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Plat has some very serious and powerful villains that you will slowly begin to recognize and appreciate on the surface. There are also a wide plethora of... shall we say... "hidden villains." You do not need to worry so much about gear loss with these people (no one is going to lead you to the middle of the forest, kill you, and steal your stuff), but they do create interesting blocks to jump from. Beware and pay close attention, is my point.
Start collecting IMs (mine is below) and toss a note if you die and need help. If you announce where you are hunting and die, people will do everything in their power to get you up and running as quickly as possible. Chrism gems are much rarer here than in Prime (think of this as part of our "self sufficiency" model).
Ah... but let us have some good news, yes?
In a surprisingly short period of time (especially if you post a story or two about your character on the boards and/or on the gsguide.net), people will begin to pick up on your nuances and respond in kind. This, to me, is the highlight of Plat.
You will begin to figure out whom is the baker, whom is non-baker but is obsessed with sweets regardless, whom is the Vaalorian hero, the Nalfein aristocrat (the nice one), the cranky old sod with sand between his ears, the Nalfein aristocrat (the impoverished and bitter one), the darling dwarven healer with an odd taste for surgical implements, the mouse-like healer, the thing we all assume is planning on becoming a lich, the pirate captain, the barmaid, the half krolvin ranger without the sense to come in from the rain... ect.
I do not doubt most (if not all) of those people can be identified by name by anyone playing Plat regularly now. And this, to me, is damn neat.
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Miss Nixxi Dagon Nymph & Dagger, incorporated
AIM: GS4 Islyia
>A heavily bundled halfling walks by, mumbling. The gist of his sentiment seems to be disapproval of the sea, sea wenches and ocean life in general.
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