Death and Dying Or: You
haven't lived until you've died in Greece. |
Fire and brimstone are the order of the day. Your name just
went up in lights, you've joined the choir invisible, and now you're
in the hot seat. Darkness envelops you and the next thing
you know you're a shade of your former self with Hades' castle,
circled by screeching harpies, looming above you in the shadowy
darkness of the underworld lit only by the flowing fire of the Styx.
The dead residents eye the new arrival curiously for a moment
before going back to their endless tasks, but you don't plan on
sticking around. Hades can try his best to keep you there,
and he will, but you aren't going to take it lying down! So,
where do we go from here?
Despite the various options we'll outline below, death for everyone
will have one thing in common no matter what you do. You will
lose any experience in your experience pool along with an
equal amount of fame (see Character Information
for more) and you will need to take time to recover your health
once you escape.
Your Options
You basically have three options:
- Beg your god for help.
- Try to get out.
- Sit there and rot.
We don't recommend the third option, so let's cover the other
two.
Begging for Help
Your chosen deity is nice enough to offer you their help, but
once he or she thinks you've grown enough, they won't be offering
such indulgences for free.
Up until a certain level you will be able to DEPART from
Hades with no penalties. Even without any penalties, however, we
do not recommend you just depart right away. Explore a bit, try
to find your way out. That way when you are at the level
where you are penalized for departing, you might just know how to
get out on your own. If you get frustrated to the point that you
are ready to kick your monitor, though, by all means -- DEPART!
Once you reach a certain level in your career as a professional
hero, however, you will get penalties for departing, and these are
many and varied. Some have cures, but many do not. What you get
for departing is a curse of some sort. It could be hair loss, warts,
a lisp, obnoxious body odor...any number of nasty things. But it
can also result in temporary skill loss, stat loss, and lower experience
earning rates. These are all temporary and, as we said, most can
be cured.
So, how do you tell what curse you got? Some are readily apparent.
Sniff at yourself . Do you smell? Well, that's the curse.
But how can you see skill loss? All you need to do is find someone
well versed in lore to IDENTIFY you. If they are skilled
enough they can tell you all the curses you have, how long they
will last, and what can cure them (if anything).
Getting Out On Your Own So you don't want to anger the gods and wish to try to escape
on your own. You currently have three more options. We say "currently"
because more options are likely to be discovered by intrepid heroes
in the future.
The three you have now are whether you wish to go through Tartarus,
the Asphodel Fields, or by rafting the River Acheron. Each route
poses different dangers and require different skills to get past.
We recommend you try all three to see which you prefer.
Tartarus is your basic turning in on
itself, dead-ends at every turn, and misleading paths type maze.
It makes very little sense that you could walk in a northern direction
from Hades' castle for fifteen minutes then take one left turn
and end up back at Hades' castle, but them's the breaks, kid.
This is the underworld, it doesn't have to make sense. You'll
be dealing with gates galore, crossing the Styx on dangerous bridges
and sometimes nothing but stepping stones, and various mazes along
your way.
The Asphodel Fields are quite pretty,
but you won't remember much of it since you fell in the River
Lethe on the way there. This route is full of puzzles that you
must accomplish to recover your memory. Pieces of it are scattered
all over the fields and it's up to you to retrieve them. Charon
isn't going to let you on his ferry if you don't remember who
you are, so be sure your memory is intact before you attempt to
leave. We'd explain some of the puzzles you'll be dealing with,
but that would be giving them away, and we're afraid Hades will
come beat up our webmaster for posting them.
Rafting the River Acheron is a mix of
puzzles and good timing. If your reactions are keen enough and
your timing is good, then you won't need to worry about the puzzles.
But you likely will. To raft the river you simply need to grab
a pole from the stack available by the raft, get on the raft,
and go. You POLE LEFT and POLE RIGHT to steer
the raft past bloated corpses and other hideous sights. Water
hydras will clamber upon your raft from below while harpies dive
down from the ceiling above. If you can concentrate between all
those things attacking you, you need to steer the boat too. Swerve
past treacherous bends, avoid sunken logs and snags beneath the
water, bounce at a good clip over submerged rocks and you might
just reach the breath-taking end of the journey.
Do any of this wrong ,though, and you're washed onto the banks
of the river along with what's left of your raft. This is where
the puzzling bit comes in. Each shore you wash up upon will have
everything you need to fix your raft. You just need to figure
out how to use the hodgepodge assortment of junk around you to
get what you need. Make deals with insane shades protecting their
hordes of fools gold, sit down for dinner with a group of skeletons
gnawing putrid bones, sneak past giant hydras and battle wits
with black widow spiders, contemplate the living trees and battle
angry swarms of bees... it's all waiting for you down there.
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