| legend
· spell lists · moon
mage guild · magic guide |
| Perception |
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Clear Vision
Merely enhances one's perception. It
may be useful when casting other Perception spells.
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Piercing Gaze
Allows you to look right through an object
to see what's inside. The harder the object, the more difficult
it is. Requires CV. |
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Locate
Shows you a vision of another person's
location. Requires CV. |
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Distant Gaze [DG]
Allows you to watch the goings-on where
you have a moonbeam focused. Requires
FM, CV. |
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Seer's
Sense
Hones the caster's magical senses, such
that he may concentrate and sense the general distance and
state of being of a target person regardless of their distance
from him. If selfcast, the caster's foresight improves, allowing
him to dodge better. Requires Locate. |
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| Transduction |
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Seal of Deflection
Deflects targetted spells which do puncture
damage and can also affect those which do impact damage. It
drains the caster's harness directly, though unless it is
actively defending the player, harness is used slightly slower
than it's recovered naturally.
(SOD is slightly easier for Moon Mages, but can be used by
any caster regardless of guild affiliation.)
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Telekinetic Throw
Hurls a loose object from the ground
at its target. The more mana you feed the spell, the more
forceful the throw. |
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Burn
Concentrates an intense moonbeam on its
target, scorching it or setting it on fire. Requires
FM. |
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Moonblade
Channels the light-fire of the moons
into a lightweight rapier-like blade excellent for slashing
and thrusting. The blade is sturdy, but lasts only for a short
while, and must not leave your hand. Requires
TKT, Burn. |
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Heavy Moonblade
Similar to Moonblade, but creates a larger
weapon similar in many respects to a broadsword. Requires
Moonblade. |
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Steelstar
Similar to Moonblade, but creates a small,
sharp star-shaped throwing weapon. Requires
Moonblade. |
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Teleport
Sends you to the location where you have
previously focused a moonbeam. If you attempt to teleport
to an unfocused moonbeam, the results are usually fatal. Requires
TKT, FM. |
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Telekinetic Storm
Hurls all lightweight loose objects in
the area at the target. While the force behind each individual
object is less than in the Telekinetic Throw spell, it is
exceedingly difficult to dodge more than one or two flying
objects. Requires TKT,
Psychic Shield. |
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Moon Gate
Allows you to transport other people
to any point where you have a moonbeam focused. Just be careful
to never cast it without having a moonbeam focused.
Requires Teleport. |
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Unleash
Gives you the ability to prepare a spell
(at minimum mana) directly from a scroll without invoking
it. The scroll has a fair chance of being destroyed, however,
and no warning is given as to how much mana will be required
to cast the scroll spell once it is prepared. Requires
TKT, MB. |
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Whole Displacement
Uses teleportational energy to move a
target a short distance, perhaps out of combat or to a nearby
area. It's a fairly mana-intensive spell to cast. Not only
is it handy to displace friends and foes, but it should also
prove useful to the caster in escaping from difficult foes.
Requires Teleport. |
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Contingency
A spell for emergencies,
Contingency will teleport the mage, should he die, to the
location of either his moonbeam or to the feet of the person
he is linked with via Seer's Sense. Requires
Teleport, Seer's Sense. |
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Imbue
Energizes an object with an intense level
of Lunar mana, readying any useless item into something that
an enchanter can use.
It takes two castings of this spell to fully prepare
an item, and any previous functions the item may have had
are likely to be lost forever. Some Moon Mages who can't enchant
still take this spell to help those that can as apprentices.
Requires
FM. |
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| Psychic
Projection |
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Hypnotize
Forces its "victim" to relax
for a moment, preventing it from attacking and possibly from
moving at all. |
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Mental Blast
Sends a jolt of mana directly into the
target's brain. Requires Hypnotize. |
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Confusion
Triggers a series of bewildering impulses
in the victim's brain. The effects vary. Requires
Hypnotize. |
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Shadow Scribe
Allows you to carve out a short message
in light, at the location of a focused moonbeam, while the
Distant Gaze spell is in effect. It will also allow you to
strengthen that moonbeam if you so choose. Requires
DG. |
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Psychic
Shield
Offers a defense against mental and spiritual
attacks. It is weakened by each blow against the psyche it
absorbs, and wears off gradually over time. Requires
MB. |
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Shadowling
Ssummons -- or creates, depending on
your philosophy -- a tiny spirit creature. It has a will of
its own, is unpredictable, and will ignore any attempt to
command it, but its small size and lack of power make it harmless.
While a shadowling is near, Moon Mages' ability to harness
mana may recover more quickly than normal. Requires
FM, Psychic Shield. |
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Shadow Servant
Summons a great hulking brute of a spirit
creature, too stupid to serve as a bodyguard but suitable
as a beast of burden. Give an item to a Servant, and it will
carry it for you until you ask for its return. To see what
it's carrying at any time, you must cast Piercing Gaze on
the Servant. It will follow you faithfully, but slowly, until
you release it. Requires Shadowling. |
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Thoughtcast
Allows the caster to contact a person
he is linked with via Seer's Sense with a single ESP message.
Requires Seer's Sense. |
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| Moonlight
Manipulation |
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Shadows
Diverts light away from the target, enhancing
one's ability to hide. |
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Darkness
Shrouds everyone in the room in a cloak
of shadows, hiding them. Requires Shadows. |
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Focus Moonbeam
The Focus Moonbeam spell establishes
an anchor point for your magic, which remains up to several
hours even if you wander leagues away. It is used for spells
such as Distant Gaze and Teleport. Requires
Shadows. |
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Dazzle
Bathes the target in a bright flash of
moonlight. The flash will disorient the target and cause them
to stop in their tracks. The intensity of the flash depends
on the amount of power you invest in the spell. Requires
Shadows. |
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Refractive Field
Renders the caster invisble -- or nearly
so. It's not perfect, especially in daylight. Others may see
a faint glimmer. It lasts while you hold enough mana for it.
Requires Shadows. |
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Tezirah's Veil
Blinds your opponent with all the possible
actions it, or those around it, can take. This will lower
its ability to evade, parry or block your attacks. Requires
Shadows,
CV. |
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Shift Moonbeam
Allows you to move a focused moonbeam
from a distance. You must internalize mana to use this spell,
so cast it, then just gesture in the direction you want your
moonbeam to move. Requires DG,
RF. |
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Dinazen Olkar
Creates an edged rope of shadows that
attempts to rip body parts away from your target. The damage
this spell does will rely on your abilities at targeting your
opponent, as well as the amount of power you put into the
spell. Requires Shadows,
Moonblade. |
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Crystal Spike
A targetted attack favored by the Monks
of the Crystal Hand. The attack is delayed, and often includes
a feint so that the real attack takes the target off guard.
TARGETting has no useful effect,
but the spell is fairly accurate anyway. Be warned that the
spell may turn against the caster if the target escapes before
the attack commences. Requires DO. |
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Clarify Gem
Focuses moonlight through a gem, removing
flaws and increasing its value. You must be near a moonbeam
you have focused, and you must use Piercing Gaze to inspect
the gem first. Requires PG,
FM. |
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| Stellar
Magic |
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Starlight Sphere
Shadewatch Mirror
These spells are not officially taught
by the Moon Mage Guild. They are either the property of specific
sects or restricted by the Council. However, they are confirmed
to exist, and if you talk to the right people you might be
able to find out more. |
| legend
· spellbooks · moon
mage guild · magic guide |