Alliance of Heroes
is a text-based, adventure role-playing game, set in the mythical
lands of ancient Greece. Through the technological magic of
Simutronics' Interactive Fiction Engine, you are able to assume
the identity of an ancient adventurer to create your own epic
tale of heroism. Alliance of Heroes
is more than just a game, though. It is a complete world,
rich with detail and filled with opportunity for adventure.
Through the guise of your character, you and other players
like you form a true online society.
You are fully able to interact with other players. You can
join them to form alliances against the forces that would
dominate, or even destroy the world. Alliance of Heroes is not limited to a predefined game
script that simply goes forward regardless of what you do.
Your actions can affect future events. You are not simply
an observer of what goes on, you are a participant in the
action. In this way, through the guise of your character,
you create the legends and tales that will be recalled and
told by future generations of players.
Did you ever play cowboys and indians, or
cops and robbers as a young child? If so, then you already
know what role-playing is. Role-playing simply means that
you assume the identity of a character which you create in
order to participate in the game. It is all play-pretend.
You pretend to be a fictional person who lives in a fictional
world. As that character, you observe what goes on around
you, and then you have your character do things based on his
or her fictional personality.
You can't just pick any fictional person for any world though.
Flash Gordon would be very much out of place were he to step
into the world of Alliance of Heroes.
Instead, you need to create an identity that is suited to
the game world. Since you are playing a game that involves
high adventure in a world based on ancient Greek myths, your
character should be appropriate for that setting. That means
you should select a name that is appropriate for the place
and time. Your character should behave and speak as if the
game world were his or her true home.
Forget the office, forget school, and forget that pile of
laundry waiting for you. When you step into the world of Alliance of Heroes, put reality behind you and
enjoy a little fantasy. That's role-playing. Create a personality
for your character. You don't need to make detailed notes
about every aspect of your character's life, beliefs, and
personality, but you should have some sense of who and what
your character is. When you have your character react to something
in the game, he or she should not necessarily react the way
you would in real life. Instead, have your character react
in a way that is appropriate for the fictional personality
you have made up.
Avoid trying to imitate legendary, mythical, and fictional
characters about which others have written. Don't try to assume
the role of a god or goddess, or of a real legendary figure
from Greek mythology. The story of Achilles has already been
told. You will get much more enjoyment from the game if you
make up your own, new hero or heroine, and then let his or
her story happen by playing the game.
There is no graphic-based game system in
existence that can match the power and versatility of Simutronics'
Interactive Fiction Engine. All of the so-called graphic adventure
games face serious limitations in how they present their game
world, in the ability of players to interact with the world
and with each other, and in their ability to expand and add
new game features. With a text-based system, we are able to
present to you a vivid and complete virtual reality. The only
limits on this game system are the limits of your imagination.
You can fully interact with the world and with other players
using literally hundreds of plain English commands. When you
want to do something, just tell the computer what you want
to do. If you want to hug Athena, simply type HUG ATHENA.
If you want to climb a set of stairs, simply type CLIMB
STAIRS. You can perform highly complex actions using
simple English, like OPEN THE JAR ON THE TABLE, or
GET THE GOLD SWORD FROM MY BACKPACK. In response
to these commands, the game provides you with rich descriptions
of the world and what is going on around you. Descriptions
of the rooms and locations in the game shift with the time
of day. You don't have to depend on some artist's interpretation
of what you see. Instead, you read the text and you create
your own mental image of the world around you.
Alliance of Heroes
has lots of graphics. We have a large team of artists who
have provided us with hundreds of illustrations, and who continue
to work to illustrate the game world. We simply don't allow
the limitations of graphic images to limit the versatility
of the game engine. Instead of having graphics limit the size,
scope, and function of the game, we use graphics to illustrate
and enhance our game world.
If you have never before played a computer
adventure game of any kind, then you are probably at an advantage,
because you do not have to unlearn anything you are used to
from single-player adventure games. If you have played single-player
adventure games before, you must understand that Alliance of Heroes is different from any of
the games you have played. One major difference is that Alliance of Heroes does not have a beginning
and an end like the single-player games. When you create a
new character and enter the world for the first time, the
game is already in progress. There are many players already
playing the game, and many of them may have been playing for
a long time. The story is just beginning for your character,
but the game began long ago.
Similarly, there is no end to the game. Alliance of Heroes is not going to end when a player
kills the ultimate monster, or solves the ultimate puzzle.
Instead of having a pre-programmed ending, Alliance of Heroes is an open-ended game. Winning
is a matter of perspective. You are not trying to do what
some programmer decided you have to do in order to win. Instead,
you set the goals for your character. You may want to become
the wealthiest person in the land, or you may want to become
the most skilled warrior. You may decide to become the most
skilled priest, or the most influential with the gods. It
is possible that your goals are not so grandiose, and set
the simple goal of having your character survive to explore
the world. Set your goals and then work to achieve them. Once
you have done that, you can either decide that you have won,
or you may want to set new goals and continue the struggle.
Winning becomes what you decide it is.
New characters are created in the Character
Manager. When you enter Alliance of Heroes for the first
time, you will automatically be placed in the Character Manager
to create a new character. If you already have a character
but wish to retire him or her to create a new one, use the
REROLL command. When you type REROLL, you
will be moved into the Character Manager, where you will have
the option either to retire your current character, or to
return to the game. If you enter the Character Manager by
mistake, simply select the option to return to the game, and
your current character will remain in place. Creating a new
character is a simple matter of answering a series of questions
about the character you wish to play.
Speaking is easy. Simply type a quote mark
(") followed by what you want to say. For example:
"I sure hope Hera isn't watching.
All of the other players who are present will see you say
the message. The punctuation you use at the very end determines
if you say the message, ask it as a question, or make an exclamation.
For example:
Menaphus
says, "I sure hope Hera isn't watching."
Menaphus asks, "Do you think Hera is watching?"
Menaphus exclaims, "Oh no! Hera might be watching!"
There are two kinds of movement in Alliance of Heroes. There is directional movement,
and there is movement through a portal.
For directional movement, simply type the direction you want
you move. You can abbreviate it to one or two letters. Valid
directions include:
north (n)
northeast (ne)
east (e)
southeast (se)
south (s)
southwest (sw)
west (w)
northwest (nw)
up
down
out
You can see what directions are available for travel by looking
at the room description. At the bottom of the room description,
you will see a list of Obvious Exits (or Obvious Paths) that
list what directions of travel are available. If the room
description has scrolled off your screen, you can see the
room again by typing the command LOOK.
Portals are anything that lead to a new location except one
of the standard directions. This includes obvious portals
such as doors, arches, and openings, and less obvious ones
such as a path, a cave, a clearing, etc. In town, you can
enter many of the shops and buildings by using the name of
the shop or building as the name of the portal.
To move through a portal, simply type GO <portal name>.
For example, GO DOOR or GO SHRINE.
Portals are not as obvious as directions. To determine what
portals are available, if any, you have to read the full room
description. For example:
[Athens,
Rhea Road West]
The facade of the jeweler's shop is encrusted with multi-colored
quartz crystals, forming an intricate mosaic. Light slanting
from the cut surfaces of the stones flashes almost blindingly
across the road.
Obvious paths: north, east, west.
A "jeweler's shop" is mentioned in the room
description. To enter that shop you would type GO SHOP.
When you enter the game for the first time,
you are in the city of Athens. Basic maps
of Athens are available here on the official website.
Since exploration is part of the game, there are no other
official maps provided. Players may create maps of the world
and provide them on their websites,
but be warned that those maps are not official and they may
contain errors.
See the Finding Your
Way section of this documentation for more details.
Type INV to see an inventory list
of the items you are wearing and holding in your hands. If
you are wearing a container such as a backpack, this command
will not list the contents of the container. To see what is
in the container you must LOOK IN the container.
For example, LOOK IN MY BACKPACK.
See the Getting Information About your Character section
of this documentation for more details.
You can get different equipment if you have
enough money to purchase what you want. There are many shops
located all around Athens. You may need to make do with the
equipment you have until you earn enough dinar to buy new
things.
See the Shopping section of this documentation for more details.
You must have at least one hand empty to
pick up another item. Simply GET the item you want
to pick up. For example, type GET SWORD to pick up
a sword. If your right hand is empty, the item will be placed
in your right hand, otherwise if you left hand is empty it
will be placed in your left hand. If both hands are full,
you will not be able to pick the item up.
See the Interacting with your Environment section of this
documentation for more details.
If you want to put the item down onto the
ground, you must be holding the item in one of your hands
and then DROP the item. For example, to drop a shield
on the ground, you would type DROP SHIELD.
If you want to put the item in a specific location, you must
use the PUT command.
See the Interacting with your Environment section of this
documentation for more details.
If you are standing in a shop that has things
for sale, type ORDER. You will be presented with
a menu of options that list the items for sale in that shop.
Only 9 items are listed at a time. Some shops sell more
than 9 different items, so to see more of the inventory of
that shop, type MORE. When you seen a item listed
that you want to buy, type the number of that item. You will
see a brief description of the item and will be presented
with several new options.
If the item can be customized with a special material or
special color, you will see the CUSTOMIZE option.
Customizing items raises the price of that item. If the item
is something you want, type BUY to confirm you want
to buy it. The shopkeeper will tell what he or she wants for
the item. You can either ACCEPT their price, or you
can OFFER a different price. Once you have completed
all transactions, type DONE to leave the merchant
menu. When you type DONE, your character is returned to the
game, and any items you have purchased will be given to you.
See the Shopping section of this documentation for more details.
If you want to put the item in a specific
location, you must use the PUT command. Examples: PUT
SWORD IN SHEATH to put a sword into a sheath, PUT
ROSE ON TABLE to put a rose on a table, PUT JUG BEHIND
COUNTER to put a jug behind a counter, etc.
Using the word MY will ensure that you don't accidentally
put an item in the wrong place. For example, PUT STONE
IN BACKPACK could cause you to place the stone in a backpack
lying on the ground, but PUT STONE IN MY BACKPACK
will safely put it in one you're holding or wearing.
See the Interacting with your Environment section of this
documentation for more details.
When you see a creature you want to attack,
simply hold the weapon you want to use in your hand, and ATTACK
the creature. The combat system will automatically detect
what weapon you are using, and launch an attack against the
creature. If you are in a situation where you need to ADVANCE
on the creature before you can attack it, the combat system
will handle this for you. Once you start an attack, the combat
system will continue to launch attacks against the creature
until either the creature is dead, you are dead, or you stop
the attack. To stop the attack, type STOP ATTACK.
You may take more direct control of the attacks if you choose
to do so. You can override the automatic system by using the
ADVANCE and RETREAT commands. You can specify
a weapon to use, such as ATTACK BOAR WITH DAGGER.
Information about the status of your character
is automatically saved when you log off, and is loaded when
you log back on. You do not have to do anything special to
save the game.
You should note that the game continues to run when your
character is not there. The immediate circumstance can change
dramatically between the time you log off and log back on.
If you are in the wilderness, you may log off in a place you
think is perfectly safe, with no monsters or creatures present,
but when you log back on you may find that a creature is now
there.
What are
GameMasters (and what can they help me with)?
GameMasters, or GMs, are staff members who
perform a variety of duties in the game. Under the guidance
of the Product Manager, the GMs are the ones who design new
areas, create new creatures and monsters, and build new puzzles
to expand the game world. GMs also monitor the day-to-day
operation of the game. They monitor the game itself to make
sure things are running correctly, but they also monitor what
the players are doing. GMs are responsible for handling problems
that may arise.
GMs have the authority to take action if a player is behaving
inappropriately, but they also have the authority to reward
players who do particularly well while role-playing their
character. GMs respond to player requests for assistance.
They will try to help you with any technical problems you
may experience. However, GMs cannot help you by giving you
hints, clues, or solutions to puzzles. The GMs cannot create
creatures or monsters for you, they cannot "turn up"
the generation rate, they cannot give out special treasure,
etc.
See the Getting Help section of this documentation for more
details.