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SED51329
 
 
Re: 12 Days o' Solstice Song... · on 12/24/2002 11:44:41 AM Generate a link to this post in a pop-up window. 138
Although that was very creative song,

Announcements [READ ONLY]
Official GM announcements only please.
 

HX-ZEPHYRA
GM Zephyra
 
2001 in review · on 1/8/2002 2:37:40 PM Generate a link to this post in a pop-up window. 70
I want to thank you all on behalf of your HX GameMasters, GameHosts and Mentors as well as Simutronics Corporation for being a part of our online community and enriching our lives in your individual ways :)

Last year was one of those "interesting times" that impact everyone in many, many ways. Before we plunge further into the new year ahead, I wanted to take a moment and look back at some of the HX highlights for the past year. Hopefully, I won't be missing anything major (if I do, I know the GM in charge of it will tell me!)... They aren't in any particular order, just how I jotted them down.

eScape and Web 2.0 updates

Rogues can make lockpicks, do tricks with tokens, have net and explosive traps (and flares!) as well as crystal and bone box traps.

Stealing is possible from an assortment of new NPCs around.

Socra stones that last longer and can be heard 'round the world!

When the mules run off, their saddlebags go with them and stay out of reach.

Implementation of the HX Events Calendar.

Engaged or just thinking about it? Best look around and see by how many critters and from which direction!

Alchemists received rods, helixes and some unusual war-critters :)

Want to scrape barnacles, mine for salt or pick up camel dung? You can, thanks to the justice system.

Premies received new benefits related to their Houses, including the ability to store on items inside their homes, closets, armor and weapon stands, and they can also now wake up inside their homes instead of outside on the pavement.

Hair can be styled and tousled.

Boxes can be bashed. Critters occasionally drop steel boxes (hopefully not on anyone's head)

Got ouchie? Get bandage now.

Loooove that weapon...bond with it, baby.

Broke a bond with someone? Now you can wear the un-bonded item again.

Storytellers can do the cancan...oh...wrong notes... but dancing song was tweaked and sonics were introduced.

We reached adolescence as voices changed this year when singing (or bellowing); speaking mysteriously from the shadows is also possible.

Folks head to Hades with emptier heads and when they return to the living, they need time to recover their health.

Tired of waiting for a merchant? Learn how to sew and be the envy of your neighbors!

Use those spare pieces of parchment to do some paper folding! Watch out for those pesky paper cuts, though!

Some (in)famous people who've visited -- Normius the carpenter, Trick and Treat, Kleftis, Sypresse, Kyriostau, Tremor and Quake, Kigstar, Hemistra, Dissonos, Tunamoneus, Krota and Grigoros.

Several dates with various gods were auctioned off, with the proceeds toward building the new Training Palaestra in Athens.

It's not just a snow job...it's snowmen! Er, snow centaurs! Uh...snow giants! Oh, my!

Oh, and a crazy little thing called combat.

May we meet and beat expectations for 2002!

Hugs,
 Zephyra
 

AOH-BRUDE

 

 
2009: Year in Preview · on 1/18/2009 9:48:53 PM Generate a link to this post in a pop-up window. 301
Having recently reorganized and reprioritized my active projects and major plans, I present to those with an interest in such things some of my principal projects and goals for the coming year. The usual disclaimers apply: nothing is set in stone, timely release is subject to an array of circumstances, and other priorities may arise which supercede any I currently have. That said, I don't anticipate being swallowed by real life as completely or as frequently this year as was the case last year.

1) Untitled: My current primary project I hope to see announced in the coming weeks. I won't go into it here, other than to say it is a rather large new system we hope you will all enjoy.

2) Rogue Renaissance: I am planning a major overhaul and full-scale fleshing out of the rogue core skills, specifically: Stealth, Traps and Acrobatics. I'll speak more on this another time. For now, some basic features:
 * Filling out the skills to provide steady gain of new abilities with fewer and shorter stretches between.
 * Change from automatic gain of new abilities to a system designed to allow you to choose your abilities.
 * Complete rewrite of ambush
 * Inclusion of abilities geared toward roles outside of combat
 * Making these abilities not only effective but roguish in form, function and flavor.

3) Justice II: Also something I'll address more specifically another time. Some key goals and features:
 * Rewrite the system to provide for a wider array of possible criminal exploits.
 * Rewrite of pickpocketing and release of theft (from shops)
 * A new infamy and notoriety system designed to provide perks to successful criminals
 * New unsavory locations, games and activities for those who lean that way
 * The first group in a series of other perks for those earning the right bad reputation.
 * Other types of crimes if and as time permits.

4) News: An in-game newspaper (or, period-relevant equivalent, rather) featuring articles contributed by players.

5) Grigoros: Over seven years after his first appearance, it is time to bring his story (or at the very least, the part of it that began with the coming of Ziminos)to an end--one way or another. Players who have been involved in any of the events involving Grigoros have suffered not only the oddities and "quirks" that come with the territory, but false-starts and abrupt stops in the events. For the finale, there will be new areas, new characters, new creatures, new visions, new quests and puzzles and perhaps a few cryptic (some might say utterly non-sensical) mumblings. In essence, I want to make it as large and as involved (and, hopefully, entertaining) as I can, to thank all those who have endured it--whether for months or for years. And I want to put as much of the final stretch, including the fates of the principals, completely in your hands. Pulling this off in the way I hope depends heavily on completing the project I alluded to in (1) above.

6) Critters: Several critter ideas I've been picking at now and again for some time. Whether or not these find eventual homes in the wilds, I can't say. I can say I want to bring at least some of them to life and hurl them down to make sport or lunch of you at their leisure.

7) Picking and Disarming: Nothing massive planned here, but some tweaks and upgrades. Perception will be a greater asset to those who have it--but still not an essential for those who don't. New box traps will appear. And I plan to complete the conversion of lockpick making to the crafting system.

As I make progress on these things, as plans change or as delays occur, I will make every effort to post at least brief updates. For such projects as the rogue skills and the justice system, I plan to provide more details, solicit feedback and hold forums in-game for some face-to-face discussion.

GM Brude
 

AOH-FERAL

The Wildling

 
A little bird tells me... · on 5/13/2004 11:05:25 AM Generate a link to this post in a pop-up window. 192
...That a grumpy sorceror and a snooty sorceress have recently been giving trouble to a certain shopkeeper by the name of Baselius. The talkative little bird further informs me that these recent squabbles could well come to a head some time on Saturday evening (EST).

Of course, I skinned the little bird the moment it had finished telling me these things, but I thought I should pass it on anyway.

Terror Feral

This message was originally posted in Combat Special Skill Groups, Magical Skill Group. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=40&category=6&topic=3&message=3646
 

AOH-JUBALEE

PARTY ON!

 
A more completelist of auction items · on 7/25/2008 10:03:40 PM Generate a link to this post in a pop-up window. 292
Still might find a few more surprises tomorrow. But here's a more complete list for you:

A lion signet ring
a silver serpent ring coiling around itself
a regal halcyon charm
a white serpent skin cloak
a silver breastplate engraved with an underwater scene
a bronze helm shaped like a grinning hyena head
a pair of leather arm greaves embossed with Cerberus
a colorful certificate
a colorful certificate
a pocketed cloak with a note pinned to it
a white cotton dress with a note pinned to it
a black-barbed white knotwork band
a multihued sheet of papyrus
a sturdy crescent moon-embossed dark leather staff sling
an amethyst and silver filligree ferroniere
a large pearwood trunk
a rounded brown bowler
a raggedy tall black hat
a cute white silk sunbonnet
a stylish tan suede fedora
a peg-legged pirate marionette
a large wooden dragon marionette
a deteriorating wooden skeleton marionette
a purple velvet drawstring pouch
a red velvet drawstring pouch
a pleated white satin shirt
a form-fitting black leather bodice
a gold foil silver-ribboned box
a gold-ribboned heart-shaped box
a bright red rolled tabac box
a brown leather rolled tabac box
a light yellow rolled tabac box
a delicate ticket crafted of a multitude of dried flower petals
a golden chocolatier kit
a sterling chocolatier kit
a thin henna tattoo brush
a thin henna tattoo brush
a thin henna tattoo brush
a thin black leather crop
a small silver cube adorned with pink hearts
a folded purple canvas tent
a folded purple and gold pavillion
a deck of green playing cards
a deck of red playing cards
a yellowed property deed
an olive green sack embroidered with the image of a tawny owl
an acorn-shaped sack
a black linen sack embroidered with bright gold pyramids
a red hollyhock
a medical supplies chest
a silver-worked dark leather locksmithing pouch
a weeping green goblin mask
a large steel shield engraved with a clenched fist
an engraved copper dart tube
a grinning gray ghoul mask
a pitted iron battle-axe with a leather-wrapped haft
a sleek silver hilt with an engraved guard
an iron nunchaku
a set of black polished horseshoes
a black leather bullwhip studded with razor-sharp steel discs
a ruby encrusted white leather armilla
a silver athame with an owl-feather shaped blade
a steel-plated black leather armilla
some azure high heels
a cloud-carved bone whistle on a long leather cord
an engraved steel longsword
a lightning-bolt bladed steel broadsword.

Jubalee

"You can either complain that rose bushes have thorns - or rejoice that
thorn bushes have roses."

Unknown
 

HX-MELATHA
GM Melatha
 
A Note On Reallocation · on 12/10/2002 4:06:50 AM Generate a link to this post in a pop-up window. 132
I wanted to clarify several points once again as reallocation is looming very near. This is lengthy, but should clear up rumor and assumptions fairly accurately.

1) The reason for reallocation.

The reason for reallocation is not to destroy your characters. Reallocation is here because we can not adequately balance systems against each other to provide adequate playability and enjoyment without it.

2) The reason for doing away with professions.

Since we had to rewrite many of the basic game systems in order to allow for reallocation, we have updated the original concept of the game. In the beginning, this game was designed for novice text-based RP gamers and every system was designed for ease of use over sticking to conventional methods of developing a text-based RP game.

The game wound up drawing in far more experienced, talented, (dare I say intelligent?) and hard-core gamers than ever anticipated, and these players now make up our core of subscribers.

A less restrictive, more open training system is being adopted as a result. We are now assuming that our players are talented enough to train themselves with less guidance, allowing them to decide in greater detail thier characters abilities, strengths and weaknesses.

What is in store for the future?

We will not stop developing the game when reallocation rolls in. Nay, this is only the beginning of our new, fresh outlook as game developers. With reallocation, we can stop with the excuses and start turning out new systems, skills, abilities, and fixing the broken ones.

There are many illogical things in game which range in scope from just not seeming right to destroying some peoples ability to stay focussed on playing the game. These things will begin to change in order to enhance gameplay rather than detract from it.

The campy atmosphere will remain in tact whenever possible, but greater width and breadth will be added to the gaming environment.

Our approach to balance.

Our goal as far as game mechanics is to balance skills logically. There will be no "best" weapon type, no "best" method of training, and no "best" tactic for using any combat based system. If you find a "best" anything, expect us to treat it as a bug, or unintentional side effect to be squashed.

This is not to say that all methods of training, and all tactics will allow you to progress, there are many ways to train which are completely illogical, and which will eventually cripple your character. For this reason, there will be methods of re-reallocating your character if you ever find that you are in this boat.

A special note on warriors.

In other games, warriors, and those of who choose the path of physical training always end up being terrible characters in the long run. Spells, special abilities, and effects granted to other professions and trades wind up being far more potent after a time. High level area effects, attacks which do multiple damage types, magical armors, healing, etc... are examples of these in most games.

We are taking special care and will be granting non-traditional skills and abilities to those who train in the physical realms so that they may continue to play without winding up as the "warrior waterboy" to the mystical and magically inclined players.

The game is constantly under development.

Just because things or conditions exist today, does not mean they will still be that way tomorrow. Unlike a "boxed set" or "pre-packaged" game you might purchase off of a store shelf, our game is being developed 24 hours a day, 365 days a year.

Those who train to take advantage of present conditions, and who do not consider that the game is constantly being developed will likely get really mad about this fact at different points in thier stay here. If web is overpowered, and you train solely to get web, develop all your tactics around web, and come to rely too heavilly on web, and then web is changed... yer gonna be mad.

This phenomenon has happened many times in many games. In this game folks trained to take advantage of a ranged weapons bug, web, brawling, alchemy, magic, storytelling, balancing, and many other things that have popped up from time to time.

For this is why I am strongly stating that if you find a "best" method of hunting, consider it a bug that will be squashed. If you train to take advantage of that "best" method only to find that it no longer exists, after reading this warning, then you can not say you were not warned.

What does skill "X" do, and what good will it be after reallocation?

Once again, the game is constantly under development. A skill which seems mostly useless today may become more important in the future. A skill which seems very potent compared to other skills may change at some point in the future. They will balance out eventually to provide for greater game playability.

If as of today, someone were to discount training in tumbling, dodge, armor, BC or adrenals based on thier present state of being underdeveloped systems, I would consider it a mistake. We will be offering methods for retraining your character after reallocation ends, so that if at any point in the future you wish to try something different, you may do so.

If a great enough change happens in game mechanics, we may offer reduced penalties for reallocating in game when these systems are released. Lats say you simply hate how slowly Adrenals is being developed, and really wish you had picked something else. There will be options, quests, and methofds for you to change how you wish to train. You will NOT be stuck with how you train after reallocation! I can not state that strongly enough. Your character will NOT be permenantly locked into your training choices!

That's all I can think of to say at this time, and I hope it reminds those who are feeling the "reallocation fear" set in that things are not as permenant, or as dire as they seem.

GM Melatha
 

AOH-ZEPHYRA

SWHNB

 
A poll · on 1/12/2004 9:58:21 AM Generate a link to this post in a pop-up window. 177
I'm testing our ability to use the Poll feature of the main webpage. Right now, it says there are no active polls, but if you click on the link, you'll be able to see the poll that I'm testing.

Let me know if you can't take it; it should be working but it won't let me test it on a staff account :D

Thanks!
 Zephyra
 

HX-JUBALEE
Party Girl!
 
A Stitch in Time · on 11/24/2001 5:43:14 PM Generate a link to this post in a pop-up window. 65
Hemistra asked me to post on the boards to let everyone know that her sewing shop is open in Eleusis.

The tools you'll need to use to sew are: needle, thread, sewing chalk (good for 5 uses), sewing knife, fabric and a pattern (good for 5 uses).

She also said to let you know she threw in a cheat sheet with each bolt of fabric, so if you aren't sure what to do try USAGE FABRIC.

Have fun!

~Jubalee~

PS If you have any questions on sewing just post them, I promise to read them and respond if they haven't been answered already.
 

WESTCLOAX
Pickoer
 
Re: A Stitch in Time · on 11/24/2001 7:05:30 PM Generate a link to this post in a pop-up window. 66
Was it just rumor or is sewing really based on art, gadgeteering, and ONE-HANDED?

Pick
 

HX-JUBALEE
Party Girl!
 
Re: A Stitch in Time · on 11/24/2001 7:48:50 PM Generate a link to this post in a pop-up window. 67
>Was it just rumor or is sewing really based on art, gadgeteering, and ONE-HANDED?<

It's just a rumor...but some rumors are rooted in truth.

By the way, how about posting in a non-staff file after this. ;o)

~Jubalee~
 

AOH-AIAGA

Aiaga

 
AIEEEEEE!!!!!! · on 12/17/2003 1:25:38 PM Generate a link to this post in a pop-up window. 174
ATTENTION!!!

AoH Baby #3 has arrived.

Last night around 11pm pacific time

7lb 1ounce.
19inch in length
a beautiful little girl who looks like her big brother

Proud mama and daddy.... Tremaria and Alcindor (who also have AoH Baby #2)

Name and pictures to follow. Dad's still working on the pics, and no name yet.

~~~Aiaga~~~

This message was originally posted in Philosophy, Debate, and Chatter, Warm Fuzzies. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=40&category=9&topic=4&message=1269
 

HX-HYPATIA
 
 
All Hallow's Eve · on 10/30/2002 2:44:50 PM Generate a link to this post in a pop-up window. 99
Tis All Hallow's eve
Beware!
Take care
for ghosts and goblins
are all out there.

Tis All Hallow's eve
and if you dare
come to a party
I'll tell you where.

The costume shop for our
general pop
will have a gate that's
not a prop.

Our estate crew
and this is true
will have a little
treat-e-poo.

So for them,
if they so wish,
the estate lawn
might just hold a witch.

But either gate or lawn
the start doesn't matter
it is the end result
that will cause the clatter.

At 9:25 PM we start.
And this is not for the
faint of heart.

Tis all hallow's eve
beware, take care!
For a party for all
is being prepared!

(translation of the above apalling verse:

A party has been planned tomorrow. A portal for the general population will be appearing near the costume shop. Estate members will have a little premmie treat (or trick) at the Diamond estate lawn prior to joining the festivites fashionably late. The fun Starts at 9:25 EST.)

GM Hypatia
 

SIMU-PEREGWYN

Chris

 
Alliance of Heroes Maintence 3/13/03 · on 3/12/2003 5:30:21 PM Generate a link to this post in a pop-up window. 144
Modus Operandi, Hercules & Xena: Alliance of Heroes, and CyberStrike 2 will be unavailable due to system maintenance on Thursday, March 13th. Maintenance will start at 10 AM Eastern, and should take approximately four hours. We apologize in advance for any inconvenience this may cause.

Chris Metzener
 

AOH-SUNAKO

 

 
Alliance of Heroes Newsletter: Edition 1 · on 8/21/2006 7:31:58 PM Generate a link to this post in a pop-up window. 254
For those of you who did not receive the newsletter in your e-mail. If you would like to, log in on the main AOH page and visit your account and "Email Preferences" and make sure you have the box clicked to receive the newsletters.

July 31, 2006

Welcome to the new Alliance of Heroes Newsletter! Those of you who have
been around with us a while may remember the monthly newsletters we sent
out some years ago. Well, this is similar but will be done on a quarterly
basis. Look forward to expansion on articles in the future as we get the
presses running full speed!

Table of Contents


Game News: New PM, Tracking, Sonic Improvements, Harvest Time
Current Events: Mentor Fair, Fairies!, Piraeus Update, Crete
Premium News: New Guru, Stand Alones, Merchants!

.~*~. Game News .~*~.
NEW PRODUCT MANAGER ANNOUNCED
For those of you who have been living under a rock, Alliance of Heroes is
now under the new management of Jubalee! One of her first acts as the new
PM was to hold a forum to listen to Athenian suggestions, and to see that
all typos and bugs were corrected. That done, the focus is now to the
future and it's looking bright!

LOCAL GIANT COUPLE RETIRES
After a long career out in the wilds hunting for a living, Baybee and
Bubba have retired from the tracking game and opened up a smokehouse deep
in the Hymettus Foothills. Now their secret hunting grounds are available
to you for your spearing pleasure! Just east of Athens, this forest full
of wild game had been previously unknown to the citizens as Bubba had
done his best to keep it hidden. Now in retirement, though, he and his
wife are lending their skillful hands to preparing your fresh kills into
tasty morsels. So grab yourself a boar spear and head out into the woods
to track yourself down some wild game... there'll be good eatin' tonight!

SONIC ATTACKS TO SEE IMPROVEMENTS
Tired of screaming your throat dry just to have to finish off that
vicious rat with your sword? Want to wail back at banshees and give those
screeching goblins a run for their dinars? Are you using your voice to
entertain at parties when you could be out howling dirges for enemies of
the state? Well, fret no more! Changes to the sonic system are up and
coming and they should see noticeable improvements. So dust off your lyre
and march into battle with your head held high and voice even higher...
ears everywhere will be in peril.

ALL HALLOW'S EVE ON THE HORIZON
Harvest time will soon be at an end as the long dead of winter
approaches. What other spirits will rise to as Persephone descends into
the Underworld? Join us at the end of October to see what the mentors
have planned for All Hallow's Eve. Look forward for another round of
trick or treating as well as some other surprises!

.~*~. Current Events .~*~.
MURDER AT MENTOR FAIR HOAX!
The weekend of July 30th was an eventful one for mentors and fair-goers
alike as a proposed donation to the mentor society turned into murder
during the festivities. But even with a corpse on their hands, the
mentors put on a solid show with games all weekend to be enjoyed by young
and old. Prizes were handed out like candy and fun was had by all! The
few spirits dampened by the murder were turned on their ear as the
multiple killings proved to be nothing more than Thalia, the muse of
comedy, posing as a reporter in order to write-up a real life murder
mystery for her own entertainment. Captain Trachys of the Athenian
Militia City Watch and Bumblonicus were on hand trying to solve the
impossible case as was the newly made Lance Constable Cleft. When reached
for comment, Captain Trachys simply stated, ""There was no stiff. There
was no weapon. There was no murder." Lance Constable Cleft -do not salute-
 who was standing nearby added, "Cleft see one." The interview was cut
short as the giant troll was ordered to salute and this reporter barely
escaped with his life.

FAE-LIKE CREATURES SPOTTED IN ATHENS
The Iron Tongue of Midnight hath told twelve strange people have been
seen around Athens as of late and there's some rumors that they are
actually Fair Folk from the north. This reporter can't say one way or
another, but the Athenian Council for Dealing with Magical Beings has
advised all Athenians to remain in their homes and not to make any
contact with anything or anyone suspicious. The advisory came through a
slot under the President of the ACDMB's door, as he has not been
available for comment for the last six years after a particularly bad run
in with a nearsighted basilisk.

LOCAL WARLORD MAKES GOOD
Piraeus clean up under way under the capable management of its relatively
new ruler, Drakontas, Piraeus has been cleaned back up to near its former
glory and the streets are once more populated with citizens going about
their daily business. The magnanimous warlord even paid for a new tavern
called the Dragon's Lair to be built in the southern part of the town,
serving up such colorfully named drinks such as Assassin kisses and
Athenian Deathwishes. We have been assured that, despite the names, none
of the drinks are deadly.

He has also renovated the gate previously known as Asty with a tasteful
decoration of Ares and a few striking rubies, quite brilliantly naming
the gate after himself. When Vasileios, Captain of the Guard, was
reached, he commented, "Cleanliness and order are not matters of
instinct; they are matters of education, and like most great things, you
must cultivate a taste for them." This reporter couldn't agree more.

CORRUPTION IN CRETE CONCLUDED
Unknowingly living under a terrible despot out to rule the world for the
past several months, the island of Crete was in for a wake-up call. You
might remember Crete making the headlines several years ago when the
citizens of Athens routed out a terrible minotaur from the labyrinthine
tunnels beneath the island. Now they have faced a threat above ground.
Kakosarchigos was a saint in the eyes of the Cretans, promising them
peace and security while actually delivering deception and terror.
Talos, the bronze guardian, was brought forth to guard the island by this
benefactor, but as the people of Athens soon realized upon arrival, the
giant was a fake. Kakosarchigos had built the machine to fool the
citizens into living under his rule and anyone who got too close to the
truth was turned into an animal and slain. Our resident news maker
Autolycus found this out the hard way. We went to the streets of
Chersonissos and talked to Zakro of Zakro's Smithy about the
situation. "I can't believe we put all our trust in that man! Drowning in
his own machine is too good for him!" Angry words from someone who has
seen the worst of man.

.~*~. Premium News .~*~.
NEW PREMIUM GURU ANNOUNCED
A new GM has joined Holyph in making sure the members of the Estate get
what they deserve! Please welcome GM Sunako to the Premium staff. As a
gesture of good will, Estate members have received a 10% discount from
all merchants in the game, as well as the ability to check their full
dinar status (including bank accounts) with wealth from anywhere. They
are also now able to use promissory notes to pay for things when they are
not holding enough dinars as long as they have enough to cover the
purchase in the bank.

STAND ALONE HOMES FOR SALE
At the last Premium Meeting, available stand alone homes were listed out
and a few new ones made available for the convenience of our Estate
Members. The homes still available can be found in-game on page 8 of the
Premium Gazette. For a limited time, the extravagant homes in Delphi have
also been lowered in cost. These homes will be seeing significant
renovations in the future that will up their property value so grab them
while you still can!

MERCHANTS AND ALTERERS GALORE
The new Premium Gurus are working hard to see that merchants continue to
visit the estate monthly for the forseeable future, and that the
occasional alterer drops by to treat Estate members to true style! A new
permanent catering merchant has also taken up residence in the Diamond
Estate and can be found near the dining hall. Rumor has it that another
permanent merchant may be joining it soon that will provide access to
hundreds of items only accessible by Estate Members! A special never
before seen merchant is slated to make a visit to the estate in the next
month as well, so get your dinars ready!
 

HX-ERYX
 
 
Almsbeinn · on 1/10/2001 12:15:10 AM Generate a link to this post in a pop-up window. 50
Thanks to everyone who has responded to Almsbeinn's requests for donations. The young heros of Athens do appreciate it!

For those who have not yet met him Almsbeinn is a traveling priest of Tyche accepting donations in the Midgard area. The donations are then sent to the Shrine in Athens.

Eryx
 

HX-ZEPHYRA
GM Zephyra
 
Alpha Moves to New Project · on 12/24/2000 6:06:37 PM Generate a link to this post in a pop-up window. 48
Starting January 2001, Alpha/Suz, our Product Manager, will be moving to a new project within Simutronics. Alpha guided Hercules and Xena: Alliance of Heroes from the beginning. Before beta testing, before alpha testing...there was an Alpha :)

Alpha/Suz asked me to pass along her appreciation to all of you for making HX:AoH such a warm and caring environment. She is looking forward to her new assignment and we wish her all the best!

As part of this change, I will be the Product Manager for HX:AoH.
The GameMaster team of HX:AoH and I hope to bring you continued enjoyment and exciting new ideas in the future. And yes, combat is still Job One ;)

Many thanks for your support!

Hugs,
 ~Zephyra
 

AOH-AMARANTH

GM Amaranth

 
ALTER verb for alteration guidelines · on 12/8/2004 11:07:49 AM Generate a link to this post in a pop-up window. 224
We've added the new ALTER verb to offer guidelines for players requesting alterations from merchants. Comments or questions can be posted at https://www.play.net/forums/messages.asp?forum=40&category=1&topic=2.

Amaranth - the ageless

This message was originally posted in The Council House - Discussions with Simutronics, Talk to Simutronics. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=40&category=1&topic=2&message=3430
 

HX-ZEPHYRA
GM-Zephyra
 
Alteration Guidelines for HX · on 9/27/2000 5:47:18 PM Generate a link to this post in a pop-up window. 36
There are three questions all alterers ask themselves before providing an alteration:

1) What is this?
2) Does it make sense?
3) Is this item specifically forbidden?

If the alterer does not know what your item is [ie, "a shield bearing the ancient cabaret rune of old Broadway"] they are not to make it, even if you know exactly what it is. Please do not try to convince, cajole or sell the alterer that these ancient runes are world-reknown. If Perizada ain't seen 'em before, they ain't being done. Period :)
Alterers will only make items that they are familiar with. I have some nice reference books to look up if a player asks me for something I've never heard of...if it's not in something I have, I won't do it. Neither will anyone on staff. If you have a reference that shows what "a twisted blockenmeisterstinger" is, good for you! But if it isn't in my reference, you aren't getting one, now are you? :)

Does it make sense? That same shield above bears runes -- which implies that the runes can be read from anywhere in the "room" even if the reader isn't from old Broadway. If it's in writing, only someone holding the item [or being shown the item] can see it.

Certain things are expressly forbidden: human/giant/centaur body parts ["a centaur-hide shield" would make me skin the alterer]; sexual toys; denim jackets or other specifically modern items; GM or TV show characters on any item or as autographs. Please don't request anything that isn't available in the game. If you saw it on TV, that's great -- but we aren't going to provide everything on TV in our world.

Items don't glow, pulsate, vibrate, shake, rattle, squirm, giggle or emanate unless there's a really good reason for such based in the item's actual qualities. A non-magic item could not glow. It might glitter or scintillate if it's encrusted with gems, but it won't cast any light of its own.

Armor cannot be changed into items of clothing. Nor can we change one material or type of item into another one. If it's an iron broadsword, it will never become a steel falchion by sheer willpower :)

Adjectives need to be under control and we generally don't allow more than one extra phrase after the noun when the item is visible to everyone in the room. In general, keeping it to an absolute maximum of 10-12 words per item is good. This rule is intended to be flexible, but we don't want to strain it.

Items that can be shown to other players or read by other players have slightly more flexibility: we allow up to 25 words for these descriptions. Again, there are occasional times where the description is longer, but not by much!

There are more specific guidelines that our alterers have to follow. We don't want to bore you to tears with the details :) However, this list should provide you with some basic idea of what you might be able to obtain the next time you see someone's wagon pull into town!

~Zephyra
 

HX-ZEPHYRA
GM-Zephyra
 
Alteration Guidelines in HX · on 9/27/2000 4:59:11 PM Generate a link to this post in a pop-up window. 35
Everyone,
I've been pondering what to say on this subject for quite some time.

Some altered items in HX do not conform to our standard guidelines. For this, I apologize as it's been my function to oversee the merchants providing these services. While the guidelines have been in place ever since HX opened, there are still times where our enthusiasm overcomes our adherence to the rules. In these cases, there's always going to be some sort of repercussion.

Our goal is customer satisfaction. To that end, our rules are intended to provide a framework within which every player who receives an alteration can be confident that their item will be no less exciting than the alteration received by their neighbor.

Given time constraints and how overwhelming it can be to run an alterer, we occasionally say "yes" to items that should clearly be marked "no." All of us have done so. I still cringe when I see certain things I did as an AGM. :)

I want to reveal a few guidelines so you'll be able to plan your alterations before you need them. It'll save you some stress wondering if we'll do the item, and will also save time as you won't need to dicker with the alterer.

You might find it beneficial to print out the next post and stick it in your HX Maps folder [or what have you! I know even the most technical person usually prints out some things!].

If you have questions about the guidelines, feel free to contact me directly at the email address above.

Thanks for your understanding!

~Zephyra
 

AOH-MATHUNA

GM Mathuna

 
An Important Announcement! · on 5/1/2006 7:07:54 PM Generate a link to this post in a pop-up window. 249
Greetings Citizen's, It has been a pleasure and a privilage to serve as your acting Product Manager. But as all good things must come to an end I am stepping down so that our new Product Manager can take charge. I am certain you all know her so with no further ado let me introduce Product Manager Jubalee.

Senior Gamemaster Mathuna

This message was originally posted in The Council House - Discussions with Simutronics, Talk to Simutronics. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=40&category=1&topic=2&message=3522
 

AOH-JUBALEE

PARTY ON!

 
Re: An Important Announcement! · on 5/1/2006 7:29:31 PM Generate a link to this post in a pop-up window. 250
I'd like to thank Mathuna for doing a great job as interim P.M.

I'm excited to have the opportunity to work for you all as Product Manager. I love this game and will work as hard as I can to make it successful. It's so great to be able to work with all you players (who make this game the best one of all), and the GMs here (who really do care).

I looked up "work" in the thesaurus to see if I could find another word because I use it so many times in the previous sentences, but all the other words were so negative and didn't fit at all because being able to make the game better and more fun for you guys is far from "drudgery" or a "chore" or any of those words.

Jubalee

"You can either complain that rose bushes have thorns - or rejoice that
thorn bushes have roses."

Unknown
 

HX-ZEPHYRA
GM-Zephyra
 
An Update on Combat · on 11/9/2000 11:34:39 PM Generate a link to this post in a pop-up window. 45
Please post any discussion concerning this message in the appropriate topic :)

One of the challenges of operating a game with a part-time staff is the outside need for full-time employment :)

In this case, we found ourselves slightly behind the 8-pickle regarding combat as Waldern's day job totally consumed him. I spoke with him on the telephone in August and was very encouraged by the progress he made and the time frames presented were very realistic. Even when he had to travel for a couple of weeks, he returned and we were confident things would continue to roll along.

Until he had to travel on and off for his day job so unexpectedly and frequently, it ate the time he could spare us from the essentials of life. Regretfully, Waldern is taking a long hiatus from our world until the day job is less of a drain on his time.

And so, into this half-finished system step Mathuna and Astraea, who are gallantly and intelligently sorting what needs to be done and preparing the rest of the project for its debut.

Obviously, this is delaying the debut of our system. They currently project late December for the basic system.

The good side is that they are intimately familiar with three of our professions so that means less coordination with profession gurus to make sure all systems coordinate. Both Astraea and Mathuna have proven themselves as steady workers with an intense interest in providing all players a balanced platform from which to proceed.

We know this is going to frustrating and disappointing to many of you. It is to us as well. We wanted to have more concrete progress on the system before announcing anything, which is why I've delayed until now to explain the silence.

Personally, I am going to miss Waldern very much. He created our Eureka game for me based on one conversation we had after several other folks had told me the idea was impossible :) I've been Waldern's Fan Club President ever since. He was able to understand what I said and translate it into working products. He's a good friend.

Warriors: Nommo is very well-versed in your needs and thoughts. With his guidance, your profession is in very capable hands.

Sincerely,

Zephyra
 

SIMU-SOLOMON

Verba movent, exempla trahunt.

 
And On The Eleventh Year... · on 12/6/2005 3:36:26 PM Generate a link to this post in a pop-up window. 240
Simutronics rested.

As much as I hate to be the bearer bad news, I'm here to announce that this year we've decided to take a break from SimuCon.

Many folks have noticed that in recent years we've started the planning and organizational process later and later and this year it's become clear to us that we need to take a brief respite and regroup. Our hectic schedules this year simply will not allow us to take on this formidable task and keep what's left of what little sanity we had to begin with. Therefore, we made the tough decision that we need the time to plan a better SimuCon experience and with help and feedback from you all, whether you're telling us what you liked about every one of the 10 Cons you've been to or what was missing from any of them that kept you away, we hope to make 2007 our best SimuCon ever.

We do hope you understand and we hope to see you in 2007.

Regards,

Bubba, Melissa, & Tamma
The SimuCon Coordinators
 

HX-JUBALEE
Party Girl!
 
Announcing the winner of the Vania song contest! · on 8/24/2002 4:04:46 PM Generate a link to this post in a pop-up window. 83
After much deliberation and discussion amongst the judges the winner has finally been determined. All the entries were wonderful and would make great songs for Vania! One finally was chosen, though.

And the winner of the Vania song contest is.....

Cydara!

Vania will soon be singing her wonderful new song in Athens, as soon as I can get her to remember the words.

Jubalee (wandering off while humming a new song that she can't get out of her head now)
 

ARESLOVER
 
 
Re: Announcing the winner of the Vania song contest! · on 8/24/2002 8:28:15 PM Generate a link to this post in a pop-up window. 84
>>And the winner of the Vania song contest is.....

Cydara!<<

Congrats, Cyd! I can't wait to hear Vania sing a new tune :)
~Gammy
 
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