This enchante will increase the
healing ability of all listeners in the room.
Eye
of Kertigen
2nd Circle Sung
This enchante will allow you to
see most hidden and invisible people in the room.
Faenella's
Grace
4th Circle Chanted
This enchante will increase your
ability to teach others. Unlike other enchantes, it can be sung
in a room with other bards.
Rage
of the Clans
6th Circle Chanted
This enchante will cause all listeners
to be roused toward fighting better in combat.
Redeemer's
Pride
8th Circle Chanted
This enchante will cause all listeners
to better defend against fear spells.
Drums
of the Snake
11th Circle Percussion
This enchante will endow a bonus
to survival skills unto all listeners.
Albreda's
Balm
14th Circle Chanted
This enchante will cause all listeners
who are not part of your group to be calmed on a failed will-vs.-will
test.
Meraud's
Blessing
17th Circle String,
Percussion
This enchante will lend a bonus
to the harness ability of all listeners.
Nexus
20th Circle String,
Percussion
This enchante will temporarily raise
the magical power in the room, with an emphasis on elemental
magic.
Eillie's
Cry
24th Circle Chanted
This enchante will, at the cost
of your spirit's life and your special bardic talent, send out
an image of where you are to all Bards in the vicinity. Beware!
This can seriously shorten your depart time if you use it too
much!
Demrris'
Resolve
28th Circle Chanted
This enchante, if your will and
talents are strong enough, sends an image of doom to the minds
of those not in your group. Unlike the others, this enchante
does not cycle. Beware the cost to your own body.
Naming
of Tears
36th Circle Chanted
This enchante will give all those
in your group an increased ability to defend themselves in combat.