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Moon Mage Spells
Perception
Transduction
Psychic Projection
Moonlight Manipulation
Stellar Magic
legend · spell lists · moon mage guild · magic guide
Perception
 
[CV]

Clear Vision
Merely enhances one's perception. It may be useful when casting other Perception spells.

 
[PG]
Piercing Gaze
Allows you to look right through an object to see what's inside. The harder the object, the more difficult it is. Requires CV.
  Locate
Shows you a vision of another person's location. Requires CV.
 
[DG]
Distant Gaze [DG]
Allows you to watch the goings-on where you have a moonbeam focused. Requires FM, CV.
  Seer's Sense
Hones the caster's magical senses, such that he may concentrate and sense the general distance and state of being of a target person regardless of their distance from him. If selfcast, the caster's foresight improves, allowing him to dodge better. Requires Locate.
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Transduction
scroll-only
[SOD]
Seal of Deflection
Deflects targetted spells which do puncture damage and can also affect those which do impact damage. It drains the caster's harness directly, though unless it is actively defending the player, harness is used slightly slower than it's recovered naturally.

(SOD is slightly easier for Moon Mages, but can be used by any caster regardless of guild affiliation.)
target
[TKT]
Telekinetic Throw
Hurls a loose object from the ground at its target. The more mana you feed the spell, the more forceful the throw.
  Burn
Concentrates an intense moonbeam on its target, scorching it or setting it on fire. Requires FM.
  Moonblade
Channels the light-fire of the moons into a lightweight rapier-like blade excellent for slashing and thrusting. The blade is sturdy, but lasts only for a short while, and must not leave your hand. Requires TKT, Burn.
scroll-only
[HM]
Heavy Moonblade
Similar to Moonblade, but creates a larger weapon similar in many respects to a broadsword. Requires Moonblade.
scroll-only Steelstar
Similar to Moonblade, but creates a small, sharp star-shaped throwing weapon. Requires Moonblade.
  Teleport
Sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. Requires TKT, FM.
target
[TKS]
Telekinetic Storm
Hurls all lightweight loose objects in the area at the target. While the force behind each individual object is less than in the Telekinetic Throw spell, it is exceedingly difficult to dodge more than one or two flying objects. Requires TKT, Psychic Shield.
 
[MG]
Moon Gate
Allows you to transport other people to any point where you have a moonbeam focused. Just be careful to never cast it without having a moonbeam focused. Requires Teleport.
  Unleash
Gives you the ability to prepare a spell (at minimum mana) directly from a scroll without invoking it. The scroll has a fair chance of being destroyed, however, and no warning is given as to how much mana will be required to cast the scroll spell once it is prepared. Requires TKT, MB.
 
[WD]
Whole Displacement
Uses teleportational energy to move a target a short distance, perhaps out of combat or to a nearby area. It's a fairly mana-intensive spell to cast. Not only is it handy to displace friends and foes, but it should also prove useful to the caster in escaping from difficult foes. Requires Teleport.
  Contingency
A spell for emergencies, Contingency will teleport the mage, should he die, to the location of either his moonbeam or to the feet of the person he is linked with via Seer's Sense. Requires Teleport, Seer's Sense.
  Imbue
Energizes an object with an intense level of Lunar mana, readying any useless item into something that an enchanter can use.

It takes two castings of this spell to fully prepare an item, and any previous functions the item may have had are likely to be lost forever. Some Moon Mages who can't enchant still take this spell to help those that can as apprentices.
Requires FM.
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Psychic Projection
  Hypnotize
Forces its "victim" to relax for a moment, preventing it from attacking and possibly from moving at all.
 
[MB]
Mental Blast
Sends a jolt of mana directly into the target's brain. Requires Hypnotize.
  Confusion
Triggers a series of bewildering impulses in the victim's brain. The effects vary. Requires Hypnotize.
  Shadow Scribe
Allows you to carve out a short message in light, at the location of a focused moonbeam, while the Distant Gaze spell is in effect. It will also allow you to strengthen that moonbeam if you so choose. Requires DG.
  Psychic Shield
Offers a defense against mental and spiritual attacks. It is weakened by each blow against the psyche it absorbs, and wears off gradually over time. Requires MB.
  Shadowling
Ssummons -- or creates, depending on your philosophy -- a tiny spirit creature. It has a will of its own, is unpredictable, and will ignore any attempt to command it, but its small size and lack of power make it harmless. While a shadowling is near, Moon Mages' ability to harness mana may recover more quickly than normal. Requires FM, Psychic Shield.
  Shadow Servant
Summons a great hulking brute of a spirit creature, too stupid to serve as a bodyguard but suitable as a beast of burden. Give an item to a Servant, and it will carry it for you until you ask for its return. To see what it's carrying at any time, you must cast Piercing Gaze on the Servant. It will follow you faithfully, but slowly, until you release it. Requires Shadowling.
  Thoughtcast
Allows the caster to contact a person he is linked with via Seer's Sense with a single ESP message. Requires Seer's Sense.
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Moonlight Manipulation
  Shadows
Diverts light away from the target, enhancing one's ability to hide.
scroll-only Darkness
Shrouds everyone in the room in a cloak of shadows, hiding them. Requires Shadows.
 
[FM]
Focus Moonbeam
The Focus Moonbeam spell establishes an anchor point for your magic, which remains up to several hours even if you wander leagues away. It is used for spells such as Distant Gaze and Teleport. Requires Shadows.
  Dazzle
Bathes the target in a bright flash of moonlight. The flash will disorient the target and cause them to stop in their tracks. The intensity of the flash depends on the amount of power you invest in the spell. Requires Shadows.
held mana
[RF]
Refractive Field
Renders the caster invisble -- or nearly so. It's not perfect, especially in daylight. Others may see a faint glimmer. It lasts while you hold enough mana for it. Requires Shadows.
 
[TV]
Tezirah's Veil
Blinds your opponent with all the possible actions it, or those around it, can take. This will lower its ability to evade, parry or block your attacks. Requires Shadows, CV.
held mana
[SM]
Shift Moonbeam
Allows you to move a focused moonbeam from a distance. You must internalize mana to use this spell, so cast it, then just gesture in the direction you want your moonbeam to move. Requires DG, RF.
target
[DO]
Dinazen Olkar
Creates an edged rope of shadows that attempts to rip body parts away from your target. The damage this spell does will rely on your abilities at targeting your opponent, as well as the amount of power you put into the spell. Requires Shadows, Moonblade.
target Crystal Spike
A targetted attack favored by the Monks of the Crystal Hand. The attack is delayed, and often includes a feint so that the real attack takes the target off guard. TARGETting has no useful effect, but the spell is fairly accurate anyway. Be warned that the spell may turn against the caster if the target escapes before the attack commences. Requires DO.
 
[CG]
Clarify Gem
Focuses moonlight through a gem, removing flaws and increasing its value. You must be near a moonbeam you have focused, and you must use Piercing Gaze to inspect the gem first. Requires PG, FM.
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Stellar Magic
  Starlight Sphere
Shadewatch Mirror

These spells are not officially taught by the Moon Mage Guild. They are either the property of specific sects or restricted by the Council. However, they are confirmed to exist, and if you talk to the right people you might be able to find out more.
legend · spellbooks · moon mage guild · magic guide

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