CyberStrike 2 Rules of Conduct
SEE ALSO:
TERMS OF SERVICE
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PRIVACY POLICY
This page details the rules under which users may participate
in CyberStrike 2. The goal of these rules is to provide an enjoyable experience
for the majority of the users. Because CyberStrike 2 is a multiplayer game,
there can sometimes be a conflict between an individual user's idea of entertainment
and that of the majority of the players as a whole. In such situations, the
majority will be given the greatest weight. Please read these policies carefully
so you understand the rules under which you can play CyberStrike 2 and interact
with the other players.
GENERAL
CyberStrike 2 is presented on an AS-IS basis. Usage of the CyberStrike 2 product indicates acceptance of this, and any risk that may imply.
Simutronics is not obligated to credit a user (with experience, in-game money,
inventory, or otherwise), if his/her usage is interrupted by a software failure
or other service interrupt. Simutronics' sole obligation is to make a reasonable
effort to fix a software problem or to return service as quickly as possible
(except in cases where the service interrupt is not related to the CyberStrike 2 product itself).
ABUSIVE AND DISRUPTIVE BEHAVIOR
CyberStrike 2 is designed for the enjoyment of everyone, and as a general rule,
any behavior which is specifically targeted to lessen that enjoyment for another
player, may be in violation of CyberStrike 2 policy.
One example of disruptive behavior may be an individual who insists on targeting new
players for sadistic pleasure. It is understood that CyberStrike 2 is a game of combat,
but malicious hunting down of weaker players may be determined as abusive behavior.
Simutronics reserves the right to determine what is and is not unacceptable behavior.
Please remember that CyberStrike 2 is a product designed to be enjoyed
by people of all ages, and harsh language is clearly inappropriate. This
also applies to your callsign and clan name. Obscene and/or offensive names will
not be tolerated.
In certain situations, the overall pattern of behavior on an account or
a set of linked accounts may be determined to be disruptive or abusive, even
if no one single act clearly violates any specific policy. In such cases,
Simutronics reserves the right to determine what patterns of behavior are
defined as "high-maintenance" or "disruptive" and may take action against
the account(s), ranging from a simple request to moderate the high-maintenance
behavior, to total lockout of all linked accounts.
Casual discussion is a part of the game. CyberStrike 2 must not be used, however, as a venue for promotion of competing
products or services. Individuals who actively promote other competing products
or services within CyberStrike 2, may be locked out.
BUG ABUSE
Attempts to gain an unfair advantage which circumnavigates the letter and/or
spirit of the rules presented in the documentation and the version notes, as
judged solely by Simutronics, are a violation of policy. Types of abuse range
from sending special characters or signals to the software to obtain an unusual
result, to using normal game mechanics in ways they are clearly not intended.
Abusing bugs disrupts the balance of CyberStrike 2 and reduces its effectiveness to remain an entertaining product.
Sometimes there will be a great temptation to abuse a bug for personal gain
because the negative effect is not readily apparent. However it should be understood
that the consequences of allowing bugs and loopholes to be exploited is so detrimental
to the product, that Simutronics will exercise no tolerance whatsoever for anyone
participating in this type of activity.
Bugs should always be reported. If you observe someone else abusing a serious
bug, or discussing a plan to abuse one, and fail to report it, you are subject
to the same penalties as they are. Serious bugs should be reported through CyberStrike 2 Feedback.
Rewards obtained from bug abuse may be confiscated, at Simutronics' sole discretion.
Failure to cooperate with Simutronics as to the extent or nature of a bug, or
failure to be honest about the rewards obtained from bug abuse, is grounds for
immediate lock-out from CyberStrike 2.
DELAYS AND SLOWDOWNS
Difficulties with the internet can include unexpected disconnects or delays in
information being passed between the CyberStrike 2 Front End and Back End. These
problems are generally unavoidable and although Simutronics will investigate
persistent problems, no compensation of any sort will be granted for problems of this type.
TRANSFERRING ACCOUNT INFORMATION
Generally, CyberPods cannot be transferred from one account to another, except
in certain specific situations. All such requests will be cleared through Simutronics
management.
PURGES
Any CyberPod which has been inactive for 90 days or more is in danger of
being purged from the database. If this happens, your only option is to
start with a new CyberPod, since nothing from the old one will remain.
This also applies to clans of which all members have been inactive for
90 days.
SCORE LISTS
Simutronics is the sole judge of the accuracy of any high score lists and other
event score listings. An announcement by Simutronics as to the winners of an
event, is final.
REPAIR AND REPLACEMENT
Should it appear that your score, or that something else about your CyberPod
or clan has changed unexpectedly, you may inform us by leaving CyberStrike
2 Feedback, and giving an explanation of the situation. Simutronics will
attempt to investigate the problem, and may, at its sole discretion, authorize
adjustments to your score, CyberPod, or clan.
PRIVACY
We consider our
CyberOps
in CyberStrike 2 to be equivalent to a GM in
a tabletop game, which means that they
have the authority to monitor everything that goes on in the world, and to add
and modify with the intention of keeping interest high and promoting the overall
enjoyment of the product. It is not Simutronics policy, however, to eavesdrop
on private conversations unless there is a reasonable concern that such conversations
relate to bug abuse, disruptive behavior, or ongoing events. In general, our
policy is to respect player privacy as much as possible, however it must be
made clear that all actions and conversations within CyberStrike 2 are subject to monitoring.
VIOLATIONS OF POLICY
Anyone found to be in violation of the policies described in this document,
at the sole discretion of Simutronics, will be subject to the following:
- First violation: The user will be locked out of CyberStrike 2 for a period of up to two weeks.
- Second violation: The user will be locked out of CyberStrike 2 and all other Simutronics products
present and future permanently.
In certain circumstances, such as extremely abusive behavior, a user may be
locked out without warning or notice of any kind. However, Simutronics will
follow up with an Email explaining why this step was taken.
FRONT END MODIFICATIONS
Any attempt to modify the CyberStrike 2 Front End software in order to gain any
sort of advantage or in some way change the operation of the Front End or the
communication link between the Front End and Back End, is considered a serious abuse.
The Front End and Back End software monitor themselves for this type of activity. If
this type of abuse is discovered, Simutronics, at its sole discretion, may lock you
out of CyberStrike 2 permanently. We have ZERO tolerance for anything of this nature!
MISCELLANEOUS
Additional policies from time to time may become necessary, such as unique policies
for a quest.
It is also Simutronics policy that if anyone is locked out of one Simutronics
product, for any reason, Simutronics may choose to lock that user's accounts
out of ALL Simutronics products, on all services. This includes current and
future Simutronics products. If a user is discovered to be playing on an account
which is registered to a fraudulent or incorrect name, address, or billing method,
that may also be grounds for immediate lockout.
Simutronics reserves the right to make special-case adjustments to its policies
and the steps it takes concerning violation of these policies.
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