Defensive Maneuvers
When surrounded, or when severely damaged, usually only
one option remains...RUN! It is better to run now and return
later, than to stick around to die. The following maneuvers,
while appropriate for saving your neck when it's about to
be cut off, are equally useful during all periods of your
fire-fights. The entire point of Defensive Maneuvers is
to keep the enemy's fire off your pod.
Moving
The number one rule in a firefight is to keep moving.
A sitting duck is aptly named. Don't be one. When you have
two or more opponents on you, get out of their way using
the methods listed below. When facing one opponent you can
take greater risks. When you start mastering the game, you
can start to face multiple enemies.
Jumping
Jumping is the most effective way of avoiding enemy fire.
When in danger, hop around for a while as you head out of
danger. You'll still take hits, but far less than if you
just ran away. Keep in mind that the enemy will notice that
you're jumping all the time, and compensate with different
tactics. You will need to mix this defensive maneuver with
others.
And advanced method of jumping is to use a Jump Jet to throw
you halfway across the map. It is a very effective means
to get you out of trouble. However, be sure you are facing
in the right direction when you fire the jet. Ideally, you
want to aim yourself toward friendly lines, particularly
ones with power towers.
Jumping in close quarters or running into an overhang or
other obstacle can turn jumping into a suicidal endeavor.
Running into an obstacle destroys the value of the jump
and slows you down, putting you in a very awkward and dangerous
position.
Jumping requires extra energy, so in low power situations,
use it sparingly, and only as needed.
Weaving
This is the second most effective way to avoid enemy fire,
and is the preferred method in close quarters. You can weave
while moving forward or backward. If you are moving backward
while weaving, you may also have the advantage of keeping
enemy units in your forward line of site, allowing you to
shoot back. Weaving is generally ineffective when you have
an opponent on your flank.
90 Degree Run
When your opponent is on your left or right flank, simply
run forward. A moving target is difficult to hit, and they
will have to shoot ahead of you in order to have a chance
of hitting you. If your opponent isn't on your left or right,
you can easily put them in that position with a quick backpedal
turn, or forward turn. Since your opponent will quickly
get a bead on you, you will want to mix this up with a jump
or two, particularly when you hear that distinct "thunk"
of weapon hitting shield or armor. Varying your speed while
running may also help keep your opponent off balance.
The
Backpedal
When turning to flee, backpedal while you turn if possible.
This will make you a harder target to hit, and often gets
you in a position to start running sooner than if you just
stood still and turned. In tight situations this can get
you into trouble however, temporarily getting you stuck
under obstacles.
Hiding
Jump over a wall, or turn a corner to get a wall or building
between you and your enemy. It's a great way to stop the
punishing damage being inflicted upon you.
Looking Left and Right when you're
running Forward and Backward
Use the independent movement of your CyberPod's chassis.
Your pod's torso can keep running in one direction while
your chassis faces another. This may be the most difficult
aspect of handling a CyberPod but it is absolutely crucial
that you learn how to take advantage of it if you want to
be truly successful. If you play at the harder levels, then
mastering this is a must. The better you are able to use
this feature, the more effective you will be.
Offensive and Defensive maneuvers are both enhanced using
this feature. It is hard to learn to move your chassis while
running at full speed, keeping track of where you are heading,
aiming and then shooting effectively, but when you can do
it well, it pays off big.
Practice this in skirmish and in the training mission. The
training mission is a great place to try this out without
worry. Once you feel you know how move the chassis without
getting disoriented, and are able to reasonably stay pointed
in the right direction, practice in skirmish against one
CyberPod opponent (and be sure they are lightly armed).
When you begin to master moving in one direction while pointing
your chassis and weapons in another, you are ready for anything...well,
hopefully. You still have many tough fights ahead of you.