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Paladin Spells
Justice
Sacrifice
Inspiration

legend · spell lists · paladin guild · magic guide

Justice

Halt
The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useless against dumb beasts, but effective when battling more intelligent creatures, or when one must intercede to prevent a citizen from attacking another citizen unjustly.

[BW]

Bond Weapon
The Bond Weapon spell temporarily enables a weapon or shield to return to your hand on its own, if dropped or stolen. Requirements: Halt.

Clarity
This spell boosts a Paladin's ability to sense hostile intent from those around them. Be warned that you must have decent magic skill to pull this spell off. Requirements: 20th Circle.

[DA]

Divine Armor
The Divine Armor spell enhances the protective and absorptive qualities of one's armor for a few minutes. Requirements: 15th Circle, Halt.

[HOJ]

Hands of Justice
The Hands of Justice enchantment the casting paladin to protect themselves and others against unwanted thievery. They will find that their ability to defend against depraved pickpocketing is increased, and they are even more able to spot pickpockets attempting to prey on those around them. Those who are in a group led by the paladin will find they are protected to some extent by Chadatru's power as well. Paladins using this spell may GESTURE at a suspected Thief, and if they have stolen from others recently, the paladin will attempt to channel the power of Chadatru to bar their power to steal for a short time. Beware, Chadatru looks unkindly on those who have not the will to use his power successfully, and especially unkindly on those who try to use it on an innocent. Such an abuse will cause the spell to flee the paladin and Chadatru's blessing will be elusive for a short period. However, only attempting to harm the innocent will bring any long-lasting repercussions. Requirements: 20th Circle, Clarity.

Shatter
The Shatter spell combines elements of the ancient Smite Shield and Smite Weapon spells. It will damage or destroy an evil person's or creature's armor and weapons, though it is not quite so effective against those with no such implements. Requirements: Divine Armor.

[HOW]

Holy Warrior
The Holy Warrior spell will allow you the ability to increase your defensive capabilities. Knowledge of the Sentinel's Resolve spell is required and you must have obtained the 20th circle before I will teach you this spell. Requirements: 20th Circle, Sentinel's Resolve.

[SF]

Smite Foe
When successful, the Smite Foe spell strikes as would a hammer blow. By Lanival the Redeemer's covenant with Chadatru, it pains those who use it against anyone of the Eleven Races, unless they have proven themselves to be truly evil or otherwise beyond redemption. Requirements: Shatter.

[TIP]

Tipping the Scales
Tipping the Scales is a spell of contradictions, a tool that will assure you victory even when you are at your most vulnerable. A hybrid spell, it can be fastest prepared in areas with poor holy power, and when cast will attempt to swap your current balance with that of your target. Used wisely, this can bring favor to your allies or turn the tables on your foes. Keep in mind, however, that your adversaries will use all of their will power to avoid any ill effects this spell might bring to them. Requirements: Trothfang's Rally, 30th Circle.

[SMH]

Smite Horde
When successful, the Smite Horde spell strikes similar to Smite Foe. This spell is effective against targets engaged in close combat with you. As you grow in the guild and improve your skills in magic, the number of targets you may engage with the spell will increase. Requirements: 20th Circle, Smite Foe.

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Sacrifice
[AG]

Alamhif's Gift
There are those that would squander their god's favor, and those that simply know no better. As protectors and leaders, the path of the Paladin is to lead by shining example, by living true and just, by giving unselfishly to save and honor others. Alamhif's Gift is a magical tool that will allow the caster to give of himself his god's favor to one in need. The transfer of favor to another is a slow process, but more mana will speed this up considerably. You may also find it easier to cast this spell if any Clerics are in your group.

This spell may also be cast upon oneself. By sacrificing the favor of one of the gods, a paladin may find additional reserves of holy energy.
Requirements: 20th Circle.

[CrC]

Crusader's Challenge
As defenders of the realm, courageous paladins are expected to put their lives on the line to protect others. The Crusader's Challenge spell attempts to draw the aggression of hostile creatures to the paladin and away from his allies, and will continue to do so until the spell fades. During this time, the paladin may find his ability to deal with multiple enemies bolstered by his sacrifice. Requirements: Holy Warrior, 20th Circle.

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Inspiration

Courage
The Courage spell temporarily increases the stamina of the caster. If he is alone, the effect is stronger but brief. If he is within a group, the spell's strength is divided amongst the members, but it shall last longer.

[AS]

Anti Stun
The Anti Stun spell can prevent one from being stunned in combat. Some stuns may still occur, but they should dissipate quickly. It can be cast on others as well as yourself. Requirements: Courage.

[RW]

Righteous Wrath
While the non-believers seek refuge from the evil and darkness amongst us, we are compelled to stand and fight by a greater power. Let not your rage against evil and tyranny be an enemy within. Our Righteous Wrath can be used to effectively fell a foe by air, steel, or the fist. Those whom are sanctified and walk in the favor of our kin will embrace this rage as a virtue, lest they forsake the charge and blessings of the Immortals. Requirements: Courage.

[SP]

Soldier's Prayer
Soldier's Prayer protects the magician from offensive magic. The pattern makes use of the purified soul's affinity to Holy magic, allowing a Paladin to reinforce or "temper" the resulting barrier in the radiance of his own spiritual power.

Soldier's Prayer provides only a modest layer of protection, augmenting the soldier's natural defenses to help defeat the spell and inspiring its casters throughout history to more than one cynical joke about prayer. Despite this, hostile magic can only shorten the spell's duration rather than weaken its steadfast bulwark, and Soldier's Prayer lacks the unfortunate quirks and restrictions that plague more complex barrier spells.
Requirements: Courage.

[DIG]

Divine Guidance
Our patron Chadatru guides our swords and strengthens our hearts, and he provides us with the strength to defend those unable to protect themselves. Yet often times, the brash and young Paladin will overlook those matters where Chadatru's unfailing knowledge might prevail. The Divine Guidance spell, created years ago by a Paladin inspired by Chadatru himself, will provide us with a heightened intelligence. More mana provides a lengthier and more robust boost. Requirements: 5th Circle, Courage.

[HES]

Heroic Strength
The Heroic Strength spell bestows you or an ally with enhanced strength. While it can be cast on anyone, heroic strength is most effective for the paladin who invokes it. Requirements: Righteous Wrath.

[SR]

Sentinel's Resolve
The Sentinel's Resolve spell greatly enhances the defensive abilities of the subject, while equally reducing the offensive abilities. This makes it equally suited for subduing an agressor and for protecting a noncombatant. Requirements: 10th Circle, Courage.

[TR]

Trothfang's Rally
While leading a group in combat, the Trothfang's Rally spell helps you and your allies maintain the advantage. Requirements: 10th Circle, Courage.

[BOT]

Banner of Truce
The Banner of Truce spell forestalls violence in the area for a few minutes, but is more difficult to cast if there is active combat going on at the time. Once it forms, however, any Paladin with the spell can enhance it by casting again while in the same area. This does require more mana. Requirements: Sentinel's Resolve.

[MO]

Marshal Order
Marshal Order will provide a temporary boost to one's discipline and will allow those most righteous the ability to lead with greater skill! Requirements: 50th Circle, Trothfang's Rally.

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legend · spell lists · paladin guild · magic guide

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