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Jobs at Simutronics

Simutronics offers excellent medical benefits, good dental benefits, and life insurance benefits equal to three times an employee's annual salary, all paid in full by the company. 

Simutronics Corporation is located in St. Charles, Missouri.  Applicants must live in the Greater St. Louis area, or be able to relocate there in a reasonable time frame. 

 

Product Developer
Also known as OSGMs, product developers are the front-line implementors for Simutronics' games.  Applicants are expected to have previous scripting or programming experience, and demonstrate a passion for coding.  Hired individuals will be trained extensively in our proprietary scripting language, HSL, as well as best practices for programming.  Product Developers will be responsible for the technical design and implementation of game systems for Hero's Journey.  Career paths for Product Developers include game design, programming, information technology, management, and production.  To apply as a Product Developer, send your resume and a cover letter to mikep@simutronics.com, CCing erics@simutronics.com.

Area Designer
More commonly known as level designers in the gaming industry, Area Designers are the individuals responsible for crafting good gameplay experiences from the resources created by OSGMs, artists, and programmers.  Applicants are expected to have previous level design experience, and will be asked to pass a level design test using the Unreal Editor.  Hired individuals will be trained extensively in our proprietary world-building tool, HeroBlade, which is part of the HeroEngine game engine that Simutronics licenses to other MMO developers.  Area Designers will be responsible for designing and implementing areas of all types, ranging from cities to common hunting areas to instanced quest areas, all of which present unique challenges to the designer.  Career paths for Area Designers include game design, scripting, managements, and production.  To apply as an Area Designer, send your resume and a cover letter to steph@simutronics.com, CCing tracyb@simutronics.com and erics@simutronics.com.

Web Designer/Developer
Web Designers are responsible for our web presence.  Applicants are expected to have previous experience building and maintaining a website.  Knowledge of HTML is necessary, as well as experience with a web-based programming language such as ASP or PHP, image editing tools (Photoshop, Paintshop), and WYSIWYG editors (Dreamweaver, Frontpage, Homesite).  Knowledge of Macromedia Flash or Shockwave is a plus, as is experience making multimedia movies, and setting up and administrating a CMS (Mambo, Wordpress, MoveableType, etc.).  Hired individuals will be trained in the use of Macromedia Dreamweaver, Adobe Photoshop, and our proprietary web platform.  Areas of responsibility include publishing our website, creating game promotions, implementing new back end designs, and web-based interfaces.  To apply as a Web Designer/Developer, send your resume and a cover letter to steph@simutronics.com, CCing erics@simutronics.com.

3D Artist
Artists are the heart of graphical games.  They breathe life into a game world by collaborating in a shared vision for its look and feel.  Applicants are expected to have previous experience with 3D modeling software, and will be asked to pass a modeling test in the application of their choice.  Simutronics uses 3D Studio Max, and will train hired individuals in its use.  3D Artists will typically specialize in particular aspects of 3D modeling as their experience grows.  Areas of specialty include environment modeling and texturing, character modeling and texturing, and character animations.  To apply as a 3D Artist, please visit the 3D Art Test and complete the instructions found there.

C++ Programmer

Programmers are the company's tool builders.  They are also responsible for creating the foundation on which our games are created.  Applicants are expected to have previous experience with programming C++ for the PC, and demonstrate a passion for coding.  Programmers can expect to specialize in particular aspects of game-related programming as their experience grows.  Areas of specialty include programming rendering engines, game servers, network communications, and scripting language implementation.  To apply as a C++ Programmer, please visit the 3D Programmer page for Hero's Journey and complete the instructions found there.

 


Simutronics Corporation

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