KEYBOARD GUIDE |
| KEYPAD 8 |
Forward |
| KEYPAD 4 |
Left |
| KEYPAD 3 |
Back |
| KEYPAD 6 |
Right |
| KEYPAD Ins |
Jump |
| SPACEBAR |
Fire |
| ENTER |
Order a regular tower |
| DELETE |
Toggle dead eye aiming |
| SHIFT+Q |
Quit |
| * |
Center view |
| KP-, KP+ |
Raise and lower turret |
| CTRL |
Toggle zoom view (Sniper Mode) |
| < > |
Toggle Radar/Roster/Territory windows |
| [ ] |
Radar zoom and unzoom |
| E |
Target enemy |
| F |
Target friendly |
| T |
Target visible |
| |
Open chat with all teams |
| ` |
Closed chat with team only |
| X |
Toggle external view |
| SHIFT+arrow |
Change external view |
| SHIFT+; |
Toggle HUD instrumentation |
| H |
Help |
| M |
Module subsystem |
| Y |
Shake CyberPod head yes |
| N |
Shake CyberPod head no |
| B |
Shrug CyberPod |
| 0-9 |
Activate module in the corresponding bay # |
| SHIFT+(0-9) |
Eject module from the corresponding bay # |
HOTKEYS
|
| F1 |
Use repair module |
| F2 |
Toggle Phalanx |
| F3 |
Activate jump jet |
| F4 |
Toggle hover jet |
| F5 |
Activate grenade module |
| F6 |
Activate rockeye module |
| F7 |
Activate cluster rocket module |
| F8 |
Activate tracking rocket |
Note: When an expendable weapon module is activated it does not fire
the selected module (except for mines). Once an expendable weapon
module is selected you must then use to fire button to launch them.
|