play.net SIGN UP FOR A FREE TRIAL! | MEMBER LOGIN · LOGIN HELP 
HOME MY ACCOUNT GAMES HELP

News
Home
Forums
Info
Downloads
Links
Policies

Skills and Professions

Template Professions
The Alchemist
The Priest
The Rogue
The Storyteller
The Warrior
Here at Alliance of Heroes, we don't feel the need to hedge you into a finite list of professions predetermined by some tech-head during the development stages of the game before customers even had a say into what they wanted. That's why we've developed a purely open system where you choose the skills you want to learn at the rate you want to learn them. Every skill costs the same for you to train in, but it is up to you to pick the frequency at which you want these skills trainable per level.

To make things easier for those new to the game or the entire concept of role-playing and stat development and for those just to darn lazy to do it themselves, we have allowed for a list of template professions for you to choose from should you so desire. These generic skill sets are predetermined for you as a sort of benchmark for the profession. Remember, you can choose your own skills... these cookie-cutter professions are simply for those who don't wish to.

Later in this document we will show you five prefabricated professions you will have available to you and a run-down of the sort of skill development you can expect for each. But first, let's go into each of the skills and explain the tier system you will be using to train your character.

The Skills
Here is a list of the skills available upon character reallocation or generation along with a brief description of each as it pertains to your character and the importance you should place on them. If no comments are made on the importance of the skill then you can assume that you should train as much as possible depending on how adept you wish to be. Later we will go into what systems use which skills.

Melee
This skill improves your combat ability with all weapons you fight with in melee.

Ranged
This skill improves your combat ability with all weapons you fight with out of melee.

Unarmed
This skill improves your combat ability with direct physical hand-to-hand combat.

Dodging
This skill improves your ability to evade in combat and avoid damage.

Armor
This skill helps to negate encumbrance accruedwith the use of armor. Armor does not help you avoid attacks but will lessen the damage you take from them.

Health
Each point of health skill increases your hit points by 2. You also receive 10 hit points each training automatically and start with a base of 100 hit points.

Acrobatics
This skill improves your ability to tumble and do other gymnastic moves in or out of combat.

Stealth
This skill improves your ability to hide, move silently and make sneak attacks on targets.

Battlecraft
This skill is used for controlling internal focus and concentration on self-improvements during combat.

Swimming
This skill is used to swim and perform tasks underwater. There is never a need for more than 1 rank per level of this skill... if even that much.

Climbing
This skill is used to ummm... climb stuff. There is never a need to learn more than 1 rank per level of this skill.

Alchemical Catalyst
This skill improves your abilities to create and destroy through alchemical means.

Alchemical Conjuration
This skill is used in summoning and binding things to your will through alchemical means.

Alchemical Alteration
This skill is used to alter and transform objects, creatures and people through alchemical means.

Spiritual Magic
This skill is responsible for calling upon the spiritual realms of divine magic.

Mental Magic
This skill is responsible for calling on the mental realms of divine magic.

Alteration Magic
This skill is responsible for calling on the alteration realms of divine magic.

Locksmithing
The study of locks and the traps generally associated with them.

Trap Use
The study of traps... their setting, identification and use.

Weapon Care
This skill is used to make repairs and assess damage done to a weapon.

Gadgeteering
This skill is used in the operation and construction of complex devices.

Wood Lore
Used for skinning and finding of plants needed for various formulae.

Orphic Arcana
This skill governs the abilities of a performer to harness and control nature.

Music
This skill is used for musical performances, both voice and instrument.

Stagecraft
This skill is used for artistic performances, such as dramatic readings, dances, acting, etc.

Perception
This skill is used in finding hidden people and objects as well as spotting hidden aspects of things.

Mythic Lore
This skill governs your character's knowledge of the legends and mythos of different cultures.

Scholarship
This skill governs your character's retention of general world knowledge.

The Tier System
When you go to roll up your character, you will be asked to choose the skills you wish to learn unless you choose a profession template. This system places priority on what skills you wish your character to learn in one of 4 tiers. Each tier puts a cap on the times you can train that skill per level, so if you want to be affluent in magic you'll want that skill in your top tier. Here is how the tiers are set up and the training caps for each.

Tier 1: 4 skills may be placed in this tier. You can train these skills 4 times per level.
Tier 2: 2 skills may be placed in this tier. You can train these skills 3 times per level.
Tier 3: 4 skills may be placed in this tier. You can train these skills 2.5 times per level.
Tier 4: All leftover skills will be automatically placed in this tier. You can train these skills 1.5 times per level.

When you go to train these skills, any leftover points from the cap will carry over to the next level. So let's say you train a Tier 4 skill 1 time this level. Next level you will be able to train it twice because the .5 will have carried over to make the cap 2.0. So if you forgot to train one of your core skills last level (a skill that is in Tier 1 and can be trained 4 times per level) there is no need to panic, all is not lost... next level you will be able to train it 8 times to make up for the 4 you lost last training.

Profession Templates
The five template professions are simply there to provide a means for the newer player or those not so concerned with stat development to get into the game without having to go through a complex set of skill choices. The template professions are the original professions that the game began with and you may still hear them used to describe different skill sets even though these skills are open to everyone. It isn't strange to hear, for instance, fame songs touted as a storyteller skill. In fact, when we go over some of the systems later in this document to show how skills play a role in them, we will be dividing them up into these five groups.

The template professions are as follows, along with their generic skill choices. When you select a template profession, these skills will be placed into the tiers as explained above automatically.

Warriors
Warriors are masters of weapons and armor and everything combat oriented. Adept at all forms of weaponry as well as being able to tailor those weapons to best suit their fighting style, warriors are certainly a force to be reckoned with. While they require no combat aids, they do have battlecraft knowledge which let's them focus their energies to boost their skills above and beyond. Here is the warrior template skill set:

Tier 1: Battlecraft, Armor, Melee, Adrenal
Tier 2: Unarmed and Health
Tier 3: Wood Lore, Ranged, Gadgeteering, Weapon Care

Rogues
Rogues are skilled at combat, only second to warriors. They make up for this difference by using stealth and surprise to take on a foe rather than just brute force. A rogue is an artist with a knife and at home anywhere that there are shadows. These furtive characters are also very adept at breaking into locked objects and gathering information. A rogue is very nimble and quick as a cat, easily inserting small blades into the unguarded backs of unwary foes. Here is the rogue template skill set:

Tier 1: Stealth, Dodging, Acrobatics, Trap Use
Tier 2: Melee and Locksmithing
Tier 3: Perception, Battlecraft, Health, Weapon Care

Storytellers
Storytellers make their living traveling from city to city telling tales and passing on news to the starved citizens who seldom venture past the gates of their home village. Being constantly on the road, the storyteller has the ability to defend him or herself from the perils of ruffians and brigands who would make quick work of an ordinary traveler. Storytellers usually dress lightly and depend on their acrobatic prowess to keep out of harms way... that, and they also employ magic through the use of music and dance among other things. Here is the storyteller template skill set.

Tier 1: Melee, Music, Stagecraft, Orphic Arcana
Tier 2: Dodging and Acrobatics
Tier 3: Scholarship, Perception, Mythic Lore, Weapon Care

Priests
Priests are the magic wielders of our realms, calling upon their deities to unleash the power of the gods through their mortal hands. Priests of the time were not as mild mannered as we may think of them today. They rarely prescribed ten hail Mary's as a catch all for sins... in fact, they were actually pretty tough customers. Priests of the day were all about converting. With so many gods, they had a lot of competition and of course their god was the best god. So priests generally convinced people to convert by beating them to a pulp... and it usually worked. Here is the priest template skill set:

Tier 1: Melee, Spiritual Magic, Alteration Magic, Mental Magic
Tier 2: Dodging and Unarmed
Tier 3: Scholarship, Acrobatics, Health, Weapon Care

Alchemists
Alchemists are tinkerers and potion makers, part mad scientist and part engineer. They concoct elixirs and draughts along with explosives and monstrous vines...some say they can even create life where at first there was none. The alchemist is weak when it comes to combat, but makes up for this deficiency with all manner of powders and poultices and wands and rods to help them come out on top in a confrontation. If you like digging in the dirt and blowing up things, this is the profession for you. Here is the alchemist template skill set:

Tier 1: Alchemical Catalyst, Alchemical Conjuration, Alchemical Alteration, Health
Tier 2: Locksmithing and Gadgeteering
Tier 3: Armor, Trap Use, Wood Lore, Weapon Care

"Profession" Systems
In this section we will cover just a couple of the systems out there for each of the five profession categories just to let you get a feel for some of the different things these professions and skills can accomplish. Hopefully by the end of this section you will know what sort of skills you want to focus on or perhaps you'll decide just to go with a template skill set. Remember, just because a system is listed under a "profession" in this section it doesn't mean it's profession exclusive. This is by no means a definitive list, just two per profession to give you a taste.

Warriors
Summoning Birds of Prey - This summons a bird of prey to fight along side you and uses the Battlecraft skill.
Weapon Balancing - This ability gives a weapon special properties and uses the Weapon Care skill.

Rogues
Traps - This allows you to set up things such as bear traps and tripwires and uses the Trap Use skill.
Ambushing - This skill lets you pull off a surprise attack on an opponent and uses both Weapon skill and Stealth.

Storytellers
Battle Songs - These songs help give a boost to stats, health, etc and make use of the Music skill.
Elemental Sonics - These sonic attacks call forth elemental effects from the earth and use the Orphic Arcana skill.

Priests
Summons - This allows the priest to summon various creatures to fight for them and uses the Spiritual realm of Magic.
Forges - This allows the priest to add elemental criticals to a weapon and uses the Alteration realm of Magic.

Alchemists
Alchemical Weapons - Summoned weapons made of vines with various effects, this uses your highest Alchemical skill.
War Staves - These weapons of mass destruction make use of the explosive properties of the Alchemical Catalyst skill.

Custom Skill Set Examples
Here are some examples of all the different professions you can create yourself with the tier system we use here in Alliance of Heroes. That's the great thing about this system, you can be and do anything you want... here are just a few examples of custom professions you can create by mixing and matching skills. Use your imagination and have fun with it, if it doesn't work out you can always trade in some experience and try something different. Your idea of what these professions should be might be different from ours, but that's why the system is there!

Ranger
Tier 1: Spiritual Magic, Alchemical Conjuration, Ranged, Dodging
Tier 2: Trap Use and Wood Lore
Tier 3: Alteration Magic, Alchemical Catalyst, Health, Weapon Care

Battle Mage
Tier 1: Spiritual Magic, Alteration Magic, Melee, Armor
Tier 2: Unarmed and Battlecraft
Tier 3: Health, Alchemical Catalyst, Scholarship, and Weapon Care

Empath
Tier 1: Alchemical Catalyst, Alteration Magic, Health, Dodging
Tier 2: Scholarship and Acrobatics
Tier 3: Perception, Wood Lore, Mythic Lore, Gadgets

Beast Master/Summoner
Tier 1: Battlecraft, Alchemical Conjuration, Spiritual Magic, Dodging
Tier 2: Music and Orphic Arcana
Tier 3: Melee, Perception, Ranged, Weapon Care

[ HOMEBACK TO NEW PLAYER GUIDE ]

 

 
Rated E: Everyone Interactive -- The content of this site may change due to interactive exchanges.  Mild Violence.
Simutronics Corporation

Go Play!