play.net SIGN UP FOR A FREE TRIAL! | MEMBER LOGIN · LOGIN HELP 
HOME MY ACCOUNT GAMES HELP

News
Home
Forums
Info
Downloads
Links
Policies

How Do I Role-play?

More About Role-playing....
Why role-play?
Your Character
In-Game Conflict
Role-playing is easy! You do it every day. In our lives we all have a role to play, the only difference with doing it in-game is that we are playing the role of a denizen of an ancient world. The great thing about this is you can play that character much like you are in real life or you can play that character much like you wish you were in real life. You can be that famous music star you've always wanted to be...supplying you don't mind a lute instead of a bass guitar. You can be that head-strong, outgoing, and self-confident take charge sort of person that you just can't be while flipping burgers. You can be a self-centered, arrogant jerk who would sooner spit at someone's feet than give them the time... it's up to you!

But, like we said, the big difference is you are playing the role of a citizen in ancient Greece. This means no buses, no cars, no football scores, no modems and faxes, no bit rates, no movies, no television, no gas prices... nothing in the modern world should come with you into our world. This is ancient Greece, and as far as your character knows, this is the only world that has ever existed. It's a good idea to read up a bit on the history of the world you are role-playing in, but it isn't vital. As long as you keep in mind the general dos and don'ts of good role-play, you will be well on your way.

The first big rule is to be consistent. If your character has decided to not like fish, you shouldn't turn around the next day and have trout for lunch. Sometimes this can be hard to do, but consistency is the basis of good role-playing. If you've decided your character dislikes fish, as we stated above, and a merchant comes selling enchanted fish that will grant you wishes when you eat them, then you still shouldn't eat the fish unless you role-play around your character's dislike for them somehow. Just because something all the sudden has a desire for you as a player, it doesn't mean your character would want it.

The second big rule is to role-play constantly. Don't just role-play when it is convenient or when you think a GameMaster is watching (you never know when one might be anyway). Even if you are standing alone in a room, if there's something there your character would react to then you should have them react. Just because a bee stings you and nobody is there to see it but you, it doesn't mean you shouldn't yell, "Ouch!" and rub your arm. Your character should always react, no matter what.

The third big thing to remember is that you are the player and your character is not. Keep in mind how your character is perceiving things, rather than how you as the player behind the character are perceiving them. You, as a player, know that the NPCs are not real people and are run by the computer, but your character thinks they are just as real as anyone else. Have them react just as they would to another player.

You as a player may not need to rest anything after a long hunt but your fingers, but your character should be breathless and near collapse. Let them sit down, let them put that weapons away and rest their tired muscles. Don't just go to the gate and stand their with your sword out like some vigilante on the verge of attacking the first person who makes a wrong move. If you're near death you shouldn't just blow it off since you know you'll heal or that there's nothing but a trip to Hades in your future, your character would be pretty upset that they were about to die and be in a state of panic!

If a god comes down to bestow whatever it is the gods bestow, your character would be in awe. Think of what YOU would do if some supreme being appeared in front of you in a flash of sparks and a crack of thunder and began doing wondrous things that you've never seen another living soul do. Your character is going through this too, but the player behind them knows it's a GameMaster playing the role. Let your character be who they are, don't ruin their fun by making them think like you do.

Don't use internet slang! LOL and AFK and :) and How R U is not how your character would talk. For LOL and :) you even have verbs that will really make you LAUGH and SMILE --use them! As for the chat-room shortcuts, you will get a lot of stares if you begin talking like that and possibly even a few choice words from the other players that won't need translating to get the point across. Take the time to type out all the words you say, people will respect you for it and they are willing to wait.

NEXT SECTION: Your Character >>

[ HOMEBACK TO NEW PLAYER GUIDE ]


 
Rated E: Everyone Interactive -- The content of this site may change due to interactive exchanges.  Mild Violence.
Simutronics Corporation

Go Play!