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Armor Group: None

< previousarmor next >

The world of Elanthia is for the most part wild, untamed and dangerous. For this reason, citizens of Elanthia rarely adventure without the protection of armor. However, there is a time and a place for everything, including dress. Elanthian citizens become involved in many situations where armor may not be appropriate: celebrations, social engagements, or a chat over a beer at the pub. But the gods have an odd sense of humor, and these casual gatherings are often interrupted by fearsome foes who haven't the common decency to wait until after the party to attack. The nerve!

Some particularly brave (insane) magic users also prefer to risk combat without armor. Their choice provides them greater flexibility of movement as well as no penalties to magical casting.

The two available sub-groups of non armor are:

normal clothing robes
 
Normal Clothing / No Armor
   
Armor Sub-Group: 1
Coverage: torso
Base DU/ST: DNA
Action Penalty: 0
RoundTime Adder: 0
   
Magical Hindrance:
Minor Spiritual Major Spiritual Cleric Circle Minor Elemental Major Elemental
0
0
0
0
0
Ranger Circle
Sorcerer Circle
Empath Circle
Wizard Circle
Bard Circle
0
0
0
0
0
Paladin Circle
Savant Circle
Minor Mental
Major Mental
 
0
0
0
0
 
Cast vs. Armor:
Normal Armor Magic Armor
0 20

Robes
   
Armor Sub-Group: 2
Coverage: torso
Base DU/ST: 230/10
Action Penalty: 0
RoundTime Adder: 0
   
Magical Hindrance:
Minor Spiritual Major Spiritual Cleric Circle Minor Elemental Major Elemental
0
0
0
0
0
Ranger Circle
Sorcerer Circle
Empath Circle
Wizard Circle
Bard Circle
0
0
0
0
0
Paladin Circle
Savant Circle
Minor Mental
Major Mental
 
0
0
0
0
 
Cast vs. Armor:
Normal Armor Magic Armor
0 15

 



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