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Empath Spells
Healing
Protection
Body Purification
Mental Preparation
Life Force Manipulation
legend · spell lists · empath guild · magic guide
Healing
  Note: Empaths are trained to transfer injuries and illnesses from other people to their own bodies, and then heal themselves using these spells.
 
[EWH]

External Wound Healing
Repairs external damage to your body. Giving it more mana increases its healing power.

 
[IWH]
Internal Wound Healing
Repairs internal and nervous system damage to your body. Giving it more mana increases its healing power. Requires EWH.
 
[ESH]
External Scar Healing
Repairs external scarring. Giving it more mana increases its healing powerf. Requires EWH.
 
[ISH]
Internal Scar Healing
Repairs internal scarring and "permanent" nervous system damage. Giving it more mana increases its healing power. Requires ESH, IWH.
 
[VH]
Vitality Healing
Restores your life's blood given to heal others, or lost to bleeding, poison, disease, or other injury. An essential tool for an Empath, its effect is increased by using more mana. Requires EWH.
 
[HW]
Heal Wounds
Combines the effects of External Wound Healing and Internal Wound Healing, though in some ways it's less efficient than casting them separately. Requires IWH.
 
[HS]
Heal Scars
Combines the effects of External Scar Healing and Internal Scar Healing, though in some ways it's less efficient than casting them separately. Requires ISH.
held mana Regenerate
Encourages your body to rapidly recover from minor wounds and scars using held mana. However, it cannot heal nervous injuries, nor can it heal severe scars or bleeding wounds. Requires HW, HS.
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Protection
 
[SOP]
Sphere of Protection
Slightly increases the defensive ability of the person it protects.
  Innocence
Demonstrates to creatures that you are not a threat, hopefully causing them to cease advancing on you and turn elsewhere. Undead creatures, on the other hand, may be enraged by the spell and attack you with redoubled ferocity. Requires SOP.
held mana
[GS]
Guardian Spirit
Summons a spirit of the earth or a ghostly warrior of the Fae to protect you from hostile creatures. The greater your charisma and reputation, the more capable the spirit which comes. The spirit stays with you, fending off creatures as long as you hold enough mana. Requires Innocence.
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Body Purification
 
[BS]
Blood Staunching
Temporarily halts the flow of your blood for up to three minutes, keeping you from bleeding to death during that time.
 
[FP]
Flush Poisons
Assists your immune system in quickly ridding your body of dangerous poisons. Requires BS.
 
[CD]
Cure Disease
Seeks out diseases in your body and aid your immune system in eradicating them. Requires BS.
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Mental Preparation
 
[HL]
Heart Link
Establishes a connection between your heartbeat and that of your patient. You can use this link to slow down the rate their heart beats, and thus how quickly they bleed. Requires BS.
 
[NB]
Nissa's Binding
The only legacy our Guild has of Lanival's companion. When cast, it will put the Empath and anyone he has a Heart Link with to sleep. This will slow all bleeding, all poison, and all disease in the bodies of those who fall under the spell. Many Empaths have found that their patients slowly regain strength while asleep. It is said that the most powerful Empaths have been able to resist falling asleep. Be careful that those you cast this spell upon do not bleed to death while asleep. Requires HL.
  Measured Breaths
May only be cast while underwater. It slows your respiration, extending the length of time you can hold your breath. It also greatly reduces your effective Discipline while in use. Requires 20+ Discipline.
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Life Force Manipulation
  Refresh
Temporarily increases the rate at which your fatigue is recovered, and may gradually increase it beyond its normal limits.
 
[RP]
Raise Power
Temporarily increases the amount of Life Mana in your location. It does this by completely draining you and your group of fatigue. The more skilled you are at harnessing, up to 150 ranks, the better the transfer will work. The extra mana gradually drains away. Requires Refresh.
 
[GOL]
Gift of Life
Improves your ability to form and maintain empathic links. It will not help if you lose your sensitivity by harming others, however. Requires RP.
held mana
[AD]
Aesandry Darlaeth
Forces your muscles to react much more swiftly than they normally would. As long as you hold mana for this spell, you will become more balanced, and have a greater chance of evading attacks. The danger of this spell is that your health will fade the longer you hold onto the magic. Many have died from pushing their limits too far. Requires IWH.
NEW
[GM]
Gather Mana
The Gather Mana spell draws in Life mana from the surrounding areas while squeezing out the Elemental and Holy mana from the area the spell is cast in. Requires GOL.
legend · spellbooks · empath guild · magic guide

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