| Interacting with the World |
So you've mastered directions and portals and how to purchase
items, but you've walked into a local tavern to grab a beer and
run across an Non-Player Character (NPC) king down on his luck.
It seems that Hera has overrun his property with wild boars
and he's offering a ripe reward to the person who helps him drive
them out. You're just that person! But how do you offer
your help and accept his quest? He's just an NPC after all.
Just saying "I'll do it!" isn't going to cut it. Now
we're going to show you how so you can rid his kingdom of the vile
beasts and reap the reward.
Non-player Characters (NPCs)
You will see many of these around in your travels around our little
world, and since these characters are run by the game system 99%
of the time you need to know the proper ways to interact with them.
Some things are easy and common sense. If you see a cat or a dog
and PET DOG, you'll pet the dog. That part is easy. But
if you see our bereft king up there begging for help, how are you
going to handle that? A nice pat on the head?
Type SET MONSTERBOLD immediately upon entering the lands for
the first time. This will highlight NPCs on eScape
and the Wizard.
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| Speaking to NPCs is easy, but figuring out what to say can be hard. Some
will have nothing to say at all, others might just offer a bit of delightful
banter before turning back to whatever they were doing... others may offer you
hints to hidden treasures or passwords to gain access to previously inaccessible
locations, so it's good to know the basics of communicating with them.
To speak with an NPC you ASK <npc> ABOUT/FOR <subject>.
If we wanted to talk to our king up there about his problem we might
type ASK KING ABOUT BOAR and he just might respond, "I'm
cursed with pigs. Wild boars with huge tusks and sows with teeth
like knives! I can't hire anyone to work my fields anymore."
That might prompt you to ASK KING ABOUT CURSE and he might
respond, "I angered Hera, but I don't want to get into it."
See how we got the boar question from his initial query and then
got the curse question from the answer to that? Most NPCs will hint
toward what you should ask them when answering other questions.
Now, we seem to have hit a dead end with asking him about the
curse, because asking about Hera got no response. So maybe we should
look at his initial answer and ASK KING ABOUT HIRE and
he may respond, "Well now, if you're serious about wanting work,
I'll pay a bounty price for a bundle of sow ears or boar tusks."
One thing you can ask just about any NPC is ABOUT GOSSIP. Most everyone
loves to gossip, and they just might tell you some interesting things
that are going on or might be going on in the future.
So you ran off and collected a good amount of boar tusks and want
to go receive your bounty. What you'd want to do is just like with
another player GIVE TUSKS TO KING. If the king had been
asking for money then, just like with another player, you'd type
GIVE KING <amount>. The king was so overjoyed that
you rid his lands of so many boars that he gave you a special scepter
that he says does wondrous things.
But how does it work?
Special Items
Sometimes you will run across items with special properties as you adventure
through our world, items that will do special things with the right command.
Our scepter up there is a good example. If you wave a normal item
around, it'll do just that, wave around. But you stumbled across waving
your scepter and it made a glass of wine appear out of thin air! This
scepter has special exceptions to the normal verb rules, when an item is like
this they are generally known as scripted items.
Always be sure to LOOK at things mentioned
in the room text. It might not be anything special, but it could
just hint toward something in the room that isn't readily apparent.
Looking at a wall might reveal a crack, then looking at the crack
reveals a nest, then looking at the nest reveals a giant ruby that
is yours for the taking. Don't miss out by not paying attention
to you environment!
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| Most scripted items will have a USAGE, typing USAGE
SCEPTRE might say something like, "Try the following verbs
with your scepter: WAVE, RUB, TAP, and TOSS." That'll tell
you all the special verbs that the scepter will react to and you
simply just need to wave, rub, tap and toss it to figure it out.
But sometimes you'll be told you need to figure it out for yourself,
that's when you go on a verb hunt. Just try anything and everything
you can think to make your scepter do something, but try and do
it somewhere quiet so people don't think you're having grand delusions
of being a mad king when they see you fiddling with it for hours
on end.
You'll find some items in rooms will react like this too. There
might be a rope swing that you need to JUMP SWING to jump
toward and swing on, there might be a hammock that you can PUSH
to cause to swing to and fro, or a wall sconce you TURN
to open up a secret room. If something looks suspiciously like it
should do something, then try to make it do something... the worst
that can happen is it won't work, unless of course you think that
statue of Discord might need a swift KICK and you get turned
into a pile of ash for you troubles. But those are the risks you
take in a world of petty gods and cruel kings.
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