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It's time to learn to express yourself through your actions and
words in ways far beyond what any verb alone can do. This is where
you can let your personality shine through with witty barbs and
sarcastic remarks. Or perhaps you wish to discuss philosophy at
the local observatory, you can do that too. Act out a play in a
grandiose theater, sing a bawdy tune to a drunken lot of vikings,
chant up visions of goddesses bestowing gifts from on high as you
invoke them in a faery ring of mushrooms... it's up to you. And
here are the tools you can use to do it.
The Basics of Speech
If you read the section on game commands then you know some basic
rules for figuring out how to type a command that will do what you
want to do. Now we are going to break all of those rules.
Oh, relax! It isn't going to be all that bad. After all, if there
are rules, then you know that there are always exceptions to the
rules. Talking is an exception to the rules.
If you have been paying attention, then you probably think that
if you type in the command SAY HI EVERYONE that your character
would say, "Hi everyone." Well, it might work, but not
how you would expect it to from what we learned in the commands
section.
To have your character say something in the game, type a quotation
mark, followed by exactly what you want your character to say. Speech
breaks all the rules, so when you are talking you should use correct
capitalization and punctuation, and the computer won't try to interpret
any abbreviations.
If you type: 'HI EVERYONE
Your character will say: "HI EVERYONE"
If you type: 'Hi everyone
Your character will say: "Hi everyone"
If you type: 'Hi, everyone.
Your character will say: "Hi, everyone."
Punctuation
Does Matter
The punctuation that you use at the end of what you say determines
how you say it. Use a period at the end to just say something, use
an exclamation mark to exclaim it, and use a question mark to ask
a question. For example, if your character's name was Heracles,
and you typed the following lines, other players would see the indicated
messages.
If you type: "I think Ajax is behind this.
Others see: Heracles says, "I think Ajax is behind
this."
If you type: "Ajax must be behind this!
Others see: Heracles exclaims, "Ajax must be behind
this!"
If you type: "Is Ajax behind this?
Others see: Heracles asks, "Is Ajax behind this?"
Notice that in all of the examples above, there is no quotation
mark at the end of what you type. You don't have to put one there
because the system will automatically add one for you.
You may find it easier to use a single quote or apostrophe to start
speech. It works the same as using a regular quotation mark, but
you use a ' instead of a ".
Typing the command: "Follow me!
Is the same as: 'Follow me!
Whispering
If you don't want everyone in the room to know what you are saying
to a certain person, then you have the option to whisper it to them
so only they will hear it. This is also your best option for speaking
out of character with someone so you do not interrupt the gaming
environment for others.
Whispering incorporates what we just learned about verbs in the
commands section with what we just learned about speech above. If
Gilgamesh wanted to whisper something to Heracles, hoping Ajax wouldn't
hear, he'd simply type:
WHISPER HERACLES Ajax has to be behind this!
Gilgamesh would see: You whisper to Heracles, "Ajax
has to be behind this!"
Heracles would see: Gilgamesh whispers, "Ajax has to
be behind this!"
Everyone else in the room would see... nothing at all.
You may also whisper to several people at one time as long as they
are in your group. To form a group you simple JOIN <person>
to make them the leader of the group or HOLD <person>
to make yourself the leader of the group. Once you are in a group
you will be able to whisper to them all by typing WHISPER GROUP
Hera has to be behind this! and everyone in the group would
get the message.
Acting Out
The ACT verb is the way you express yourself when there
isn't a verb that can do what you want to do. Say you want to shoo
off a bird. There is no SHOO verb so you can either WAVE
at the bird and yell, "Shoo!" or you can use ACT.
As with speaking, punctuation does matter, and so does grammar and
everything else. What you type is exactly what everyone will see.
Let's say our name is Atalanta, just to make the examples easier.
ACT shoos a bluebird.
Would show as: (Atalanta shoos a bluebird.)
The parenthesis are there so players know that you are acting,
this avoids any abuse. That way someone can't use act to pretend
to give you dinars and fool you. This is a very powerful verb and
not to be used lightly. Even with the parenthesis there, this should
not be abused. If you cannot do it as a character, you should
not be acting it. Centaurs can't fly, so you should not use
ACT to fly around, for example. Or cause yourself to disappear,
or to say you've killed someone, or to show everyone what you're
thinking, or anything else that you cannot really do. If you do
use it in such a way, you are liable to be reprimanded.
To make the ACT verb possessive, like if you wanted to
say your eyes are twinkling with mischief, you'd simply say:
ACT's eyes twinkle with mischief.
This will message: (Atalanta's eyes twinkle with mischief.)
Here are a few examples of bad use of the ACT
verb. These bad examples also go for the SMILE and
FROWN and any other verb where you supply the action afterwards.
(Atalanta floats into the air and disappears from sight!)
(Boudicca wonders how anyone could do that.)
(Heracles pulls out his demon-slaying sword of doom.)
(Siegfried slaps Odin upside the head, making him fall to the
ground and cry.)
(Loki gives you 45869 dinars which you quickly pocket.)
(Brunhilde takes your diamond and throws it down the well.)
Singing, Reciting,
and Chanting
Again, with these verbs what you type is what you get. These are
also verbs we do not want to see abused. Using these to gain attention
is considered disruptive and likely will earn you a warning of some
sort. And example of using these verbs wrong would be to sing that
you are selling a sword. You should only sing songs, only recite
poetry, and only chant rites.
We'll be Murasaki (the author of the classic Japanese story The
Tale of Genji) in this example.
Typing: SING There was ease in Hippolyta's manner as she
stepped into her place.
Would message:
Murasaki sings:
"There was ease in Hippolyta's manner as she stepped into
her place."
When using these verbs you can also put in line breaks so that
what you recite comes out in different paragraphs or stanzas. To
do this, you mark where you want that line break with a semi-colon
; like that. Here's an example:
RECITE There was ease in Hippolyta's manner as she stepped
into her place,;There was pride in Hippolyta's bearing and a smile
lit Hippolyta's face.;And when, responding to the cheers, she
lightly pulled the chair,;No stranger in the crowd could doubt
'twas Hippolyta for the dare.
Would message:
Murasaki sings:
"There was ease in Hippolyta's manner as she stepped into
her place
There was pride in Hippolyta's bearing and a smile lit Hippolyta's
face.
And when, responding to the cheers, she lightly pulled the chair,
No stranger in the crowd could doubt 'twas Hippolyta for the dare."
Now, say you wanted a space between two lines of text, you'd just
do this.
RECITE Line one.; ;Line two.
Murasaki recites:
"Line one.
Line two."
The space between the two semi-colons has to be there for
this to work. You may recite or sing or chant up to nine lines of
text before running out of breath, so keep that in mind when using
these verbs with the line breaks.
This same technique explained above works for all three verbs.
Subtext
(This verb has been restricted for use in performance
areas only.)
Subtext is a term denoting what a character means by what he/she
says or does when there is a disparity between diction or action
and intended meaning. In irony a character may say one thing and
mean something entirely different. The real meaning of the speech
is the subtext.
In other words, the person could be saying one thing and mean something
entirely different. They could do this without even knowing it or
they could be doing it on purpose, even to the point that they are
totally going against what they have actually said. Subtext is the
thought or emotion that is beneath the text, the unspoken dialogue
in a script. Sarcasm is a form of subtext.
This command should not be used to attract attention, and using
it solely for that purpose is considered disruptive to the role-playing
environment of the game. Game disruption may result in an official
warning. The same applies for Out of Character actions. The SUBTEXT
verb is not here for people to use to go out of character. An example
of abuse is to use SUBTEXT to say you are going "afk".
Here is an example of a good use of subtext:
Helen just arrived, tapping her staff on the ground to punctuate
her steps.
Achilles smiles.
{subtext note by Achilles: Oh gods, I hope there's nothing in
my teeth.}
Achilles exclaims, "Hi!"
{subtext note by Achilles: You idiot, nobody cool says "hi!",
sheesh!}
Helen says, "Um, hello Achilles. Nice to see you, as
always."
{subtext note by Helen: Why me?!}
This is just an example of one of the ways to use subtext. Sometimes
in the shows the characters will actually "think" the
SUBTEXT out loud so the audience will know what they're
thinking. This is how our in-game SUBTEXT verb may be used
correctly as a way to project our thoughts. In this vain though,
characters should not react to the subtext, this is just something
for the player behind the screen to see and get a good chuckle from.
Smiling and Frowning
Actions
Smile and frown may both be used similar to the ACT verb,
but that is not the intended use. The reason we allowed the text
past a smile and frown to be inserted into the action of the verb
is because there are so many ways you can smile or frown and we
didn't want to limit you. These verbs should not be used
in place of the ACT verb. If you want to say you are building
a house of cards then ACT is building a house of cards.
Do not smile it just to avoid the parenthesis that ACT
places around actions, they are there for a reason.
Here is an example of how the smile and frown verbs work in this
manner.
SMILE a wide cheshire cat smile.
Would message: Helen smiles a wide cheshire cat smile.
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