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Ranger Spells
Protection
Animal Abilities
Nature Manipulation
Wilderness Survival
legend · spell lists · ranger guild · magic guide
Protection
 
[SOP]

Sphere of Protection
Slightly increases the defensive ability of the person it protects.

 
[ZOP]
Zone of Protection
Offers a defense against Life Magic attacks. The protection works for everyone in the caster's group at the time the attack happens. Requires SOP.
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Animal Abilities
 
[WS]
Wolf Scent
Enhances one's sense of smell, improving the ability to find plants and herbs when foraging.
 
[STW]
See the Wind
The See the Wind spell, sometimes called `Eyes That See the Wind,' allows one to judge wind currents well enough to improve one's aim with a bow. Requires WS.
  Spider Climb
Enhances the target's ability to climb for a while. Requires STW.
held mana
[CS]
Cheetah Swiftness
Boosts your reflexes and agility while you hold mana for it. The more mana you hold, the more effective it is. Requires Spider Climb.
held mana Bear Strength
Enables you to reach into the heart of the wilds and call forth the mighty spirit of the bear to bolster your own body's strength. With greater skill, you will find the bear's stamina will become your own as well. You must be infused with life energy for the spirit to enter and stay with you. The more life energy you harness, the stronger the bear spirit within you will be! Requires CS.
 
[OS]
Otter Swim
Calls upon the spirit of the wilds to infuse the target, enhancing the ability to swim for a while. Requires Bear Strength.
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Nature Manipulation
  Compost
Speeds up the decay of items on the ground, using them to enhance plant growth. The Life mana in the surrounding area will be increased somewhat for a short time as a result.
  Swarm
Summons a swarm of stinging or biting insects to distract and attack the target. However, there is a danger that the insects will turn away from their victim and take an interest in someone or something else in the area.
 
[HB]
Harawep's Bonds
Summons hundreds of spiders which swarm over the hapless victim, trapping it in a sticky web. They might even be poisoned by the bite of one or more of the spiders. Requires Swarm.
scroll-only Hobble
A variant of the Harawep's Bonds spell. The spiders will specifically bind the victim's legs, most likely causing a fall as well as effectively trapping it. However, poisoning is less likely. Requires HB.
  Plague of Scavengers
Infests a fleshy undead beast with a horde of ravenous worms and beetles, eating it away from the inside. It has little real effect on living beings and no effect at all on ghostly undead. Requires Compost, Swarm.
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Wilderness Survival
 
[HOL]
Hands of Lirisa
The Hands of Lirisa spell, named after the famous Ranger of Lanival's time, enhances one's ability to skin creatures for a while.
 
[EM]
Earth Meld
Forge a connection to your surroundings, thereby revealing places of concealment you may otherwise miss. It is important to note that the more energy you make available to the pattern, the more powerful it will become. It is at its strongest when first cast, its effects lessening over time. Requires HOL.
  Mesmerize
Will attempt to pacify a wild beast, stopping it from attacking for a while. Of course, if you attack it, it will be enraged and attack in return. It does not work on more intelligent creatures, nor on extremely aggressive ones. Requires EM.
  Blend
Lets you blend into surrounding wilderness so well you'll be invisible. But if you move a muscle, you'll betray your location. Requires EM.
  Breathe Water
Allows the caster to breathe water as if it were air. The adjustment takes some time and is uncomfortable at best, but causes no permanent damage. The spell lasts for about an anlas, and will give a clear warning sign before it fades. Heed this warning, for if your head is not above water when the spell ends, you will almost certainly drown. The spell will also end if you surface at any time.
legend · spellbooks · ranger guild · magic guide

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