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DR-ARMIFER

 

 
"Death from Above" Spell Changes · on 2/6/2009 5:08:09 PM Generate a link to this post in a pop-up window. 2717
The previously announced changes to the shield-ignoring TM spells have been implemented across all versions of the game.

This affects the following spells:
Burn
Harm Evil (to a lesser extent, due to specialized nature)
Lightning Bolt

Harm Horde has not been adjusted at this time, since it already labors under a significant accuracy penalty.

Please keep in mind when trying them out that the new numbers are subject to change. If you feel something is out of sorts, please tell us. Include the following information:
Your TM skill and stats*.
Spell you're using and at what mana.
What creature you're fighting, or the stats and Evasion skill of your PC target*.
Any noteworthy situational conditions (disablers in play, combat range, etc.)

* You may simply name the character if privacy is an issue, but the numbers make it easier on me.

-Armifer
"...everything can be taken from a man but one thing: the last of the human freedoms-- to choose one's attitude in any given set of circumstances, to choose one's own way."
-Viktor Frankl

This message was originally posted in Abilities, Skills and Magic, Magic - Suggestions, Discussions and Thoughts. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=4&topic=16&message=10262
 

SIMU-SOLOMON

Welcome to the DR Forums!

 
"Right Now" Roleplaying Topic · on 10/6/2008 12:43:32 PM Generate a link to this post in a pop-up window. 2585
Per Ragran's fine suggestion, I set up a new topic for people who have ideas for spur-of-the-moment or "pick up" events and either need help with parts or just want someone to play along.

It should be pretty fun! Have at it.

Solomon

"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations

http://www.myspace.com/simutronicsdragonrealms

This message was originally posted in Events and Happenings in DragonRealms' Elanthia, "Right Now" Roleplaying. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=13&topic=28&message=2
 

DR-ZEYURN

Fear the DOOM bunny.

 
'Urbanity', areas, and you. · on 10/25/2008 12:34:09 AM Generate a link to this post in a pop-up window. 2598
I have released utilities that have split the previous definition of whether an area is wilderness or urban into two separate scales. This means that areas can be beneficial to both Thieves and Rangers at the same time.

While most areas of the game will go unchanged, I have made a few alterations to go along with this initial release and we will be reviewing areas as we see fit. Here's what changed.

1) Langenfirth: This area is now friendly to Thieves as well as Rangers. Langenfirth was set at wilder than it should have been so it will be slightly less Ranger friendly than it was.

2) Leth Deriel: This area is now friendly to Rangers as well as Thieves.

3) Crossing Shipyard (rats): This area is now friendly to Rangers as well as Thieves.

4) Middens (louts): This area is now friendly to Rangers as well as Thieves.

5) Temple in Gate of Souls: This area is now friendly to Thieves as well as Rangers.

NOTE: Since Beseeches are in a state of being assessed and rewritten, they do not work with these new mechanics and may not catch all changes. All other guild abilities and verbs should pick up the split fine.

-Z

This message was originally posted in Places, Cities and Provinces of DragonRealm's Elanthia, Game Master and Official Announcements. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=7&topic=1&message=124
 

DR-ANJI

Alpha Female

 
** The pounding of tent pegs disturbs the ancient silence ** · on 12/20/2008 5:32:39 PM Generate a link to this post in a pop-up window. 2666
Once again the area around the Ancient Tower has become an encampment for the Rakash Merchants. They promise to stay over a week this time so all can pick up any necessities. Enjoy!

GM Anji
Rakash Race Champ

This message was originally posted in The Races of DragonRealms, Rakash - Rakash Pack. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=12&topic=15&message=3738
 

SIMU-SOLOMON

Welcome to the DR Forums!

 
**SOILER WARNING** Totems, Fragments, and What It All Means · on 11/6/2008 11:41:41 PM Generate a link to this post in a pop-up window. 2609
Lots of detailed information here, so if you don't want it, stop reading. This was all getting posted on Monday, but since some people keep wanting to stir things up no matter what was said, we'll just do it now and get it over with.




Totems

Fragments are returned to the sky by holding a totem and a glowing fragment in your hands and using the RAISE verb. This increments your totem's "fragment count" by 1.

The totem reaches its first bonus level at four fragments and becomes "active". After that point, the totem will then become "dirty" after one week of real time. Once it has been activated, the totem is capable of providing multiple types of bonuses that drain charges from it. These charges can only be restored by CLEANing a dirty totem and, as only dirty totems can be cleaned, the totems have an effective recharge rate of 10 charges each week.

By the way, to CLEAN the totems, you're going to need items for your totem that match what you sacrifice to the appropriate altars in the Alternate Favor System.

Here is a list of the abilities and associated costs:

Level 1 (Unlocked at 4 Frags)LightPUSHing the totem allows it to act as a light source.Costs 1 charge
Level 2 (Unlocked at 10 Frags)BlessThis is activated by the WAVE verb and will add 10-30 blessed strikes to a weapon in the hand of the target (either another player or yourself).Costs 2 charges
Level 3 (Unlocked at 18 Frags)Stat/Attribute BoostThis is activated by the POINT verb and will boost at single stat by 6-10 points for the target. The stat chosen will depend on the deity of the totem. Each has 3 possible. Not going to break down which each has at this time.Costs 3 charges
Level 4 (Unlocked at 28 Frags)Skill BoostThis is activated by the SHAKE verb and will apply skill boosters to the totem-wielder. The stat boost is slanted based on the chosen deity's "flavor" being dark, light, or neutral; a bit toward the offensive for dark, defensive for light, and more balanced for neutral.Costs 5 charges
Level 5 (Unlocked at 40 Frags)FavorThis is activated by the KISS verb and will bestow a favor upon the wielder. The ability will bring the favor count up to 15, but no higher. If the PC's count drops below 15, it will work again.Costs 10 charges
Jackpot (Capped Totem)RPAThis is activated by the RAISE verb and has a 20% chance to bestow a Level 1 RPA on the wielder.Takes all remaining charges


So, as I said, once your totem is capped, you do not need to worry about more fragments. Any additional fragments you DO find have a chance to provide the jackpot bonus, but the basic functionality of the totems themselves is permanent and you cannot "break them" or "run them out", again, as I said.

There will be fragments in the treasure system to allow for the occasional jackpot or to allow those who need more to cap out their totems to cap them out. There's no deadline on capping them out.

So, aside from a very small number of typo issues, the totems were not "buggy", they were not working improperly, and they were working 100% as intended. Wythor and Lohkrian did an absolutely amazing job on them.

As we said, they're fairly complicated, but it was felt that they needed to be more than simple props, given their benefits.

If you have a billion fragments squirreled away, you might as well help someone cap out their totem, since most of them will die in a week or so. Any newly generated fragments currently have a lifespan of 1 week, but after the festival that will drop dramatically, so your best bet after the festival will be to use them, give them to someone, or sell them quickly. I'm going to ask Armifer to drop the lifespan on newly generated fragments significantly over the weekend (down to maybe an hour or so) and we'll re-add ways for people who need them to get them in order cap out their totems more quickly, but again, if you're holding a bunch of them, they're not going to do you any good, so help out your friends.

For those of you who are wanting to exchange your totem because you messed up and got the wrong one and are holding fragments now, this shouldn't affect those fragments you already have.

Also, something that many people declined to investigate or participate in:

Fragments could be (can still be) given to certain NPCs and exchanged for "tricks" or "treats", which can be stored in special bags and can summarily be given to your friends or used yourself with various effects.

Which leads to the other announcement, which will be explained in more IC detail tomorrow:

For many years, a large number of players (and GMs) have wanted (or created) more recognition and/or celebration of Real World holidays. In addition, we've always had the ever-present question of "When's the next festival?".

My take on the holiday issue (which I've gone over before) is that this was not acceptable unless we could come up with a way to justify it and make it suitably fit into the culture and history of the game. Despite that feeling and despite my repeated "banning" of OOC invasions and Holiday Recognition in Prime, we'd still get rabid reindeer and mistletoads, rampaging turkeys, pumpkin carving systems that conveniently got released on Halloween, and other references that some people loved, some people hated, but only resulted in reports, complaints, and OOC comments on the gweth, which resulted in more reports and complaints.

Being a big fan of WoW's "in-genre-fication" of holidays, with good storylines and events that tied them in, I sat down last year with several staff members and we discussed ways to bring this to life in DR, starting with Chris' Mass, which will be a regularly occurring event with a theme of giving and sharing, tied to The Mass's appearance in the sky.

Following suit, the Events Team, Cleric Team, Moon Mage Team, and I, laid out the groundwork and storyline for what will become an annual, large-scale, themed festival designed around the Huldah's mischevious antics which caused turmoil in the heavens and resulted in the disappearance of the stars and totally empty skies, giving us our first ever Hollow Eve.

Many NPCs, Merchants, Alterers, and I believe even a few Greeters mentioned "Hollow Eve" to large numbers of players, but it was either overlooked or no one made the (obvious, we thought) connection.

This event and festival will occur every (RL) year, allowing you to plan your plat hoarding accordingly. The festival's theme will obviously lean toward the godly and generally contain inventory, games, and events that focus on darker aspects, deities, and playstyles. The idea is that most (if not all) shops at the fest each year will return, either with the same or refreshed/restyled inventory, along with new shops that will be added, which means it will continue to grow each year. I already have shops in mind that I'll be building and I know I've heard several other GMs say the same thing.

In addition to the auction, there are going to be a couple of other new system/feature releases, hopefully tomorrow.

Solomon

"The probability of someone making a mathematical formulation on a non-mathematical subject is inversely proportional to its usefulness."
- Brust's Law of Mathematical Formulations

http://www.myspace.com/simutronicsdragonrealms

This message was originally posted in Discussions with DragonRealms Staff and Players, General Discussions. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=1&topic=3&message=62027
 

SIMU-SOLOMON

Welcome to the DR Forums!

 
2007 Goals Updates · on 3/3/2008 10:14:06 AM Generate a link to this post in a pop-up window. 2392
The 2007 Goals page was updated. 2008 page is on the way.

http://www.play.net/dr/news/2007/goals.asp

Solomon

"Beat me, whip me, maintain my mindstate at sub-optimal levels!"
 http://www.myspace.com/simutronicsdragonrealms

This message was originally posted in Discussions with DragonRealms Staff and Players, General Discussions. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=1&topic=3&message=58978
 

DR-NHIA

GameMaster Nhia

 
2009 Wedding Dates Now Available! · on 12/14/2008 10:48:36 AM Generate a link to this post in a pop-up window. 2663
Wedding packages for 2009 are now available for purchase at http://www.play.net/dr/weddings/. We offer the following packages:

- King's Wedding (none currently for sale)
- Queen's Wedding
- Prince's Wedding
- Fallen Wedding (available in the Fallen instance only!)

Assisted Wedding packages are the perfect chance to custom design items and clothing with one-on-one help from a GameMaster who specializes in exactly that.

Additional information is available at both http://www.play.net/dr/weddings/ and http://sites.google.com/site/dragonrealmsweddings/. Questions? Feel free to post them here or email the Wedding Team at DR-WEDDINGS@PLAY.NET.

FUN LITTLE KNOWN WEDDING FACTS:
- custom tattoos, one for each spouse, are available through the Queen's wedding package and use a verbed item slot
- verbed items, such as fluff-hiding robes and feature-hiding cloaks are available through Queen's Weddings
-All weddings, including the Prince's wedding packages, receive customized wedding bands (or tailbands/torques/Pr'raaho, etc) which have return-to-me bonding, loads of verbiness, and allow for last name sharing -and- hyphenation!
- Weddings aren't just for weddings. Many folks use them to throw parties for fun!

~GameMaster Nhia
Weddings Team Coordinator
Elothean Champion Trio

"I was married once in an online fantasy game. We were thinking of having children, but it would have severely drained my power crystals." -- The Simpsons, comic book guy

This message was originally posted in The Social Side of DragonRealms, Weddings, Feasts and Funerals. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=43&topic=19&message=417
 

DR-ZEYURN

Fear the DOOM bunny.

 
24 hour BOX DISPOSAL WARNING · on 8/1/2008 1:46:26 PM Generate a link to this post in a pop-up window. 2548
New lockpicking and disarm will be going live approximately 3 PM est tomorrow, August 2nd. All old boxes will become worthless at that time, so do whatever you feel you need to in order to be prepared.

This will occur in both Prime and TF.

-Z

This message was originally posted in Abilities, Skills and Magic, Survival Skills - Economic. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=4&topic=7&message=4945
 

DR-VAELDRIIL

Bardic Messenger

 
>stop tease bard guild (releases!) · on 6/6/2008 8:14:24 PM Generate a link to this post in a pop-up window. 2476
Earlier than anticipated! Whee!

(1) Phoenix's Pyre now has a TM component. When played loudly, it potentially affects everything outside the bard's group, when played quietly it only affects things engaged with the bard or his group. It is not a high damage spell, and is more effective the closer the targets are to the bard himself. IMPORTANT NOTE: Playing the Pyre loudly in town may be frowned upon by The Man.

(2) It is now possible to play instruments while wearing armor, but there is a skill penalty involved. This applies to both normal playing and enchantes.

(3) Bards now have a chance to maintain an enchante while stunned, based on a contest between stun duration and music theory skill. There is always a chance to continue and always a chance to fail, regardless of duration or skill.

(4) Music theory now has a slightly increased impact on enchante effectiveness.

(5) Experience for magic and music skills has been adjusted. Previously there was a no-exp timer when an enchante ended, which is why some people were noticing they couldn't learn from certain enchantes after logging back in with the new xp drain. They were on the no-exp timer. The timer has been removed. To compensate, magic and vocal xp per pulse is slightly lower. To make instrumental enchantes more viable and to account for the new roles of Theory, xp for those skills has been slightly increased.

(6) A newbie fudge has been added to PLAY to make it possible to learn from ANY instrument when playing offkey scales. You'll sound bad, but at least you'll learn.

(7) Due to constant abuse, avoiding the high start-up cost of enchantes by starting at min prep and then raising the power via MANA SONG will no longer be possible. Anytime MANA SONG is used to raise the power, the next song pulse will be treated as the first in terms of mana cost.

(8) Target acquisition logic has been enhanced. While not flawless, it will now be far less likely to check magic resistance and other conflicts on players/creatures that are not going to be affected by the enchante in the first place (e.g. if an enchante is only supposed to affect those OUTSIDE the bard's group, it will be far less likely to check against those IN the bard's group). While not a final solution, this should help to some degree with resistance and similar problems. Note that many enchantes will still need to be updated to support this feature, but at least we now have that option.

-V.

"Reject me not, sweet sounds! oh, let me live,
Till doom espy my towers and scatter them.
A city spell-bound under the aging sun,
Music my rampart, and my only one."
-Edna St. Vincent-Millay
 

SIMU-SOLOMON

Welcome to the DR Forums!

 
A Bone to Pick, Several Actually · on 10/22/2009 4:08:37 PM Generate a link to this post in a pop-up window. 2905
Just a suggestion that everyone attending the Hollow Eve festival might want to work on assembling a Skeleton, mismatched or otherwise. Whatever you pick is up to you.

Just sayin'.

Solomon

Fight me:
http://la-bubbita.mybrute.com

This message was originally posted in Events and Happenings in DragonRealms' Elanthia, Teasers - Events. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=13&topic=4&message=49
 

DR-VAELDRIIL

Bardic Messenger

 
A Cacophony of Silver and Glass · on 7/27/2008 8:13:23 PM Generate a link to this post in a pop-up window. 2545
The artisans Kymme and Derque have opened their wagon in the seacaves and will be keeping it open and available for shoppers through the 6th day of the the 9th month of Dolefaren the Brigantine. They hope you enjoy the re-opening.

(A Cacophony of Silver and Glass will be open in the seacaves through Wednesday. Enjoy!)

-V.

"Reject me not, sweet sounds! oh, let me live,
Till doom espy my towers and scatter them.
A city spell-bound under the aging sun,
Music my rampart, and my only one."
-Edna St. Vincent-Millay

This message was originally posted in Estate Holders of Elanthia, Game Master and Official Announcements. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=40&topic=1&message=285
 

SIMU-SOLOMON

Welcome to the DR Forums!

 
A Changing of the Guard(s) · on 11/18/2009 12:00:26 PM Generate a link to this post in a pop-up window. 2915
Sometimes you have a GM who does so much, in so many different departments, that you can safely say they do the work of three people. In this case, saying that is even more accurate.

Due to real-world obligations, GM Ariawen has chosen to step down and take some much-needed and much-deserved time to focus on other, non-text-based, priorities. It would be enough of it were just Ariawen, but as I alluded to earlier, Ariawen did a lot for us.

As far as her Game Host Team Lead duties are concerned, GM Ariawen will be replaced by GM Belladzia.

Ariawen will also be succeeded as Order Liaison by GM Lyneya.

As far as her work making The Fallen a more interesting place as GM Corii, that role will be adopted by GM Tiesse.

In regards to her life as GM Cecco, the forums are now managed by a new face who I'd like you to help me welcome, GM Allievo.

There are also a number of things Ariawen did behind the scenes, but all those things will remain there, the pieces of which will be picked up by, and/or delegated to, various and sundry GMs.

Ariawen will still be with us, just in a much more diminished role. Hopefully when time and circumstances allow, we'll be able to welcome her back into some more visible aspects of your text-based lives.

Congrats all around to the new guard, and congrats to Ariawen for working so long and so hard for so many of you, whether you knew it or not.

Solomon

Fight me:
http://la-bubbita.mybrute.com
 

DR-BARTLEBEE

 

 
Re: a Imperial dira · on 6/16/2009 2:35:07 PM Generate a link to this post in a pop-up window. 2812
Hello, folks:

I suppose many of you have seen today's official announcement "What's a Dira?", but for those of you who haven't, take a look at it. It has a bit of information about the system, and you can find out more at the Coin of the Realm shop in Shard.

Bartlebee

This message was originally posted in Surviving in DragonRealms - Elanthia, Items - What's THAT DO?. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=3&topic=16&message=3986
 

DR-MAECE

Ironguts

 
A Little Something · on 5/16/2008 8:26:44 PM Generate a link to this post in a pop-up window. 2460
The paladin's hot tears of shame and kneeling have been removed when they kill a PC. Now, they will be reminded of their deed and an outsider will see nothing.

I think that pretty much says it all.

This is live in Plat and Prime. This will be set in TF over the weekend.

~Maece

"You thought it was me gnawing on the passengers? Nah, I'm a vegetarian."

Flight of the Living Dead, 2007

This message was originally posted in The Paladins, Game Master/Official Announcements. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=30&topic=1&message=131
 

DR-DARTENIAN

Polly's Perch

 
A Little Teaser · on 6/12/2008 5:03:35 PM Generate a link to this post in a pop-up window. 2488
There are several systems long in need of overhaul.
Everyone knows it. It's not a secret at all.
After all this time, one of them is getting done.
Coming soon we'll be opening it for testing fun!
Hope you'll see it's much less of a bore!
I believe you'll enjoy what's in store!
No longer will size be as important, and how!
Get ready, because it's not far off now.
Take part in it or just observe
Where you are may help to serve!
Oh joyous day! Hurrah! Hurray!

- GM Dartenian

"So he buckled right in with a trace of a grin
 On his face. If he worried, he hid it.
He started to sing as he tackled that thing
 That couldn't be done and he did it."
 - Edgar Guest
 

DR-OOLAN

Welcome to Smithing.

 
A message brought forth · on 5/4/2008 5:02:45 PM Generate a link to this post in a pop-up window. 2454
A slip of parchment is brought to your attention.

"It is my deepest pleasure to relay to you all the newest of traditions for all of our Kin throughout these new lands. In the lands near Sunfall Hub, in the foothills outside the area called Sorrow's Reach is a trail to a new location of importance to our people. There, amid a clearing the Three are often paying attention. If you offer prayers to the boulder, you might even draw this attention to yourself and be given the chance to request from them a favor, much as the tuboraru gain from their gods. Pray, make your offering and then invoke the symbol you have been granted, should your offering be accepted, that the gods may learn of your experiences and perhaps offer you a favor in exchange.

Shraened of the Claw of Demrris"

GM Oolan Jeel

P.S. For those that attended, you may post full logs and specific information but please make it quite clear if spoilers are present in your posts.

"This island is made mainly of coal and surrounded by fish. Only an organizing genius could produce a shortage of coal and fish at the same time." Aneurin Bevan, May 1945, on World War II rationing and shortages in England.

This message was originally posted in The Races of DragonRealms, Prydaen - The Hub. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=12&topic=14&message=7739
 

DR-ADERA

 

 
A nonchalant assistant arrives, following Chippy. · on 8/31/2008 10:56:27 PM Generate a link to this post in a pop-up window. 2571
Greetings!

 As the title denotes, the first of the Hirelings has been released into Prime and Plat.

General Rules:
Currently, hirelings are very random when they arrive, they can be of any age or gender.

Hirelings are placed by the Trader guild throughout towns and clans for use of members of their guild. Therefore, you can only hire the current ones while within town or clan's borders or in a specific location.

Generally speaking, the higher your circle, the better the appearance of your hireling. However, even the highest level traders may occasionally get a hireling with an 'attitude'.

Anyone found abusing hirelings or using them to harrass other players can be blocked from using the system indefinitely.

There is a cost for all hireling services and the hireling will tell you the cost if asked.

Hirelings are available at different levels and each usually has 2 or more abilities that take even more levels to access. (The levels are somewhat lower in Plat than in Prime.)

Attendant:
This hireling has MANY abilities that range from useful when conducting traderly activities to RP actions. You can ASK <hireling> ABOUT HELP to see a list of commands.

While the attendant can only be summoned inside a town, it can follow you around like a caravan, assuming you don't go too far ahead of it. If you're traveling between towns, you may find it more useful to dismiss it and get a new one if the journey is really long.

This hireling doesn't have multiple levels but it does have certain services that require a specific level. Those include boxing up a market table for the trader and retrieving stored goods from the market storage area for the trader.

Please post in the trader folders with any issues. We are aware about the issue with the same type of attendant in the room, the second will not follow commands and that should be fixed tomorrow. Until then if the first one leaves or is dismissed, it should follow directions.

TF should follow in a few days once we get the bugs that might be left worked out.

Adera

Life is the journey, not the destination.

This message was originally posted in The Traders, Game Master and Official Announcements. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=34&topic=1&message=222
 

DR-VAELDRIIL

Bardic Messenger

 
A Second Cup · on 9/29/2008 6:26:29 PM Generate a link to this post in a pop-up window. 2581
Stop by the seacaves and grab some coffee!

(A Second Cup is open until Friday in the seacaves. Enjoy!)

-V.

"Reject me not, sweet sounds! oh, let me live,
Till doom espy my towers and scatter them.
A city spell-bound under the aging sun,
Music my rampart, and my only one."
-Edna St. Vincent-Millay

This message was originally posted in Estate Holders of Elanthia, Game Master and Official Announcements. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=40&topic=1&message=293
 

DR-VAELDRIIL

Bardic Messenger

 
A wagon pulls into the seacaves... · on 3/25/2009 11:34:04 PM Generate a link to this post in a pop-up window. 2749
A Cacophony of Silver and Glass has arrived in the sea caves, and will be open through the weekend.

-V.

"Reject me not, sweet sounds! oh, let me live,
Till doom espy my towers and scatter them.
A city spell-bound under the aging sun,
Music my rampart, and my only one."
-Edna St. Vincent-Millay

This message was originally posted in Estate Holders of Elanthia, Game Master and Official Announcements. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=40&topic=1&message=318
 

DR-ARIAWEN

Peregrinus

 
Abandoned Mines - More News! · on 9/4/2008 6:36:32 PM Generate a link to this post in a pop-up window. 2574
The local citizenry were dismayed to find that the cave trolls were far beyond their capacity and this was seriously impeding the enjoyment and sport of any hunting trips. Therefore they called upon their most experienced hunters who managed to drive these monstrous cave trolls out of the area. Alas, it was discovered that cave trolls must have some link with rabbits given the numerous, although young progeny that was discovered.

Despite the hunters' best efforts, these younger but tenacious creatures remain a problem in the area. It was with some regret that the hunters had to admit defeat. Their only consolation is that to find these younger cave trolls one must climb down to the cavern floor and the lake where the young cave trolls live and hunt. The hunters made another unexpected discovery in the lake as well!



In other news, Tommyknockers have been redefined by the locals and are now known as malodorous Bucca. They remain as smelly and as interesting as ever.

Ariawe.

Footnote: This new circumstance will be live in Prime for the next couple of days before being made live in TF and Plat. Plat will have the bigger cave trolls turned off, and TF gets to hunt the bigger versions until the area is brought into line with the rest of the instances.

P.s Thank you Dartenian, for your help on this!
 

SIMU-ATHOLL

 

 
About lost StormFront settings · on 4/8/2008 8:52:32 PM Generate a link to this post in a pop-up window. 2427
As many StormFront users found out, for some people their settings and scripts stored server side did not transfer. If they're not there, we don't have a way to get them back from this end. That does not mean they're completely gone though. Each time you log in, the server side settings data is downloaded to your system. You can find that data on your machine (this is for XP users only, Vista will be slightly different as will 98) in C:\Documents and Settings\(your computer log in ID)\Application Data\StormFront\DR.

In there, you will find a number of xml files. Those can be opened with any browser to look at. If you find one that has your old data, you can use the import function in StormFront to reload the missing data. If you don't find one with the missing info, I'm sorry to say it's probably back to the drawing board.

I hope this helps those who have lost their data.

Samcras, long ago feedback guy.
 

SIMU-ATHOLL

 

 
Addendum to Lost StormFront Settings · on 4/9/2008 12:34:18 PM Generate a link to this post in a pop-up window. 2429
Something pointed out to me this morning that I didn't know about, in Windows, the Application Data folder is hidden, so trying to find it can be a problem (thank Microsoft for that one). In XP from the Run command line put in %APPDATA% and that should pull up the folder. In Vista, I'm told it's start- %APPDATA% in the search bar. Hope this helps!

Samcras
 

DR-AURDUN

That's a lot of folks on boats

 
Addition to ROAR · on 3/20/2009 10:50:25 PM Generate a link to this post in a pop-up window. 2741
I have just added an addition to the ROAR verb. ROAR CHECK will allow you to check if it is legal to use your roars in your current location.

This is live in Prime and Plat, with TF getting it on Sunday, barring any issues.

~GM Aurdun
Barbarians' Guild Advocate
Gor'Tog Co-Champion
History Guru

"Don't use logic on scientists. That's just mean." ~ GM Zeyurn

This message was originally posted in The Barbarians, Game Master and Offical Announcements. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=20&category=20&topic=1&message=182
 

DR-SSRA

Do what?

 
Adieu · on 3/24/2009 10:50:33 PM Generate a link to this post in a pop-up window. 2747
I recall back to my days when I was a player and remember how frustrating it was when the question "is so-n-so still around" lingered for months on end so I'll get straight to the point.

For personal reasons, outside the game, I tendered my resignation as a GM. I know this probably doesn't mean a lot since I have been "gone" for some time now but it's time to make it official.

I am deeply sorry for not completing the Paladin spells. I carry a fair bit of guilt for not finishing the work but I cannot deliver something that I can't devote 100% to. There are about 5-6 spells that have been redone and where they go from here is up to the powers that be. To be fair to the next GM in line I would consider the project dead until otherwise noted. (Blame Ssra, not the next person, for his mistakes.)

I want to thank Dartenien for his help through the years.

I want to give a special compliment to Zadraes for his superior ability in both the creative and technical realms. His standard of quality and work ethic are unmatched.

Props to Wythor for being Wythor.

I apologize to Armifer for leaving him in a tight spot -- he cares a lot about the work that is done here. I also apologize to Maece and Aurdun for leaving some of their projects in limbo.

I know I forgot to mention some people here and please do not take it personal. I could go on and on given the caliber of people I have had the pleasure to work with over the years.

Take care and God bless.

-Ssra / Dave
 

DR-MAECE

Ironguts

 
Advocate Roll Call! · on 2/5/2008 7:23:44 PM Generate a link to this post in a pop-up window. 2372
I'd like to be the first to introduce the GMs of the newly formed Guild Advocate Team! Most of the team hails from the liaison side, but we were luckily able to sneak other highly talented people in!

Barbarian: GM Aurdun
Bard: GM Vaeldriil
Cleric: GM Lirrak
Empath: FGM Reexa
Moon Mage: GM Kheldun
Paladin: ASGM Maece
Trader: FGM Adera
Warrior Mage: GM Wythor

Ranger and Thief Advocate positions have not currently been filled. Necromancer will not have a Guild Advocate named until the guild is closer to release.

~Maece

"You thought it was me gnawing on the passengers? Nah, I'm a vegetarian."

Flight of the Living Dead, 2007
 
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