|
Armor Group: Leather
< previous
armor next
>
Leather Armor is created from cured animal hides. The armor ranges
from flexible light tunics which provide a broad range of movement
and speed, to tougher layered armors which offer more protection
at the cost of mobility. Leather armors are preferred by the magic
users of Elanthia as they have the least hindrance to spell casting
of all armors.
The four sub-groups of Leather Armor are:
| Light
Leather |
|
|
| Magical Hindrance: |
| Minor Spiritual |
Major Spiritual |
Cleric Circle |
Minor Elemental |
Major Elemental |
|
0
|
0
|
0
|
0
|
0
|
|
Ranger Circle
|
Sorcerer Circle
|
Empath Circle
|
Wizard Circle
|
Bard Circle
|
|
0
|
0
|
0
|
0
|
0
|
Paladin Circle |
|
0 |
|
| Full
Leather |
|
|
| Magical Hindrance: |
| Minor Spiritual |
Major Spiritual |
Cleric Circle |
Minor Elemental |
Major Elemental |
|
0
|
0
|
0
|
0
|
0
|
|
Ranger Circle
|
Sorcerer Circle
|
Empath Circle
|
Wizard Circle
|
Bard Circle
|
|
0
|
0
|
0
|
0
|
0
|
Paladin Circle |
|
0 |
|
| Reinforced
Leather |
|
|
| Magical Hindrance: |
| Minor Spiritual |
Major Spiritual |
Cleric Circle |
Minor Elemental |
Major Elemental |
|
0
|
0
|
0
|
0
|
2
|
|
Ranger Circle
|
Sorcerer Circle
|
Empath Circle
|
Wizard Circle
|
Bard Circle
|
|
0
|
1%
|
0
|
2%
|
0
|
Paladin Circle |
|
0 |
|
| Double
Leather |
|
|
| Magical Hindrance: |
| Minor Spiritual |
Major Spiritual |
Cleric Circle |
Minor Elemental |
Major Elemental |
|
0
|
0
|
0
|
0
|
4%
|
|
Ranger Circle
|
Sorcerer Circle
|
Empath Circle
|
Wizard Circle
|
Bard Circle
|
|
0
|
2%
|
0
|
4%
|
2
|
Paladin Circle |
|
0 |
|
|