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JENKINSAPDX

 

 
(Back)training weapons · on 12/1/2009 2:09:48 PM Generate a link to this post in a pop-up window. 2695
I've been backtraining a few weapons, and anecdotally it seems that dazzling before attacking (with my bow specifically) lowers bits received. Is this true, or am I totally off base?

On another note, I'm a little curious as to how many prime players have gotten the 'death dealer' title?




Gungan says, "Congratulations you have broken the game. This means you have won Dragonrealms."

Gungan says, "Please reroll and play again."
 

GRIM45

 

 
Re: (Back)training weapons · on 12/1/2009 2:17:11 PM Generate a link to this post in a pop-up window. 2696
>>I've been backtraining a few weapons, and anecdotally it seems that dazzling before attacking (with my bow specifically) lowers bits received. Is this true, or am I totally off base?

Yeap. WAD(working as designed). Boosting yourself does not result in a learning penalty. Lowering the difficulty does.


TG, TG, GL, et al.
Also: Moo.
 

MOOK1

Purple is the new pink.

 
Re: (Back)training weapons · on 12/1/2009 2:27:49 PM Generate a link to this post in a pop-up window. 2697
If you know it, I think Tezirah's Veil doesn't reduce weapon learning while still making them easier to hit. It might slow defense learning down a tad because it indirectly reduces their offense factor, but its still way more learning than when they're stunned most of the time.

-Evran

Crackling with unspent rage since 386A.V.
 

INSOLENTWRAITH
 
 
Re: (Back)training weapons · on 12/1/2009 4:58:02 PM Generate a link to this post in a pop-up window. 2698
I don't believe stuns reduce weapon exp. I thought web and immobilize/sleep did. My understanding was that stun slows the exp for hiding, but didn't total nerf it after Zeyurn's last change. The stun "hit" is nothing more than balance supposedly, so it'd be ridiculous to take an exp weapon hit on top of that.

TV definitely hurts hiding exp though, not sure on combats.
 

JMF90

I hunt dragons.

 
Re: (Back)training weapons · on 12/1/2009 8:19:44 PM Generate a link to this post in a pop-up window. 2699
TV reduces learning.
 

SAUVA

Saluda bahei, kona ruazesha.

 
Re: (Back)training weapons · on 12/2/2009 1:00:08 PM Generate a link to this post in a pop-up window. 2700
>I don't believe stuns reduce weapon exp. I thought web and immobilize/sleep did. My understanding was that stun slows the exp for hiding

This is my understanding as well.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
 

SUGARSNOUT

Rmel

 
Re: (Back)training weapons · on 12/20/2009 11:40:18 PM Generate a link to this post in a pop-up window. 2701
Late to this, but stuns do not reduce weapons learning - if they did it'd make hunting nearly impossible.
 

LOGANXXXX
 
 
Armor hinderance % · on 7/2/2008 4:10:32 PM Generate a link to this post in a pop-up window. 2321
A previous post got me thinking about armor again, and I was trying to remember what the % of hinderance each guild could train off. I know I've seen a chart listing each guild, and each armor, but I can't find it anywhere. Does anyone know what I'm talking about?

I'd like to add some ram to my imagination to get my fps above 30.
 

JMF90

I hunt dragons.

 
Re: Armor hinderance % · on 7/3/2008 12:28:01 PM Generate a link to this post in a pop-up window. 2327
>A previous post got me thinking about armor again, and I was trying to remember what the % of hinderance each guild could train off. I know I've seen a chart listing each guild, and each armor, but I can't find it anywhere. Does anyone know what I'm talking about?

No one really knows exactly. A couple months ago someone posted a chart which was promptly removed. Some GM (Solomon?) added that the chart wasn't accurate anyway. I'm not clear on why it was removed if it wasn't accurate, but perhaps it was close. In any case, I don't have the chart saved, but even if I did I couldn't post it. Confused yet?

The chart indicated that moon mages had almost the highest % hinderances of any guild, overall.

If I were training a moon mage from scratch, I'd either go LC/HC or bone.
 

ODEC

Sadistic Violent Magic, To Go

 
Re: Armor hinderance % · on 7/3/2008 3:27:09 PM Generate a link to this post in a pop-up window. 2328
<<If I were training a moon mage from scratch, I'd either go LC/HC or bone.

I train Leather, LC and HC. If I am working hiding/stalking it is fire cat leathers with HC and LC accessories. If I am working Evasion I pull out the shield and put on a forged LC shirt to go with the forged LC and HC. Of course, Seers and CoL will help and maybe even Ease. A MM already has enough penalties without adding any encumberance issues on top of it.

Train shield, evasion and a weapon or two when in combat. Killing someone with a moonblade makes Tezirah smile.

Pelag ai Aldam Stolas


Ask Stolas on how to aid in the research that will allow inter-planar communication with someone who lived in the time of the Seven Star Empire.
 

FALLENSHADOWS

 

 
Re: Armor hinderance % · on 7/6/2008 6:35:56 PM Generate a link to this post in a pop-up window. 2336
>>The chart indicated that moon mages had almost the highest % hinderances of any guild, overall.

I remember that being posted along time ago. Years ago they released the exact % I can't remember what they are anymore though.

I know that leather and LC/HC can be trained down to exactly 30% of their original hinderence.

Making leather not so great for moonies. Every other guild can train it down to 20% or more.

LC/HC I think averages at 30% across the guild board.

I know warmies/barbs/paladins get a bonus on almost all armors getting them lower then any other guild.

Rangers get a bonus to leather.

Traders/empaths/bards pretty much have the same armor hinderences.

Most of what I said is common knowledge I think

and forgive me if it was said before in the thread.




[Space For Rent]
 

IDONS-BUDDY

I was spying all along

 
Re: Armor hinderance % · on 7/6/2008 6:37:06 PM Generate a link to this post in a pop-up window. 2337
Moonies do indeed get the worst armor hindrance of any guild in every single armor type. Even worse than Empaths.



Rev. Reene

"And if you should die explainin' how the things that they complain about
Are things they could be changin', who do you think's gonna care?"
 

GRANGERSITE

 

 
Re: Armor hinderance % · on 7/7/2008 9:04:46 AM Generate a link to this post in a pop-up window. 2338
Does that remain true with cloth and bone armor?
 

SUGARSNOUT

Rmel

 
Re: Armor hinderance % · on 7/8/2008 3:13:21 PM Generate a link to this post in a pop-up window. 2339
>I know that leather and LC/HC can be trained down to exactly 30% of their original hinderence.

>LC/HC I think averages at 30% across the guild board.

Neither of those are accurate statements.

>I know warmies/barbs/paladins get a bonus on almost all armors getting them lower then any other guild.

Without going into detail, of the three guilds you mentioned Paladins have the lowest hinderance, followed by Barbarians, and then WMs.

>Rangers get a bonus to leather.

They get a bonus to making leather; it's called "Arrange". As far as wearing the armor, I'm not aware of one aside from one of their beseeches. As far as stealth hinderance, it was stated they can train it down further than all non-survival primary guilds for all armors.



"I for one welcome our new Lithping Overlordth."
 

SERC

oops...

 
Armor hinderance for moon mages · on 3/2/2009 8:52:26 PM Generate a link to this post in a pop-up window. 2530
Given the difficulty i'm having with hiding and wearing chain i've decided to backtrain leather.

Does anyone know how low stealth hinderance can be trained on a full leather setup + armworn shield for MMs?

At 84 ranks of leather + armworn shield i'm still at fairly hindered for stealth (i'm at lightly without the shield, same as I am with my chain set up without the shield)

Is the shield the deal breaker here? Am I wasting my time training up leather if I'm going to insist on wearing the shield?

I've never payed much attention to armor. I got some chain and just let it train for the last 90 circles. Any help here would be appreciated.

-Serc

"We, the disenfranchised men and women of Elanthia do, by the publishing of this accord, cast off the oppressive yoke of all law and nations and choose for ourselves a path of loyalty unto ourselves"
 

VAHLISSA

 

 
Re: Armor hinderance for moon mages · on 3/2/2009 10:25:56 PM Generate a link to this post in a pop-up window. 2531
215 ranks of leather, worn buckler and Vahlissa's stealth is lightly hindered.
 

SERC

oops...

 
Re: Armor hinderance for moon mages · on 3/2/2009 10:33:20 PM Generate a link to this post in a pop-up window. 2532
Good enough for me. I will continue to grind leather for the next month or so. Thank you.

-Serc

"We, the disenfranchised men and women of Elanthia do, by the publishing of this accord, cast off the oppressive yoke of all law and nations and choose for ourselves a path of loyalty unto ourselves"
 

SAUVA

Saluda bahei, kona ruazesha.

 
Re: Armor hinderance for moon mages · on 3/3/2009 7:50:59 AM Generate a link to this post in a pop-up window. 2533
Serc, if you're really worried about stealth hindrance, put leather on the vitals (body and head) and cloth on the extremities, then make sure you're using a tanned small garg shield. This is far from an ideal protection setup, but you raiders need to die easier anyway :p

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
Tolle says, "Yup yup, 'bout time. What the heck took you so long?"
 

FEIGERZ

 

 
Re: Armor hinderance for moon mages · on 3/3/2009 8:11:29 AM Generate a link to this post in a pop-up window. 2534
This is why I wish Shadows gave a stealth boost not just a hiding boost.

I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.
 

TELGER

Anthetir

 
Re: Armor hinderance for moon mages · on 3/3/2009 10:01:44 AM Generate a link to this post in a pop-up window. 2535
>>then make sure you're using a tanned small garg shield

Garg shield as opposed to garg buckler? What's the app on it?

~Thilan
 

SUGARSNOUT

Some Random Noob

 
Re: Armor hinderance for moon mages · on 3/3/2009 3:50:34 PM Generate a link to this post in a pop-up window. 2536
>Garg shield as opposed to garg buckler? What's the app on it?

Higher protection if held in the hand (same protection if worn), lower hindrance, avg strength.



 

SERC

oops...

 
Re: Armor hinderance for moon mages · on 3/11/2009 7:28:12 PM Generate a link to this post in a pop-up window. 2537
I'm worried about it in that I would like to drop it from fairly to lightly and see how that works for me. I'm up to 105 leather now and still at fairly with perfect firecats and a crock armworn buckler.

-Serc

"We, the disenfranchised men and women of Elanthia do, by the publishing of this accord, cast off the oppressive yoke of all law and nations and choose for ourselves a path of loyalty unto ourselves"
 

DR-ARMIFER

 

 
Re: Armor hinderance for moon mages · on 3/25/2009 1:32:33 AM Generate a link to this post in a pop-up window. 2538
Read this, first. http://www.play.net/forums/messages.asp?forum=20&category=1&topic=1&message=2745

I'll wait.

Okay. As some of you know, armor hindrance has always been an Issue with Moon Mages. Specifically, you guys have far and away the worst hindrances in the game. This is not simply a matter of your Armor Tertiary status; armor hindrances were instead assigned based on the sort of qualitative "is it a combat guild?" concept that brought us such things as extra stance points and absurd "Masters of X" conversations.

This is going to change. Moon Mage hindrance issues will be brought into line with all Armor Tertaries, and you will share the joy and struggles of it together as one big skillset family.

In practice, this means two things.

1: Moon Mage minimum hindrances, more than anyone else in the game, are going down. Hindrance of every type of armor will be reduced, but it'll be especially noticeable for Leather and Cloth. Once again, you are getting the same deal as every Armor Tertiary in the game; you simply were that deep in the hole to start.

2: If you want to cash in on your new fortune, you need to engage in melee combat to work those armor skills. The flip-side of the coin is that you're still an Armor Tertiary guild that is designed more in mind of avoiding melee than taking hits. You are facing the analog of the "offer" I gave Paladins and Rangers with TM: you can excel stronger now in this field than ever before, but only if you're willing to put time and effort into your guild's weak area.

In a sense we've broken the chains of Moon Mages only to give you newer, shiny chains, but I hope you will all agree with me that it's a good change in Lunarlund.

-Armifer
<Kvlt> Step 1: Want stuff! Step 2: Be ambitious! Step 3: Believe in the ability of your fellow man to carry you to heights you are too incompetent to reach alone.
 

CHOSON
 
 
Re: Armor hinderance for moon mages · on 3/25/2009 2:18:22 AM Generate a link to this post in a pop-up window. 2539
Hooray! No more stuck at lightly from 10th circle!
 

NIKPACK

I should change this

 
Re: Armor hinderance for moon mages · on 3/25/2009 8:12:05 AM Generate a link to this post in a pop-up window. 2540
It's indeed a brighter future. Every guild can be a combat guild.

Nikpack

Climbing List:http://www.elanthipedia.com/wiki/Climbing_skill
Swimming List:http://www.elanthipedia.com/wiki/Swimming_skill

And while I am evil, I try to avoid being just plain mean.
-Z
 
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