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Bardic Enchantes
Ballads and Romances
Concertos and Sonatas
Nocturnes and Requiems
Allegros and Capriccios

legend · spell lists · bard guild · magic guide

Ballads and Romances
[FAE]

Faenella's Grace
This enchante will slightly heighten the attention and scholarship abilities of those in the room, causing them to grow more attentive while listening or teaching a class. Those who belong to the class you attend will find that this enchante affects them to a much greater degree. Knowledge of this enchante was closely guarded during the times when Bards dwelt in hiding, for it provided an easy way in which one may train a small group of students in secret in a relatively short amount of time.

[LILT]

Hodierna's Lilt
This enchante will allow all members of the area to enter a meditative state, enhancing their abilities to heal their bodies and restore focus to their minds. Legend holds that this enchante has been used in varying forms in cultures across Elanthia for centuries, for everything from aiding healers, to enhancing the abilities of spellcasters in war, to lending strength to the Rakash and Prydaen during their migration across the continent.

[BALM]

Albreda's Balm
This enchante blankets the area with soothing calm. Should you weave your enchante with enough charm and skill, it will pacify those listening as long as they remain within range of your song. Unfortunately, it can have no effect upon those creatures or people who are in a mindless fury. Albreda's Balm is one often requested by Empaths, for it allows them free passage through places where they would otherwise be set upon by wild beasts. Requirements: Hodierna's Lilt.

[TEAR]

Naming of Tears
The Naming of Tears will give all those in your group an increased ability to defend themselves in combat. While in times past the use of this enchante was too fatiguing to be effective, causing the deaths of many bards upon the battlefield, in recent times a method was discovered to employ this enchante without endowing such a strain upon the performer. It is our hope that these techniques will allow the enchante to relive the former glory that it enjoyed during the resistance wars so long ago. Requirements: Rage of the Clans.

[DALU]

Damaris' Lullaby
As the name implies, this enchante is a lullaby that will cause all creatures in the area to grow tired, their limbs heavy and their minds slow. With enough skill behind it, Damaris' Lullaby's lethargic allure can bestow sleep, or cause its victims to drop in a stupor. It is unfortunate that the origins of this enchante have been lost, for it has been often wondered if there is any link with the lethargy that droning teachers seem to create in students. Requirements: Albreda's Balm.

[REPR]

Redeemer's Pride
So named for the inspiration Lanival the Redeemer evoked in those he led, this enchante will endow confidence upon all those who hear it, increasing their resistance against fear spells. It is rumored that a great terror once awoke and ravaged a mountainous land, and only through the strength that the Pride inspired was the monstrosity driven back into the caverns from whence it came. Requirements: Naming of Tears.

Sanctuary
The notes of Sanctuary allow you to disrupt the flow of clairvoyance and sound for as far as your voice may reach, creating an area through which one will find it very difficult, or impossible, to locate those inside of it through magical means. Even creatures, confused by their inability to orient themselves, will be hindered in their attempts to casually wander into the area.

This enchante once received wide use by Bards who sought to hide their locations, or those who protected dignitaries and scholars from harm, but was lost around three decades ago when the last True Bard that knew it fell to the onslaught of Tenebraus. It is only through the fortunes of fate that his journal was recovered and notes recently deciphered enough that we may make use of this enchante once again.
Requirements: Nexus.

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Concertos and Sonatas

Misdirection
Misdirection is utilized in a manner that is unusual with Bardic magic. Rather than drawing attention due to the music, the notes and sounds played tend to force attention away from the Bard and her group. Those that fall to the influence of this enchante may find that their skills of stealth are enhanced, though agressive creatures will be able to see through this facade and make the enchante harder to perform.

[AURA]

Aura of Tongues
Aura of Tongues is a boon to any traveling Bard, particularly those that reach foreign regions where the ability to understand other languages is a necessity. This enchante endows upon you the ability to understand, but not speak, any simple racial language uttered around you. Spoken, chanted, sung, it all becomes clear to you so long as you sustain this enchante, though you yourself will not be able to speak in that language in kind.

This enchante can also be performed at a near whisper, allowing multiple Bards to generate their own Aura of Tongues even while in close proximity.
Requirements: Faenella's Grace.

[DMRS]

Demrris' Resolve
Easily described as channeling your own resolve, your last surge of steely will and strength when all else seems lost, Demrris' Resolve creates an auditory illusion that slams into those not in your group. This stampede-like sound causes its victims to flinch or fall to the ground in fear of the terrors your magic inspires. What one actually hears depends both on the Bard and those affected by it, but let me tell you one thing -- not one of those possibilities is a happy one. Requirements: Misdirection.

Nexus
The magical music of Nexus encourages Elemental mana in the area to flow more easily, resulting in an increase in that available for the spells of Bards and Warrior Mages. As a side effect to this, mages of all types may find their spells easier to cast while a Bard maintains the song. Nexus itself once had lyrics long ago, retelling the story of a powerful wizard's experiments, but most of the verses have been lost. Thankfully, the music alone is potent, but one wonders how intense the forgotten words would make it. Requirements: 10th Circle.

[AEWO]

Aether Wolves
The use of Aether Wolves will cause eerie, unearthly howls to be heard by those who are outside of your group -- so realistic as to seem like actual giant wolves approaching in slavering fury! Those who succumb to this auditory illusion will freeze, fall down, or flee from the area, depending upon your skill and the strength of the enchante. Some may be so convinced of the threat and emotionally scarred, that they end up with nerve damage! Such misdirection is nothing new to the Bards, and this enchante is a prime example of how they can be used effectively to influence those around you. Requirements: Demrris' Resolve.

[NAGA]

Naga's Blessing
Nagas are unusual creatures, ones that bear natural attunements to the mana around them and the ability to coax it to their will. It is through the use of this enchante that you tap into the peripheral auras of the Lesser Nagas, increasing the capacity and restorative qualities of your own ability to harness mana, and allowing you to share these benefits with those others who are in range of your song. Through careful application of this enchante, you may find that you catch an occasional glimpse of a Lesser Naga as you perform, but those wily creatures will duck out of sight almost as soon as they are seen. Requirements: Nexus.

[EYE]

Eye of Kertigen
The Eyes of Kertigen shall watch over you and your coin as you use this enchante, which heightens your skills of perception by a marked degree. Should you gain enough proficiency with the Eye, you may achieve the ability to sense the presence those who are hidden and invisible, and even knock those who are not in your group out of their concealment. It is rare the Bard that has seen this last, however, for it requires great skill and can be quite taxing to maintain. Requirements: Sanctuary.

[JOY]

Glythtide's Joy
Glythtide's Joy is a curious enchante, one whose origins have been long lost to the annals of time. However, due to its properties in protecting you and your group from targetted magic, it is strongly suspected to involve the rather unique properties of the Lesser Nagas. Those creatures, which live beyond the realm of sight and sound, bear the ability to warp the flow of mana around themselves in response to their will -- and this is strikingly similar to the function of Glythtide's Joy. Requirements: Naga's Blessing.

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Nocturnes and Requiems
[CRY]

Eillie's Cry
Eillie's Cry may only be sung, but may be performed while alive or dead. If you're alive when you finish the song, the magic remains dormant upon you for a great while. Should you be killed while this magic is resonating upon you, all Bards close to you will be aware of your death and location. Singing this while dead, however, will instantly alert all Bards in the same manner.

Any Bard who hears someone else's Cry may perform Eillie's Cry themselves to indicate that the downed soul was heard.

[MADM]

Chorus of Madmen
The Chorus of Madmen Enchante produces a eerie symphony of discordant, almost cacophonic noise. To those standing with the bard, it merely seems unusual, and a little unpleasant. However, those unfortunate enough to not be a member of the bard's entourage will feel the enchante tug upon their mind in conflicting directions. Symptoms include periodic distraction, loss of ability to control oneself, and finally, gibbering madness. It is particularly effective on other spellcasters. Requirements: Faenella's Grace.

[ABAN]

Abandoned Heart
This enchante is one marked by depression, pain, and finally reluctant surrender to the inevitablity of death:

And all we could ever do,
From love to lust,
In the end is wasting time,
'til death welcomes us.

From its melancholy introduction to the final lyrics, Abandoned Heart saps the very will to live from those who hear it. Wounds have been known to open and bleed faster, normally stoic and steadfast individuals become less disciplined and break down, and enduring animals and mounts quickly fatigue and become weak in the presence of a Bard singing this enchante. Many have foul words for those Bards who insist on performing Abandoned Heart.
Requirements: Eillie's Cry, Hodierna's Lilt.

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Allegros and Capriccios
[RAGE]

Rage of the Clans
This enchante will rouse all listeners to fight with heightened ferocity in combat. Because of this, in times past it was the most often used enchante when a Bard went to war. Unfortunately, the wide-reaching effects of the singer's voice often enhanced the combative abilities of both friend and foe, and the use of this enchante caused more carnage than anything else. After one especially bloody battle it was renamed to 'Rage of the Clans' ... and it has borne that name so long now that none remember what its original name once was.

[CARE]

Caress of the Sun
When calling upon Caress of the Sun, you will notice an Elemental effect that flows around you and all members of your group, warming and drying clothing and instruments. Further moisture will fail to accumulate so long as you are able to perform. Though a deceptively simply enchante, Caress of the Sun can serve admirably through even fierce storms and waves. Requirements: 15th Circle.

[DEMA]

Desert's Maelstrom
Taming the magic of the Desert's Maelstrom enchante will allow you to weave a shield of sound around you and members of your group. Though the effects of this enchante are predominately carried by the force of sound, the sand and dust kicked up only add to its effects. Because of this, those outside its area of effect will find it difficult to employ ranged attacks, whether magical or otherwise, due to the hampered visibility. Those inside the protective embrace of the Desert's Maelstrom will find the music aids their evasive movements and balance. Requirements: Caress of the Sun.

[MERE]

Merelew's Legacy
This enchante is one of the few we currently possess which serves dual purposes. When played inside a lake or pool, it will resonate and push the water away so that one may breathe or sing even when completely submerged. When used in the air, it will have a snuffing effect upon burning objects, making it extremely difficult for fire to be lit or fire magics to have maximum effect. This enchante was given to our guild by the same couple to originally develop the Phoenix's Pyre ...likely as a manner in which they could quickly quench the wild fires started afterwards. Requirements: Caress of the Sun.

[PYRE]

Phoenix's Pyre
The Phoenix's Pyre is aptly named, for it will cause the air around you to heat and spark in a manner akin to the winds borne by a grassfire. As it sweeps through the area, all naphtha that has been spilled or splashed will spontaneously ignite, then spurned further to flare higher than would normally be possible! Warrior Mages will also find their fire spells easier to cast when Phoenix's Pyre is being performed.

Like several other enchantes, this one was originally discovered by studying the methodology of our kindred Guilds and putting them to our own use. In this case, it was through careful collaboration that a Bard and Warrior Mage couple were able to devise this enchante, allowing his skill with naphtha and fire to incinerate their foes while her strong, vibrant voice sustained the fire's effects long after they would have normally dimmed.
Requirements: Desert's Maelstrom.

Resonance
This enchante is a curious one. It creates a powerful, sympathetic resonance in any melee weapon you hold, driving in a rhythm similar to your own heartbeat, allowing you greater skill and power with the weapon's use. However, you should only use this enchante when holding a weapon that you bear great proficiency in, or the weapon may instead twist its way from your hands each time you attempt to pick it up. Like many enchantes, the origins of Resonance are long lost, though it is believed that the tales of 'singing swords' are in fact the results of this enchante. Requirements: Naming of Tears, 20th Circle.

[DRUM]

Drums of the Snake
Renowned for its usefulness, Drums of the Snake will attune all listeners to the tribal rhythms of nature, greatly increasing their own ability in activities that require a steady hand and good coordination. Requirements: Misdirection, Merelew's Legacy.

Harmony
Harmony will resonate in the mind like a favorite song, enhancing your efforts physically, mentally, and lending grace to your movements. With it, you will find your thoughts and action blend in perfect harmony, greatly enhancing your combat prowess. The use of this enchante is not easy to master, and it may take quite some proficiency with your own abilities at sustaining the pattern of your song before you see marked results. It is said that those who sing the song quietly fare better in defense, while those who sing out loud and strong are relentless in the attack. Requirements: Resonance.

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legend · spell lists · bard guild · magic guide

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