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Press Release
Online roleplaying will never be the same again.
Hero's
Journey™ Redefines Online Roleplaying Games at E3
May 10, 2006
At this week's Electronic Entertainment Expo (E3) in Los Angeles, Simutronics
holds the first public demonstration of its next massively multiplayer online
(MMO) roleplaying game (RPG), Hero's Journey, in Kentia Hall booth 6553.
Like other new MMO games, Hero's Journey features flashy visuals and
animations, special magical effects, and combat between players and against
monsters, all powered by the company's HeroEngine™ technology platform. Once
you get beyond the basics and into the details of game design, Hero's
Journey shows its true nature.
Online roleplaying will never be the same again.
"Other MMO games are roleplaying in name only," says Simutronics
founder and CEO David Whatley, who has headed the firm's studio since
1987. "They are about leveling up and improving your stats. We
believe that is only one small part of the experience, and with Hero's
Journey we're bring the RP back to online RPGs."
Hero's Journey is built around the player's character. In
a bold move ahead from other games, each character develops a unique set of
abilities and a unique storyline. Where other MMO games seem very repetitive,
Hero's Journey offers unlimited replayability -- no two characters
are alike.
The Hero's Journey demonstration at E3 focuses on an innovative system
called Wyr™ where the player's character, items and abilities can
be customized to make them truly different from everyone else. Wyr can literally
change the game by altering spells to behave differently, and several Wyr can
combine in surprising ways. Wyr represents a new dimension in online roleplaying
games.
The Hero's Journey character generation system lets players choose a
unique appearance. Says Whatley, "We decoupled the way you look
from your abilities. On the TV show, Xena fought battles in a leather
miniskirt. In other MMO games you have to wear bulky armor to protect
yourself, but we believe players want to control how they look, so your protection
in combat is completely separate from how you look on the screen."
Beyond clothing, Hero's Journey provides players with a system for designing
each character's appearance to an unprecedented level of detail in face
and body features, so everyone is truly unique.
Hero's Journey supports roleplaying by a social system that encourages
players to get to know one another as friends or even as rivals. Players
have home towns, houses of their own, and neighbors who may or may not be friends. Unlike
other games where players roam the world and only get to know guild mates,
Hero's Journey builds a rich social setting where half the fun is the
other players, and where playing your part in the world is deeply rewarding.
Hero's Journey also features multiple character classes, letting players
break the bonds of rigid game systems and enjoy the features of more than one
class at a time.
Hero's Journey will go into beta testing later in 2006 and be launched
commercially in mid-2007. Simutronics will announce retail distribution
plans and local online partners at a later date.
About Simutronics
Simutronics Corp. is a leading creator of advanced technology platform for
developers in the billion dollar global market for massively multiplayer
online (MMO) games. Our HeroEngine platform reduces time to market by 1-2
years with a full feature set in an integrated turnkey solution. The company
also offers a proprietary catalog of MMO games. Founded in 1987 and known
as the original master of online games, the firm has innovated in the multiplayer
online game world with popular titles like GemStone
IV, DragonRealms, and
CyberStrike, all of which are still played by avid fans on the play.net website.
Simutronics has offices in St. Charles, MO and Gaithersburg, MD. HeroEngine
and Hero's
Journey are trademarks of Simutronics Corp., all rights reserved.
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