| legend
· spell lists · empath
guild · magic guide |
| Healing |
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Note: Empaths are trained
to transfer injuries and illnesses from other people to their
own bodies, and then heal themselves using these spells. |
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External Wound Healing
Repairs external damage to your body.
Giving it more mana increases its healing power.
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Internal Wound Healing
Repairs internal and nervous system damage
to your body. Giving it more mana increases its healing power.
Requires EWH. |
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External Scar Healing
Repairs external scarring. Giving it
more mana increases its healing powerf. Requires
EWH. |
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Internal Scar Healing
Repairs internal scarring and "permanent"
nervous system damage. Giving it more mana increases its healing
power. Requires ESH,
IWH. |
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Vitality Healing
Restores your life's blood given to heal
others, or lost to bleeding, poison, disease, or other injury.
An essential tool for an Empath, its effect is increased by
using more mana. Requires EWH. |
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Heal Wounds
Combines the effects of External Wound
Healing and Internal Wound Healing, though in some ways it's
less efficient than casting them separately. Requires
IWH. |
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Heal Scars
Combines the effects of External Scar
Healing and Internal Scar Healing, though in some ways it's
less efficient than casting them separately. Requires
ISH. |
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Regenerate
Encourages your body to rapidly recover
from minor wounds and scars using held mana. However, it cannot
heal nervous injuries, nor can it heal severe scars or bleeding
wounds. Requires HW,
HS. |
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| Protection |
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Sphere of Protection
Slightly increases the defensive ability
of the person it protects. |
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Innocence
Demonstrates to creatures that you are
not a threat, hopefully causing them to cease advancing on
you and turn elsewhere. Undead creatures, on the other hand,
may be enraged by the spell and attack you with redoubled
ferocity. Requires SOP. |
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Guardian Spirit
Summons a spirit of the earth or a ghostly
warrior of the Fae to protect you from hostile creatures.
The greater your charisma and reputation, the more capable
the spirit which comes. The spirit stays with you, fending
off creatures as long as you hold enough mana. Requires
Innocence. |
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| Body
Purification |
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Blood Staunching
Temporarily halts the flow of your blood
for up to three minutes, keeping you from bleeding to death
during that time. |
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Flush Poisons
Assists your immune system in quickly
ridding your body of dangerous poisons. Requires
BS. |
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Cure Disease
Seeks out diseases in your body and aid
your immune system in eradicating them. Requires
BS. |
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| Mental
Preparation |
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Heart Link
Establishes a connection between your
heartbeat and that of your patient. You can use this link
to slow down the rate their heart beats, and thus how quickly
they bleed. Requires BS. |
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Nissa's Binding
The only legacy our Guild has of Lanival's
companion. When cast, it will put the Empath and anyone he
has a Heart Link with to sleep. This will slow all bleeding,
all poison, and all disease in the bodies of those who fall
under the spell. Many Empaths have found that their patients
slowly regain strength while asleep. It is said that the most
powerful Empaths have been able to resist falling asleep.
Be careful that those you cast this spell upon do not bleed
to death while asleep. Requires HL. |
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Measured Breaths
May only be cast while underwater. It
slows your respiration, extending the length of time you can
hold your breath. It also greatly reduces your effective Discipline
while in use. Requires 20+ Discipline. |
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| Life
Force Manipulation |
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Refresh
Temporarily increases the rate at which
your fatigue is recovered, and may gradually increase it beyond
its normal limits. |
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Raise Power
Temporarily increases the amount of Life
Mana in your location. It does this by completely draining
you and your group of fatigue. The more skilled you are at
harnessing, up to 150 ranks, the better the transfer will
work. The extra mana gradually drains away. Requires
Refresh. |
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Gift of Life
Improves your ability to form and maintain
empathic links. It will not help if you lose your sensitivity
by harming others, however. Requires
RP. |
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Aesandry Darlaeth
Forces your muscles to react much more
swiftly than they normally would. As long as you hold mana
for this spell, you will become more balanced, and have a
greater chance of evading attacks. The danger of this spell
is that your health will fade the longer you hold onto the
magic. Many have died from pushing their limits too far. Requires
IWH. |
| NEW |
Gather Mana
The Gather Mana spell draws in Life mana
from the surrounding areas while squeezing out the Elemental
and Holy mana from the area the spell is cast in. Requires
GOL. |
| legend
· spellbooks · empath
guild · magic guide |