follows.

Magic items allowed = 1 x batch level.

This will allow one magic item in Batch 1, two in Batch 2, etc. Common wands (wands found normally as loot on monsters) will not count as a magical item. These common wands include iron, silver, aqua, gold, metal, blue, crystal, and twisted wands. All other magical items including small statues, scrolls, imbeddables and any other item with magical ability, effect or bonus, will count as a magical item in determining the limit on the number of magical items allowed in the Batch. Normal claidhmores provided by the MoG will not be counted as a magical item. If a combatant chooses to use a claidhmore other than the one provided by the MoG, then that claidhmore will count as a magic item.

Spells in items will be limited by the level batch. The spell level cannot exceed the upper limit of the batch the combatant is in. Thus a gladiator fighting in Level Batch 4 (levels 15-19) is prohibited from rubbing a small statue (an item embedded with Lesser Shroud, a level 20 spell). A gladiator fighting in Level Batch 5 (levels 20-29) would be able to use this spell.

Gladiators using any of these prohibited spells will be disqualified and the match defaulted to their opponents:
  · 102 Spirit Barrier
· 125 Call Lightning
· 150 Wall of Force
· 220 Major Sanctuary
· 410 Elemental Wave
· 525 Meteor Swarm
· 608 Camouflage
· 610 Tangle Weed
· 616 Spike Thorn
· 620 Killer Weed
· 709 Quake
· 710 Energy Maelstrom
· 720 Implosion
· 904 Minor Acid
· 909 Tremors
· 912 Call Wind
· 913 Death Cloud
· 914 Firestorm
· 916 Invisibility
· 917 Boil Earth
 

 

Combatants must be prepared for battle when their match is called. As soon as the betting window closes, the MoG will announce the following:

  1. COMBATANTS, GET READY.
  2. BEWARE OF FALSE DEATH MESSAGES DURING COMBAT. THE MATCH IS ONLY OVER WHEN ONE OF THE COMBATANTS IS DRAGGED FROM THE ARENA.
  3. START CASTING SPELLS ON YOURSELF AS SOON AS A MESSENGER BELLOWS: "YOU HAVE 10 SECONDS OF MAGICKS PREPARATION BEFORE COMBAT BEGINS."
  4. ATTACK AS SOON AS YOU HEAR A MESSENGER BELLOW, "COMBAT IN THE ARENA HAS BEEN OPENED. ATTACK AT WILL!"

Combat will then start a few seconds after the third and final notice.

Warning: It is possible to attack during the 10 second Magicks Preparation period, but combatants must NOT attack until a messenger bellows, "Combat in the arena has been opened. Attack at will!" Anyone attacking before the message will be disqualified.

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Betting
Currently you can bet on one (and only one) contestant. In the future this may be expanded so you can 'hedge your bets,' and bet on more than one. The betting is based on a pool system, which means the odds can fluctuate greatly, even after you've placed your bet. All silver which is bet is pooled together. 5% is taken off the top for the house and the remainder is divided proportionally between all who bet on the winner(s). If there is 10000 silver in the pool after the house's 5%, and you bet 1000 silver on the winner, while the only other person to bet on the winner only bet 500, you would receive 2/3 of the pool, while he/she would receive 1/3. If the house's taking 5% of the pool would result in people being paid back less than their original bet, then the house doesn't take its 5%.

The betting wickets are only open for one minute for each fight. All efforts will be made to ensure the winnings are distributed correctly, but this is not guaranteed. Bet at your own risk.

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General Rules & Regulations
Hiding is prohibited, but the use of ambush for targeted attacks is allowed.

No society signs, symbols or skills are allowed. No Voln-fu or Guild Skills are allowed.

Gladiators may only fight in the level batch they're currently at. Thus a level 15 gladiator must fight in batch 4 (levels 15-19) only. gladiators must stay within the Level Batch for which they have registered. If a gladiator wins enough experience in the preliminary rounds to train for their next level, they must not train til the Games are over on Sunday if this training will push them beyond the Level Batch they are registered for. If gladiators do train for their levels in the middle of the Games and are no longer within the limits of their Level Batch, they will be disqualified from continuing. No exceptions.

Borrowing and loaning equipment is not allowed. All equipment and items used by a gladiator must belong to that character. This prohibition on borrowing includes transferring equipment between characters owned by the same player.

Greaves, helms, and other miscellaneous items made of magical material such as vultite, imflass, mithril etc. that offer no magical benefit will not be considered as magical items, and the rules on magical items will not apply to them. All such miscellaneous items that actually do offer magical protection must be declared by the combatants prior to the start of the match. Failure to do so will result in automatic disqualification.

Spectators must not attempt to affect the outcome of matches whatsoever. Giving coins to a combatant or interfering in any other manner with the combatants is a serious violation of Game Policy and any player doing so will be dealt with accordingly.

All challenges to the outcome of matches must be made by the participants of the challenged match and must be made prior to the start of the next match. The MoG will hear and rule on all challenges.

Combatants that drop from the Lands will be allowed 3 minutes to return. The match will be defaulted if they do not return in time. In the event of a "global crash or reset" the games will continue as soon as the combatants for the current matches have returned. If the crash occurred in mid-match and the combatants are delayed, then the MoG may move on to other matches til they return.

Once gladiators have registered they are free to leave the arena but should return prior to the start of the match before theirs. If their arena is full and gladiators cannot enter it to fight, gladiators are to do the following:

REPORT GLADIATOR <NAME> NEEDS HELP GETTING INTO <ARENA> TO FIGHT MATCH

Gladiators will then be moved into the arena where their match will be held. Gladiators should not wait til the last minute to enter their arena, nor should a gladiator use REPORT for help in entering the arena unless their match is one of the next two pending matches for that full arena. If they are not in the arena when their match is called by the MoG, gladiators will forfeit their match.

In the event of a stalemate, combat will be suspended and combatants will be asked to put away their shields before combat is resumed. For the MAGIC batches, if the stalemate continues all spell effects will be removed from the combatants and combat will resume sans shields and protective spells. If the stalemate cannot be broken then the MoG will declare a winner based on their judgement of which combatant did the most damage.

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Prizes
In most cases, the prizes will be awarded as follows:

Level Batch Experience Silver Fame
1 Preliminaries 1000 1500 3000
Finals 3000 4500 9000
2 Preliminaries 1250 2000 4000
Finals 3750 6000 12000
3 Preliminaries 1500 2500 5000
Finals 4500 7500 15000
4 Preliminaries 1750 3000 6000
Finals 5250 9000 18000
5 Preliminaries 2000 3500 7000
Finals 6000 10500 2100
6 Preliminaries 2250 4000 8000
Finals 6750 12000 24000
7 Preliminaries 2500 4500 9000
Finals 7500 13500 2700
8 Preliminaries 2750 5000 10000
Finals 8250 15000 30000
9 Preliminaries 3000 5500 11000
Finals 9000 16500 33000
10 Preliminaries 3250 6000 12000
Finals 9750 18000 36000
11 Preliminaries 3500 6500 13000
Finals 10500 19500 3900

The Champions of each Level Batch will win a gold gladiators metal and the runner ups will win a silver gladiators medal. The names, MAGIC or NO MAGIC, Level Batch, and date of the Games will be inscribed on each medal.

 



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